diff --git a/index.html b/index.html index b0d0bc81..9cdc1913 100644 --- a/index.html +++ b/index.html @@ -1016,7 +1016,7 @@

Contributors Last update: - December 3, 2023 + March 16, 2024
Created: diff --git a/print_page/index.html b/print_page/index.html index 212bfe95..87c43f90 100644 --- a/print_page/index.html +++ b/print_page/index.html @@ -2945,7 +2945,7 @@

Gyro ControlsDon't turn off gyro entirely, use As mouse

You need to use As mouse instead of just turning off gyro altogether in Steam Input because turning off gyro altogether will pause gyro input and result in native gyro not working. This means games that have gyro in them for actions such as the flashlight in Last of Us or the paintbrush in Concrete Genie won't work properly. Using As mouse means only gyro set in the game itself will result in an action (since mouse movement by itself isn't mapped to anything in chiaki4deck) so it has the same effect of turning off gyro for games that don't use it for a required in-game control.

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Haptics and Adaptive Triggers [Experimental]

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Haptics and Adaptive Triggers

PlayStation 5 haptics are mapped for both the DualSense controller (usb connection required) and the Steam Deck controller and adaptive triggers are mapped for the DualSense controller (usb or bluetooth). These need to be explicitly enabled by checking the PS5 features box in the GUI as shown in the picture below:

Enable PlayStation 5 Features

If you are using a DualSense controller in Game mode on the Steam Deck, you will also need to disable Steam Input for the controller when it's first plugged in following the "Turning off Steam Input" tab here. @@ -3186,6 +3186,14 @@

Updating chiaki4deck

Releases (Newest First)

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1.6.5

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Graduate DualSense features from experimental status

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1.6.4

Enables creating steam shortcut with default controller profile from menu