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GLGE.MouseInput does not handle mouse up when mouse is out of current container. #50

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fde opened this issue Sep 26, 2011 · 0 comments

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@fde
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fde commented Sep 26, 2011

Steps to reproduce:

  1. Push down mouse button on object
  2. Move mouse out of cotrol
  3. Realese mouse button
  4. Move mouse back on object
  5. Call isButtonDown
    Expected result: function returns false
    Actual result: function returns true
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