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Pinocchio has a way to compute the joint velocities in the world aligned frame. It would be great if this would be possible with the dg binding as well.
The text was updated successfully, but these errors were encountered:
Pinocchio has a way to compute the joint velocities in the world aligned frame. It would be great if this would be possible with the dg binding as well.
The text was updated successfully, but these errors were encountered: