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Return joint velocity in world aligned coordinates #87

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jviereck opened this issue Feb 24, 2021 · 3 comments
Open

Return joint velocity in world aligned coordinates #87

jviereck opened this issue Feb 24, 2021 · 3 comments

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@jviereck
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Pinocchio has a way to compute the joint velocities in the world aligned frame. It would be great if this would be possible with the dg binding as well.

@jmirabel
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jmirabel commented Mar 1, 2021

You mean the LOCAL_ALIGNED_WORLD convention in Pinocchio ?

@jviereck
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jviereck commented Mar 1, 2021

Yes.

@jmirabel
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jmirabel commented Mar 1, 2021

The convention should be specified at signal creation. The whole class DynamicPinocchio should be re-written to be closer to Pinocchio's API.

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