-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathzscript.zs
37 lines (25 loc) · 1.15 KB
/
zscript.zs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
version "4.10"
//Zombie Dogs
#include "zscript/ZombieDog/mob_zombiedog.zs"
//10mm Rifleman
#include "zscript/10mmRifleman/mob_10mmRifleman.zs"
//10mm Pistol Zombie
#include "zscript/10mmPistolZombie/mob_10mmpistolzombie.zs"
//Doomed Shotgun Guy, attack has wider spread than normal
#include "zscript/DoomedShotgunGuy/mob_DoomedShotgunZombie.zs"
//Minerva Chaingun Guy, fires 9mm instead of 4mm
#include "zscript/MinervaZombie/mob_minervazombie.zs"
//Melee Zombie, they're hungry, and you look delicious
#include "zscript/MeleeZombie/mob_MeleeZombie.zs"
//Brawler Shotgun Guy, uses their shotgun as a club
#include "zscript/BrawlerJackboot/mob_BrawlerJackboot.zs"
//Combat Shotgun Guy, carries a smaller shotgun
#include "zscript/CombatShotgunGuy/mob_CombatShotgunZombie.zs"
//Riot Cop Zombie, carries a less-lethal pellet shotgun
#include "zscript/RiotCopZombie/mob_RiotCopZombie.zs"
//Sten Zombie, carries a Sten and tries to be stealthy
#include "zscript/StenZombie/mob_StenZombie.zs"
//Wither, weak skeleton imp that's too angry to die
#include "zscript/Wither/mob_wither.zs"
//RadTech Zombie Spawner event handler
#include "zscript/RadTechZombie_Spawners.zs"