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Objects disappears after call particle system reset(). #45

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slodko opened this issue Aug 8, 2011 · 0 comments
Open

Objects disappears after call particle system reset(). #45

slodko opened this issue Aug 8, 2011 · 0 comments

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@slodko
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slodko commented Aug 8, 2011

Objects that have zTransparent(true) and that are closer to the camera than particle system disappears from the view when I call reset(). I try figure out whats wrong and probably gl.useProgram() in GLGE.ParticleSystem.prototype.GLRender() overrides shader program, and then GLGE.Object.prototype.GLRender() doesn't change it.

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