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Objects that have zTransparent(true) and that are closer to the camera than particle system disappears from the view when I call reset(). I try figure out whats wrong and probably gl.useProgram() in GLGE.ParticleSystem.prototype.GLRender() overrides shader program, and then GLGE.Object.prototype.GLRender() doesn't change it.
The text was updated successfully, but these errors were encountered:
Objects that have zTransparent(true) and that are closer to the camera than particle system disappears from the view when I call reset(). I try figure out whats wrong and probably gl.useProgram() in GLGE.ParticleSystem.prototype.GLRender() overrides shader program, and then GLGE.Object.prototype.GLRender() doesn't change it.
The text was updated successfully, but these errors were encountered: