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module_strings.py
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module_strings.py
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# -*- coding: utf-8 -*-
# S T A R W A R S C O N Q U E S T M O D U L E S Y S T E M
# / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
# By Taleworlds, HokieBT, MartinF and Swyter - Do not use/copy without permission
from datetime import datetime
strings = [
("no_string", "NO STRING!"),
("empty_string", " "),
("yes", "Yes."),
("no", "No."),
# Strings before this point are hardwired.
("blank_string", " "),
("error_string", "ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!!"),
## ("none", "none"),
("noone", "no one"),
## ("nothing", "nothing"),
("s0", "{s0}"),
("blank_s1", " {s1}"),
("reg1", "{reg1}"),
("s50_comma_s51", "{s50}, {s51}"),
("s50_and_s51", "{s50} and {s51}"),
#SW - modified Party to Ship
#("s5_s_party", "{s5}'s Party"),
("s5_s_party", "{s5}'s Ship"),
("given_by_s1_at_s2", "Given by {s1} at {s2}"),
("given_by_s1_in_wilderness", "Given by {s1} whilst in the field"),
("s7_raiders", "{s7} Raiders"),
("bandits_eliminated_by_another", "The troublesome bandits have been eliminated by another party."),
#("msg_battle_won","Battle won! Press tab key to leave..."),
("msg_battle_won","Battle won! Press tab key to leave..."),
("tutorial_map1","You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected planet, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar."),
("change_color_1", "Change Color 1"),
("change_color_2", "Change Color 2"),
("change_background", "Change Background Pattern"),
("change_flag_type", "Change Flag Type"),
("change_map_flag_type", "Change Map Flag Type"),
("randomize", "Randomize"),
("sample_banner", "Sample banner:"),
("sample_map_banner", "Sample map banner:"),
("number_of_charges", "Number of charges:"),
("change_charge_1", "Change Charge 1"),
("change_charge_1_color", "Change Charge 1 Color"),
("change_charge_2", "Change Charge 2"),
("change_charge_2_color", "Change Charge 2 Color"),
("change_charge_3", "Change Charge 3"),
("change_charge_3_color", "Change Charge 3 Color"),
("change_charge_4", "Change Charge 4"),
("change_charge_4_color", "Change Charge 4 Color"),
("change_charge_position", "Change Charge Position"),
("choose_position", "Choose position:"),
("choose_charge", "Choose a charge:"),
("choose_background", "Choose background pattern:"),
("choose_flag_type", "Choose flag type:"),
("choose_map_flag_type", "Choose map flag type:"),
("choose_color", "Choose color:"),
("accept", "Accept"),
("charge_no_1", "Charge #1:"),
("charge_no_2", "Charge #2:"),
("charge_no_3", "Charge #3:"),
("charge_no_4", "Charge #4:"),
("change", "Change"),
("plus", "+"),
("minus", "-"),
("color_no_1", "Color #1:"),
("color_no_2", "Color #2:"),
("charge", "Charge"),
("color", "Color"),
("flip_horizontal", "Flip Horizontal"),
("flip_vertical", "Flip Vertical"),
("hold_fire", "Hold Fire"),
("blunt_hold_fire", "Blunt / Hold Fire"),
## ("tutorial_camp1","This is training ground where you can learn the basics of the game. Use A, S, D, W keys to move and the mouse to look around."),
## ("tutorial_camp2","F is the action key. You can open doors, talk to people and pick up objects with F key. If you wish to leave a town or retreat from a battle, press the TAB key."),
## ("tutorial_camp3","Training Ground Master wishes to speak with you about your training. Go near him, look at him and press F when you see the word 'Talk' under his name. "),
## ("tutorial_camp4","To see the in-game menu, press the Escape key. If you select Options, and then Controls from the in-game menu, you can see a complete list of key bindings."),
## ("tutorial_camp6","You've received your first quest! You can take a look at your current quests by pressing the Q key. Do it now and check the details of your quest."),
## ("tutorial_camp7","You've completed your quest! Go near Training Ground Master and speak with him about your reward."),
## ("tutorial_camp8","You've gained some experience and weapon points! Press C key to view your character and increase your weapon proficiencies."),
## ("tutorial_camp9","Congratulations! You've finished the tutorial of Mount&Blade. Press TAB key to leave the training ground."),
## ("tutorial_enter_melee", "You are entering the melee weapon training area. The chest nearby contains various weapons which you can experiment with. If you wish to quit this tutorial, press TAB key."),
## ("tutorial_enter_ranged", "You are entering the ranged weapon training area. The chest nearby contains various ranged weapons which you can experiment with. If you wish to quit this tutorial, press TAB key."),
## ("tutorial_enter_mounted", "You are entering the mounted training area. Here, you can try different kinds of weapons while riding a horse. If you wish to quit this tutorial, press TAB key."),
# ("tutorial_usage_sword", "Sword is a very versatile weapon which is very fast in both attack and defense. Usage of one handed swords are affected by your one handed weapon proficiency. Focus on the sword and press F key to pick it up."),
# ("tutorial_usage_axe", "Axe is a heavy (and therefore slow) weapon which can deal high damage to the opponent. Usage of one handed axes are affected by your one handed weapon proficiency. Focus on the axe and press F key to pick it up."),
# ("tutorial_usage_club", "Club is a blunt weapon which deals less damage to the opponent than any other one handed weapon, but it knocks you opponents unconscious so that you can take them as a prisoner. Usage of clubs are affected by your one handed weapon proficiency. Focus on the club and press F key to pick it up."),
# ("tutorial_usage_battle_axe", "Battle axe is a long weapon and it can deal high damage to the opponent. Usage of battle axes are affected by your two handed weapon proficiency. Focus on the battle axe and press F key to pick it up."),
# ("tutorial_usage_spear", "Spear is a very long weapon which lets the wielder to strike the opponent earlier. Usage of the spears are affected by your polearm proficiency. Focus on the spear and press F key to pick it up."),
# ("tutorial_usage_short_bow", "Short bow is a common ranged weapon which is easy to reload but hard to master at. Usage of short bows are affected by your archery proficiency. Focus on the short bow and arrows and press F key to pick them up."),
# ("tutorial_usage_crossbow", "Crossbow is a heavy ranged weapon which is easy to use and deals high amount of damage to the opponent. Usage of crossbows are affected by your crossbow proficiency. Focus on the crossbow and bolts and press F key to pick them up."),
# ("tutorial_usage_throwing_daggers", "Throwing daggers are easy to use and throwing them takes a very short time. But they deal light damage to the opponent. Usage of throwing daggers are affected byyour throwing weapon proficiency. Focus on the throwing daggers and press F key to pick it up."),
# ("tutorial_usage_mounted", "You can use your weapons while you're mounted. Polearms like the lance here can be used for couched damage against opponents. In order to do that, ride your horse at a good speed and aim at your enemy. But do not press the attack button."),
## ("tutorial_melee_chest", "The chest near you contains some of the melee weapons that can be used throughout the game. Look at the chest now and press F key to view its contents. Click on the weapons and move them to your Arms slots to be able to use them."),
## ("tutorial_ranged_chest", "The chest near you contains some of the ranged weapons that can be used throughout the game. Look at the chest now and press F key to view its contents. Click on the weapons and move them to your Arms slots to be able to use them."),
##
## ("tutorial_item_equipped", "You have equipped a weapon. Move your mouse scroll wheel up to wield your weapon. You can also switch between your weapons using your mouse scroll wheel."),
("tutorial_ammo_refilled", "Ammo refilled."),
("tutorial_failed", "You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time.\
Press the Tab key to return to to the menu where you can retry this tutorial."),
("tutorial_1_msg_1","In this tutorial you will learn the basics of movement and combat.\
In Mount&Blade you use the mouse to control where you are looking, and the WASD keys of your keyboard to move.\
Your first task in the training is to locate the yellow flag in the room and move over it.\
You can press the Tab key at any time to quit this tutorial or to exit any other area in the game.\
Go to the yellow flag now."),
("tutorial_1_msg_2","Well done. Next we will cover attacking with weapons.\
For the purposes of this tutorial you have been equipped with a blaster, lightsaber, and energy shield..\
You can draw different weapons from your weapon slots by using the scroll wheel of your mouse.\
In the default configuration, scrolling up pulls out your next weapon, and scrolling down pulls out your shield.\
If you are already holding a shield, scrolling down will put your shield away instead.\
Try changing your wielded equipment with the scroll wheel now. When you are ready,\
go to the yellow flag to move on to your next task."),
("tutorial_1_msg_3","Excellent. The next part of this tutorial covers attacking with melee weapons.\
You attack with your currently wielded weapon by using your left mouse button.\
Press and hold the button to ready an attack, then release the button to strike.\
If you hold down the left mouse button for a while before releasing, your attack will be more powerful.\
Now draw your sword and destroy the four dummies in the room."),
("tutorial_1_msg_4","Nice work! You've destroyed all four dummies. You can now move on to the next room."),
("tutorial_1_msg_5","As you see, there is an archery target on the far side of the room.\
Your next task is to use your blaster and shoot the target three times. Press and hold down the left mouse button to aim.\
You can then fire by releasing the left mouse button. Note the targeting reticule in the centre of your screen,\
which shows you the accuracy of your shot.\
In order to achieve optimal accuracy, let fly your arrow when the reticule is at its smallest.\
Try to shoot the target now."),
("tutorial_1_msg_6","Well done! You've learned the basics of moving and attacking.\
With a little bit of practice you will soon master them.\
In the second tutorial you can learn more advanced combat skills and face armed opponents.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_2_msg_1","This tutorial will teach you how to defend yourself with a shield and how to battle armed opponents.\
For the moment you are armed with nothing but a shield.\
Your task is not to attack, but to successfully protect yourself from harm with your shield.\
There is an armed opponent waiting for you in the next room.\
He will try his best to knock you unconscious, while you must protect yourself with your shield\
by pressing and holding the right mouse button.\
Go into the next room now to face your opponent.\
Remember that you can press the Tab key at any time to quit this tutorial or to exit any other area in the game."),
("tutorial_2_msg_2","Press and hold down the right mouse button to raise your shield. Try to remain standing for thirty seconds. You have {reg3} seconds to go."),
("tutorial_2_msg_3","Well done, you've succeeded in defending against an armed opponent.\
The next phase of this tutorial will pit you and your shield against a force of enemy soldiers.\
Move on to the next room when you're ready to face the soldiers."),
("tutorial_2_msg_4","Defend yourself from blaster bolts by raising your shield with the right mouse button. Try to remain standing for thirty seconds. You have {reg3} seconds to go."),
("tutorial_2_msg_5","Excellent, you've put up a succesful defence against soldiers.\
There is a reward waiting for you in the next room."),
("tutorial_2_msg_6","In the default configuration,\
the F key on your keyboard is used for non-violent interaction with objects and humans in the gameworld.\
To pick up the sword on the altar, look at it and press F when you see the word 'Equip'."),
("tutorial_2_msg_7","A fine weapon! Now you can use it to deliver a bit of payback.\
Go back through the door and dispose of the soldiers you faced earlier."),
("tutorial_2_msg_8","Very good. Your last task before finishing this tutorial is to face the infantry soldiers.\
Go through the door now and show him your strength!"),
("tutorial_2_msg_9","Congratulations! You have now learned how to defend yourself with a shield and even had your first taste of combat with armed opponents.\
Give it a bit more practice and you'll soon be a renowned warrior.\
The next tutorial covers directional defence, which is one of the most important elements of Mount&Blade combat.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_3_msg_1","This tutorial is intended to give you an overview of parrying and defence without a shield.\
Parrying attacks with your weapon is a little bit more difficult than blocking them with a shield.\
When you are defending with a weapon, you are only protected from one direction, the direction in which your weapon is set.\
If you are blocking upwards, you will parry any overhead swings coming against you, but you will not stop thrusts or attacks to your sides.\
Either of these attacks would still be able to hit you.\
That's why, in order to survive without a shield, you must learn directional defence.\
Go pick up up the quarterstaff now to begin practice."),
("tutorial_3_msg_2","By default, the direction in which you defend (by clicking and holding your right mouse button) is determined by the attack direction of your closest opponent.\
For example, if your opponent is readying a thrust attack, pressing and holding the right mouse button will parry thrust attacks, but not side or overhead attacks.\
You must watch your opponent carefully and only initiate your parry AFTER the enemy starts to attack.\
If you start BEFORE he readies an attack, you may parry the wrong way altogether!\
Now it's time for you to move on to the next room, where you'll have to defend yourself against an armed opponent.\
Your task is to defend yourself successfully for thirty seconds with no equipment other than a simple staff.\
Your staff's attacks are disabled for this tutorial, so don't worry about attacking and focus on your defence instead.\
Move on to the next room when you are ready to initiate the fight."),
("tutorial_3_msg_3","Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack.\
Try to remain standing for thirty seconds. You have {reg3} seconds to go."),
("tutorial_3_msg_4","Well done, you've succeeded this trial!\
Now you will be pitted against a more challenging opponent that will make things more difficult for you.\
Move on to the next room when you're ready to face him."),
("tutorial_3_msg_5","Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack.\
Try to remain standing for thirty seconds. You have {reg3} seconds to go."),
("tutorial_3_msg_6","Congratulations, you still stand despite the enemy's best efforts.\
The time has now come to attack as well as defend.\
Approach the door and press the F key when you see the word 'Go'."),
("tutorial_3_2_msg_1","Your staff's attacks have been enabled again. Your first opponent is waiting in the next room.\
Defeat him by a combination of attack and defence."),
("tutorial_3_2_msg_2","Defeat your opponent with your quarterstaff."),
("tutorial_3_2_msg_3","Excellent. Now the only thing standing in your way is one last opponent.\
He is in the next room. Move in and knock him down."),
("tutorial_3_2_msg_4","Defeat your opponent with your staff."),
("tutorial_3_2_msg_5","Well done! In this tutorial you have learned how to fight ably without a shield.\
Train hard and train well, and no one shall be able to lay a stroke on you.\
In the next tutorial you may learn speeder bike riding and mounted combat.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_4_msg_1","Welcome to the fourth tutorial.\
In this sequence you'll learn about riding a speeder bike and how to perform various exercises while riding.\
We'll start by getting you mounted up.\
Approach the speeder bike, and press the 'F' key when you see the word 'Mount'."),
("tutorial_4_msg_2","While riding, the WASD keys control your speeder bike's movement, not your own.\
Ride your speeder bike and try to follow the yellow flag around the course.\
When you reach the flag, it will move to the next waypoint on the course until you reach the finish."),
("tutorial_4_msg_3","Very good. Next we'll cover attacking enemies while riding. Approach the yellow flag now."),
("tutorial_4_msg_4","Draw your weapon (using the mouse wheel) and destroy the four targets.\
Try hitting the practice targets as you pass them at full speed -- this provides an extra challenge,\
but the additional speed added to your blow will allow you to do more damage.\
The easiest way of doing this is by pressing and holding the left mouse button until the right moment,\
releasing it just before you pass the target."),
("tutorial_4_msg_5","Excellent work. Now let us try some target shooting while riding a speeder bike. Go near the yellow flag now."),
("tutorial_4_msg_6","Locate the shooting target beside the riding course and shoot it three times with your blaster.\
Although you are not required to ride while shooting, it's recommended that you try to hit the target at various speeds and angles\
to get a feel for how your speeder bike's speed and course affects your aim."),
("tutorial_4_msg_7","Congratulations, you have finished this tutorial.\
You can press the Tab key at any time to return to the tutorial menu."),
# Ryan END
("tutorial_5_msg_1","TODO: Follow order to the flag"),
("tutorial_5_msg_2","TODO: Move to the flag, keep your units at this position"),
("tutorial_5_msg_3","TODO: Move to the flag to get the soldiers"),
("tutorial_5_msg_4","TODO: Move soldiers to flag1, infantry to flag2"),
("tutorial_5_msg_5","TODO: Enemy is charging. Fight!"),
("tutorial_5_msg_6","TODO: End of battle."),
("trainer_help_1", "This is a training ground where you can learn the basics of the game. Use A, S, D, W keys to move and the mouse to look around."),
("trainer_help_2", "To speak with the trainer, go near him, look at him and press the 'F' key when you see the word 'Talk' under his name.\
When you wish to leave this or any other area or retreat from a battle, you can press the TAB key."),
#SW - modified custom battle descriptions
#("custom_battle_1", "Defend the village from an Imperial Attack!"),
("custom_battle_1", "Destroy the Endor Shield Generator!"),
("custom_battle_2", "Attack the Imperial Outpost!"),
#("custom_battle_3", "Defend the Rebel Base from an Imperial Attack!"),
("custom_battle_3", "Survive an attack by Tusken Raiders!"),
("custom_battle_4", "Attack the Imperial Army!"),
("custom_battle_5", "Attack on the Yavin IV Shrine!"),
("custom_battle_8", "Assault the Imperial Spaceship!"),
("custom_battle_9", "Escape the Maze!"),
("finished", "(Finished)"),
("delivered_damage", "Delivered {reg60} damage."),
("archery_target_hit", "Distance: {reg61} yards. Score: {reg60}"),
("use_baggage_for_inventory","Use your baggage to access your inventory during battle (it's at your starting position)."),
## ("cant_leave_now","Can't leave the area now."),
("cant_use_inventory_now","Can't access inventory now."),
("cant_use_inventory_arena","Can't access inventory in the arena."),
("cant_use_inventory_disguised","Can't access inventory while you're disguised."),
("cant_use_inventory_tutorial","Can't access inventory in the training camp."),
#SW - modified denar to credit
("1_denar", "1 credit"),
("reg1_denars", "{reg1} credits"),
#SW - modified months to be the star wars calendar
("january_reg1_reg2", "Elona {reg1}, {reg2} ABY"),
("february_reg1_reg2", "Kelona {reg1}, {reg2} ABY"),
("march_reg1_reg2", "Selona {reg1}, {reg2} ABY"),
("april_reg1_reg2", "Telona {reg1}, {reg2} ABY"),
("may_reg1_reg2", "Nelona {reg1}, {reg2} ABY"),
("june_reg1_reg2", "Helona {reg1}, {reg2} ABY"),
("july_reg1_reg2", "Melona {reg1}, {reg2} ABY"),
("august_reg1_reg2", "Yelona {reg1}, {reg2} ABY"),
("september_reg1_reg2", "Relona {reg1}, {reg2} ABY"),
("october_reg1_reg2", "Welona {reg1}, {reg2} ABY"),
#last two months no longer used
# ("november_reg1_reg2", "November {reg1}, {reg2}"),
# ("december_reg1_reg2", "December {reg1}, {reg2}"),
## ("you_approach_town","You approach the town of "),
## ("you_are_in_town","You are in the town of "),
## ("you_are_in_castle","You are at the castle of "),
## ("you_sneaked_into_town","You have sneaked into the town of "),
("town_nighttime"," It is late at night and most citizens have abandoned the streets."),
("door_locked","The door is locked."),
("spacestation_is_abondened","The planet seems to be unoccupied."),
("town_is_abondened","The planet has no garrison defending it."),
("place_is_occupied_by_player","The place is held by your own troops."),
("place_is_occupied_by_enemy", "The place is held by hostile troops."),
("place_is_occupied_by_friendly", "The place is held by friendly troops."),
("do_you_want_to_retreat", "Are you sure you want to retreat?"),
("give_up_fight", "Give up the fight?"),
#SW - new string for training
("give_up_training", "Do you wish to stop your training?"),
("do_you_wish_to_leave_tutorial", "Do you wish to leave the tutorial?"),
("do_you_wish_to_surrender", "Do you wish to surrender?"),
("can_not_retreat", "Can't retreat, there are enemies nearby!"),
## ("can_not_leave", "Can't leave. There are enemies nearby!"),
("s1_joined_battle_enemy", "{s1} has joined the battle on the enemy side."),
("s1_joined_battle_friend", "{s1} has joined the battle on your side."),
# ("entrance_to_town_forbidden","It seems that the town guards have been warned of your presence and you won't be able to enter the town unchallenged."),
("entrance_to_town_forbidden","The guards are on the lookout for intruders and it seems that you won't be able to pass through the shields unchallenged."),
("sneaking_to_town_impossible","The guards are alarmed. You wouldn't be able to sneak onto the planet no matter how well you disguised yourself."),
("battle_won", "You have won the battle!"),
("battle_lost", "You have lost the battle!"),
#SW - modified
# ("attack_walls_success", "After a bloody fight, your brave soldiers manage to claim the walls from the enemy."),
# ("attack_walls_failure", "Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again."),
# ("attack_walls_continue", "A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands."),
("attack_walls_success", "After a bloody fight, your brave soldiers manage to take control of the planet from the enemy."),
("attack_walls_failure", "Your soldiers fall in waves as they charge the command center, and the few who remain alive soon rout and run away, never to be seen again."),
("attack_walls_continue", "A bloody battle ensues and both sides fight aggressively. Despite the efforts of your troops, the planet remains in enemy hands."),
("order_attack_success", "Your men fight bravely and defeat the enemy."),
("order_attack_failure", "You watch the battle in despair as the enemy destroys your soldiers, then easily overwhelms the few remaining survivors."),
("order_attack_continue", "Despite an extended battle, your troops were unable to win a decisive victory."),
("join_order_attack_success", "Your men fight well alongside your allies, sharing in the glory as your enemies are beaten."),
("join_order_attack_failure", "You watch the battle in despair as the enemy destroys your soldiers, then easily overwhelms the few remaining survivors."),
("join_order_attack_continue", "Despite an extended battle, neither your troops nor your allies were able to win a decisive victory over the enemy."),
("siege_defender_order_attack_success", "The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout."),
("siege_defender_order_attack_failure", "The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword."),
("siege_defender_order_attack_continue", "Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues."),
("hero_taken_prisoner", "{s1} of {s3} has been taken prisoner by {s2}."),
("hero_freed", "{s1} of {s3} has been freed from captivity by {s2}."),
("center_captured", "{s2} have taken {s1} from {s3}."),
("troop_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
("troop_relation_detoriated", "Your relation with {s1} has deteriorated from {reg1} to {reg2}."),
("faction_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
("faction_relation_detoriated", "Your relation with {s1} has deteriorated from {reg1} to {reg2}."),
("party_gained_morale", "Your party gains {reg1} morale."),
("party_lost_morale", "Your party loses {reg1} morale."),
("qst_follow_spy_noticed_you", "The spy has spotted you! He's making a run for it!"),
("father", "father"),
("husband", "husband"),
("wife", "wife"),
("daughter", "daughter"),
("mother", "mother"),
("son", "son"),
("brother", "brother"),
("sister", "sister"),
("he", "He"),
("she", "She"),
("s3s_s2", "{s3}'s {s2}"),
("s5_is_s51", "{s5} is {s51}."),
("s5_is_the_ruler_of_s51", "{s5} is the ruler of {s51}. "),
("s5_is_a_nobleman_of_s6", "{s5} is a commander of {s6}. "),
## ("your_debt_to_s1_is_changed_from_reg1_to_reg2", "Your debt to {s1} is changed from {reg1} to {reg2}."),
("relation_mnus_100", "Vengeful"), # -100..-94
("relation_mnus_90", "Vengeful"), # -95..-84
("relation_mnus_80", "Vengeful"),
("relation_mnus_70", "Hateful"),
("relation_mnus_60", "Hateful"),
("relation_mnus_50", " Hostile"),
("relation_mnus_40", " Angry"),
("relation_mnus_30", " Resentful"),
("relation_mnus_20", " Grumbling"),
("relation_mnus_10", " Suspicious"),
("relation_plus_0", " Indifferent"),# -5...4
("relation_plus_10", " Cooperative"), # 5..14
("relation_plus_20", " Welcoming"),
("relation_plus_30", " Favorable"),
("relation_plus_40", " Supportive"),
("relation_plus_50", " Friendly"),
("relation_plus_60", " Gracious"),
("relation_plus_70", " Fond"),
("relation_plus_80", " Loyal"),
("relation_plus_90", " Devoted"),
("relation_mnus_100_ns", "{s60} is vengeful towards you."), # -100..-94
("relation_mnus_90_ns", "{s60} is vengeful towards you."), # -95..-84
("relation_mnus_80_ns", "{s60} is vengeful towards you."),
("relation_mnus_70_ns", "{s60} is hateful towards you."),
("relation_mnus_60_ns", "{s60} is hateful towards you."),
("relation_mnus_50_ns", "{s60} is hostile towards you."),
("relation_mnus_40_ns", "{s60} is angry towards you."),
("relation_mnus_30_ns", "{s60} is resentful against you."),
("relation_mnus_20_ns", "{s60} is grumbling against you."),
("relation_mnus_10_ns", "{s60} is suspicious towards you."),
("relation_plus_0_ns", "{s60} is indifferent against you."),# -5...4
("relation_plus_10_ns", "{s60} is cooperative towards you."), # 5..14
("relation_plus_20_ns", "{s60} is welcoming towards you."),
("relation_plus_30_ns", "{s60} is favorable to you."),
("relation_plus_40_ns", "{s60} is supportive to you."),
("relation_plus_50_ns", "{s60} is friendly to you."),
("relation_plus_60_ns", "{s60} is gracious to you."),
("relation_plus_70_ns", "{s60} is fond of you."),
("relation_plus_80_ns", "{s60} is loyal to you."),
("relation_plus_90_ns", "{s60} is devoted to you."),
("relation_reg1", " Relation: {reg1}"),
("center_relation_mnus_100", "The populace hates you with a passion"), # -100..-94
("center_relation_mnus_90", "The populace hates you intensely"), # -95..-84
("center_relation_mnus_80", "The populace hates you strongly"),
("center_relation_mnus_70", "The populace hates you"),
("center_relation_mnus_60", "The populace is hateful to you"),
("center_relation_mnus_50", "The populace is extremely hostile to you"),
("center_relation_mnus_40", "The populace is very hostile to you"),
("center_relation_mnus_30", "The populace is hostile to you"),
("center_relation_mnus_20", "The populace is against you"),
("center_relation_mnus_10", "The populace is opposed to you"),
("center_relation_plus_0", "The populace is indifferent to you"),
("center_relation_plus_10", "The populace is acceptive to you"),
("center_relation_plus_20", "The populace is cooperative to you"),
("center_relation_plus_30", "The populace is somewhat supportive to you"),
("center_relation_plus_40", "The populace is supportive to you"),
("center_relation_plus_50", "The populace is very supportive to you"),
("center_relation_plus_60", "The populace is loyal to you"),
("center_relation_plus_70", "The populace is highly loyal to you"),
("center_relation_plus_80", "The populace is devoted to you"),
("center_relation_plus_90", "The populace is fiercely devoted to you"),
("town_prosperity_0", "The poverty of the planet of {s60} is unbearable"),
("town_prosperity_10", "The squalorous planet of {s60} is all but deserted."),
("town_prosperity_20", "The planet of {s60} looks a wretched, desolate place."),
("town_prosperity_30", "The planet of {s60} looks poor and neglected."),
("town_prosperity_40", "The planet of {s60} appears to be struggling."),
("town_prosperity_50", "The planet of {s60} seems unremarkable."),
("town_prosperity_60", "The planet of {s60} seems to be flourishing."),
("town_prosperity_70", "The prosperous planet of {s60} is bustling with activity."),
("town_prosperity_80", "The planet of {s60} looks rich and well-maintained."),
("town_prosperity_90", "The planet of {s60} is opulent and crowded with well-to-do people."),
("town_prosperity_100", "The glittering planet of {s60} openly flaunts its great wealth."),
("minorplanet_prosperity_0", "The poverty of the planet of {s60} is unbearable."),
("minorplanet_prosperity_10", "The planet of {s60} looks wretchedly poor and miserable."),
("minorplanet_prosperity_20", "The planet of {s60} looks very poor and desolate."),
("minorplanet_prosperity_30", "The planet of {s60} looks poor and neglected."),
("minorplanet_prosperity_40", "The planet of {s60} appears to be somewhat poor and struggling."),
("minorplanet_prosperity_50", "The planet of {s60} seems unremarkable."),
("minorplanet_prosperity_60", "The planet of {s60} seems to be flourishing."),
("minorplanet_prosperity_70", "The planet of {s60} appears to be thriving."),
("minorplanet_prosperity_80", "The planet of {s60} looks rich and well-maintained."),
("minorplanet_prosperity_90", "The planet of {s60} looks very rich and prosperous."),
("minorplanet_prosperity_100", "The planet of {s60}, looks immensely rich."),
("war_report_minus_4", "we are about to lose the war"),
("war_report_minus_3", "the situation looks bleak"),
("war_report_minus_2", "things aren't going too well for us"),
("war_report_minus_1", "we can still win the war if we rally"),
("war_report_0", "we are evenly matched with the enemy"),
("war_report_plus_1", "we have a fair chance of winning the war"),
("war_report_plus_2", "things are going quite well"),
("war_report_plus_3", "we should have no difficulty defeating them"),
("war_report_plus_4", "we are about to win the war"),
("persuasion_summary_very_bad", "You try your best to persuade {s50},\
but none of your arguments seem to come out right. Every time you start to make sense,\
you seem to say something entirely wrong that puts you off track.\
By the time you finish speaking you've failed to form a single coherent point in your own favour,\
and you realise that all you've done was dig yourself deeper into a hole.\
Unsurprisingly, {s50} does not look impressed."),
("persuasion_summary_bad", "You try to persuade {s50}, but {reg51?she:he} outmanoeuvres you from the very start.\
Even your best arguments sound hollow to your own ears. {s50}, likewise,\
has not formed a very high opinion of what you had to say."),
("persuasion_summary_average", "{s50} turns out to be a skilled speaker with a keen mind,\
and you can't seem to bring forth anything concrete that {reg51?she:he} cannot counter with a rational point.\
In the end, neither of you manage to gain any ground in this discussion."),
("persuasion_summary_good", "Through quick thinking and smooth argumentation, you manage to state your case well,\
forcing {s50} to concede on several points. However, {reg51?she:he} still expresses doubts about your request."),
("persuasion_summary_very_good","You deliver an impassioned speech that echoes through all listening ears like poetry.\
The world itself seems to quiet down in order to hear you better .\
The inspiring words have moved {s50} deeply, and {reg51?she:he} looks much more well-disposed towards helping you."),
# meet_spy_in_enemy_town quest secret sentences
("secret_sign_1", "Do you want to go to Tosche Station to pick up some power converters?"),
("secret_sign_2", "Can you speak Bocce?"),
("secret_sign_3", "What is the possibility of successfully navigating an asteroid field?"),
("secret_sign_4", "What do you know about Mos Eisley Cantina?"),
("countersign_1", "No, I can't waste time with that until my chores are done"),
("countersign_2", "Of course I can, sir. It’s like a second language to me."),
("countersign_3", "Approximately three thousand seven hundred and twenty to one."),
("countersign_4", "You will never find a more wretched hive of scum and villainy. You must be cautious."),
#SW - modified random names
# Names
("name_1", "Leyll"),
("name_2", "Obran"),
("name_3", "Kant"),
("name_4", "Nimm"),
("name_5", "Zan"),
("name_6", "Ryssa"),
("name_7", "Keylara"),
("name_8", "Draze"),
("name_9", "Kath"),
("name_10", "Myri"),
("name_11", "Harli"),
("name_12", "Niobe"),
("name_13", "Miwa"),
("name_14", "Xyras"),
("name_15", "Xyras"),
("name_16", "Moraine"),
("name_17", "Torent"),
("name_18", "Mara"),
("name_19", "Baz"),
("name_20", "Wyrren"),
("name_21", "Eskol"),
("name_22", "Ty"),
("name_23", "Rosh"),
("name_24", "Carth"),
("name_25", "Naz"),
# Surname
("surname_1", "{s50} of Mandalore"),
("surname_2", "{s50} of Christophsis"),
("surname_3", "{s50} of Endor"),
("surname_4", "{s50} of Carellia"),
("surname_5", "{s50} of Naboo"),
("surname_6", "{s50} of Kessel"),
("surname_7", "{s50} of Dantooine"),
("surname_8", "{s50} of Wayland"),
("surname_9", "{s50} of Dac"),
("surname_10", "{s50} of Kashyyk"),
("surname_11", "{s50} of Hoth"),
("surname_12", "{s50} of Gamorr"),
("surname_13", "{s50} of Yavin IV"),
("surname_14", "{s50} of Tatooine"),
("surname_15", "{s50} of Manaan"),
("surname_16", "{s50} of Coruscant"),
("surname_17", "{s50} of Ryloth"),
("surname_18", "{s50} of Nal Hutta"),
("surname_19", "{s50} of Bespin"),
("surname_20", "{s50} of Dagobah"),
("surname_21", "{s50} the Nerf Herder"),
("surname_22", "{s50} the Sepper"),
("surname_23", "{s50} the Scruffy Looking"),
("surname_24", "{s50} the Bantha Fodder"),
("surname_25", "{s50} the Rocketjock"),
("surname_26", "{s50} the Tailhead"),
("surname_27", "{s50} the Bishwag"),
("surname_28", "{s50} the Madclaw"),
("surname_29", "{s50} the Blackboot"),
("surname_30", "{s50} the Junker"),
("surname_31", "{s50} the Spacer"),
("surname_32", "{s50} the Youngling"),
("surname_33", "{s50} the Bucket Head"),
("surname_34", "{s50} the Bughugger"),
("surname_35", "{s50} the Sodder"),
("surname_36", "{s50} the Codger"),
("surname_37", "{s50} the Smuggler"),
("surname_38", "{s50} the Rimmer"),
("surname_39", "{s50} the Fishhead"),
("surname_40", "{s50} the Flyboy"),
("surname_41", "{s50} the Mandie"),
("surnames_end", "surnames_end"),
("number_of_troops_killed_reg1", "Number of troops killed: {reg1}"),
("number_of_troops_wounded_reg1", "Number of troops wounded: {reg1}"),
("number_of_own_troops_killed_reg1", "Number of friendly troops killed: {reg1}"),
("number_of_own_troops_wounded_reg1", "Number of friendly troops wounded: {reg1}"),
("retreat", "Retreat!"),
("siege_continues", "Fighting Continues..."),
("casualty_display", "Your casualties: {s10}^Enemy casualties: {s11}{s12}"),
("casualty_display_hp", "^You were wounded for {reg1} hit points."),
# Quest log texts
("quest_log_updated", "Quest log has been updated..."),
("banner_selection_text", "You have been awarded the right to carry a banner.\
Your banner will signify your status and bring you honor. Which banner do you want to choose?"),
# Retirement Texts: s7=village name; s8=castle name; s9=town name
("retirement_text_1", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save,\
and you fare poorly in several desperate attempts to start adventuring again.\
You end up a beggar in {s9}, living on a few credits and the charity of the church."),
("retirement_text_2", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save.\
Once every credit has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9},\
using your skills to eke out a living robbing credits from women and poor citizens."),
("retirement_text_3", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save,\
and you end up a poor drifter, going from cantina to cantina\
blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes."),
("retirement_text_4", "The credits you've saved doesn't last long,\
but you manage to put together enough to buy some land near the planet of {s7}.\
There you become a free farmer, and you soon begin to attract potential {wives/husbands}.\
In time the villagers come to treat you as their local hero.\
You always receive a place of honor at feasts, and your exploits are told and retold in the pubs and cantinas\
so that the children may keep a memory of you for ever and ever."),
("retirement_text_5", "The credits you've saved doesn't last long,\
but it's enough to buy a small cantina in {s9}. Although the locals are wary of you at first,\
they soon accept you into their midst. In time your growing cantina becomes a popular feasthall and meeting place.\
People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days."),
("retirement_text_6", "You've saved wisely throughout your career,\
and now your credits and your intelligence allow you to make some excellent investments to cement your future.\
After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants on the planet,\
and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle."),
("retirement_text_7", "As a landed noble, however minor, your future is all but assured.\
You settle in your holdfast at {s7}, administrating the planet,\
adjudicating the local courts and fulfilling your obligations to your leader.\
Occasionally your leader calls you to assist and command allies in his campaigns, but these stints are brief,\
and you never truly return to the adventuring of your younger days. You have already made your fortune.\
With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you."),
("retirement_text_8", "There is no question that you've done very well for yourself.\
Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days.\
Retiring to your planet on {s8}, you exchange adventure for politics,\
and you soon establish yourself as a considerable power in your leader's faction.\
With intrigue to busy yourself with, your own lands to hunt, a hall to feast in and a hundred fine war stories to tell,\
you have little trouble making the best of the years that follow."),
("retirement_text_9", "As a reward for your competent and loyal service,\
your liege lord decrees that you be given a hereditary title, joining the major leaders of the realm.\
Soon you complete your investitute as ruler of {s7}, and you become one of your leader's close advisors\
and allies. Your renown garners you much subtle pull and influence as well as overt political power.\
Now you spend your days playing the games of power, administering your great planets,\
and recounting the old times of adventure and glory."),
("retirement_text_10", "Though you started from humble beginnings, your leader holds you in high esteem,\
and a ripple of shock passes through the realm when he names you to the hereditary title of {ruler/ruler} of {s9}.\
Vast planets and investments are now yours to rule. You quickly become your leader's most trusted advisor,\
almost his equal and charged with much of the running of his realm,\
and you sit upon a place of honor as one of the most powerful figures in the Galaxy."),
#NPC companion changes begin
# Objectionable actions
# humanitarian
("loot_village", "attack innocent villagers"),
("steal_from_villagers", "steal from poor villagers"),
("rob_caravan", "rob a merchant caravan"), # possibly remove
("sell_slavery", "sell people into slavery"),
# egalitarian
("men_hungry", "run out of food"), ##Done - simple triggers
("men_unpaid", "not be able to pay the men"),
# ("party_crushed", "get ourselves slaughtered"), ##Done - game menus
("excessive_casualties", "turn every battle into a bloodbath for our side"),
# chivalric
("surrender", "surrender to the enemy"), ##Done - game menus
("flee_battle", "run from battle"), ##Done - game menus
("pay_bandits", "pay off bandits"),
# honest
("fail_quest", "fail a quest which we undertook on word of honor"),
# quest-related strings
("squander_money", "squander money given to us in trust"),
("murder_merchant", "involve ourselves in cold-blooded murder"),
("round_up_serfs", "round up servants on behalf of some commander"),
# Fates suffered by companions in battle
("battle_fate_1", "We were separated in the heat of battle"),
("battle_fate_2", "I was wounded and left for dead"),
("battle_fate_3", "I was knocked senseless by the enemy"),
("battle_fate_4", "I was taken and held for ransom"),
("battle_fate_5", "I got captured, but later managed to escape"),
# strings for opinion
("npc_morale_report", "I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs"),
("happy", "happy about"),
("content", "content with"),
("concerned", "concerned about"),
("not_happy", "not at all happy about"),
("miserable", "downright appalled at"),
("morale_reg1", " Morale: {reg1}"),
("bar_enthusiastic", " Enthusiastic"),
("bar_content", " Content"),
("bar_weary", " Weary"),
("bar_disgruntled", " Disgruntled"),
("bar_miserable", " Miserable"),
#other strings
("here_plus_space", "here "),
#NPC strings
#npc1 = borcha
#npc2 = marnid
#npc3 = ymira
#npc4 = rolf
#npc5 = baheshtur
#npc6 = firentis
#npc7 = deshavi
#npc8 = matheld
#npc9 = alayen
#npc10 = bunduk
#npc11 = katrin
#npc12 = jeremus
#npc13 = nizar
#npc14 = lazalit
#npc15 = artimenner
#npc16 = klethi
#SW - updated dialogs from patkelly
("npc1_intro", "Well, look what we have here. Another mercenary, here in this great big galaxy, caught between the Empire and the Rebellion, just trying to make a buck and stay alive. Look, I saw you sizing me up from the moment you walked in here, and I've got enough experience to know that means you're either about to fight me or hire me."),
("npc2_intro", "Yes? How might this old man help you?"),
("npc3_intro", "Why, hello there!"),
("npc4_intro", "You're a captain right? I saw your ship land. She's a nice piece of work, cap'n, but that was one of the clumsiest landings I've ever seen. I've got a proposition if you've got the time."),
("npc5_intro", "Greetings, spacefarer. Would you join me for a drink?"),
("npc6_intro", "Want a drink? Of course you want a drink, you're in a cantina. Here, friend, my treat. I just won a thousand credits playing pazaak against a particularly stupid Gamorrean. Though here's a hint: when a piggy's dealing, say 'give me another card' instead of 'hit me.'"),
("npc7_intro", "Excuse me, are you a captain? Could I have a moment with you?"),
("npc8_intro", "Drop your weapon. You're under arrest."),
("npc9_intro", "No, you may not take a holovid of yourself with me. Just be glad you saw the face of Arvis Xen with your own eyes, and leave me be."),
("npc10_intro", "A toast to war, to blood, to the thrill of unending combat!"),
("npc11_intro", "Please. You're an offworlder, I can tell from your voice. I haven't much time. The slavers are ruthless, and they stop at nothing to catch and punish escapees. One of us flayed and strung up keeps a hundred from escaping, they think."),
("npc12_intro", "So you're an actual captain of a real ship, huh?"),
("npc13_intro", "Greetings, friend! Can I interest you in a bona-fide, lab-tested, sure-fire Kashyyyk drop bear repellant? Very dangerous, drop bears are. Without repellant, you're just begging for a drop bear to come down on your head."),
("npc14_intro", "Yes? What is it you wish?"),
("npc15_intro", "Hello, there. Care to share a drink with me?"),
("npc16_intro", "Well, isn't this interesting?"),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_intro", ".........."),
("npc18_intro", ".........."),
("npc1_intro_response_1", "You're a sharp one."),
("npc2_intro_response_1", "You...the force is strong with you."),
("npc3_intro_response_1", "Er, hello. You don't look the spacer type."),
("npc4_intro_response_1", "Perhaps. What manner of proposition?"),
("npc5_intro_response_1", "Certainly."),
("npc6_intro_response_1", "Thanks. What's your story?"),
("npc7_intro_response_1", "Yes, what is it?"),
("npc8_intro_response_1", "You don't even have a blaster. Why should I?"),
("npc9_intro_response_1", "I'm sorry, who did you say you were?"),
("npc10_intro_response_1", "To war!"),
("npc11_intro_response_1", "Nonsense, human slavery has been illegal for centuries."),
("npc12_intro_response_1", "Yes, I am?"),
("npc13_intro_response_1", "Please. Does anyone fall for that?"),
("npc14_intro_response_1", "To pass the time of day with a fellow traveller, if you permit."),
("npc15_intro_response_1", "Certainly, sir. With whom do I have the pleasure?"),
("npc16_intro_response_1", "Er, what's interesting?"),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_intro_response_1", "Power on the droid."),
("npc18_intro_response_1", "Power on the droid."),
("npc1_intro_response_2", "You forgot a third option: ignore you."),
("npc2_intro_response_2", "Nothing, never mind."),
("npc3_intro_response_2", "Run along now, girl. I have work to do."),
("npc4_intro_response_2", "Get out of here, sleemo."),
("npc5_intro_response_2", "I have no time for that."),
("npc6_intro_response_2", "I don't take drinks from people I don't know."),
("npc7_intro_response_2", "I'm sorry, I'm busy."),
("npc8_intro_response_2", "You've got to be kidding me. Space off."),
("npc9_intro_response_2", "How pompous. Get away from me."),
("npc10_intro_response_2", "I will do no such thing."),
("npc11_intro_response_2", "I haven't much time either. Get out of my sight."),
("npc12_intro_response_2", "That is none of your business."),
("npc13_intro_response_2", "Get out of here before I call the port authorities on you."),
("npc14_intro_response_2", "Nothing at all. My apologies."),
("npc15_intro_response_2", "No, thank you."),
("npc16_intro_response_2", "Not interesting enough."),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_intro_response_2", "Leave the droid alone."),
("npc17_intro_response_2", "Leave the droid alone."),
#backstory intro
("npc1_backstory_a", "Sharper than you know. I've got some abilities few people have. Abilities that cost more than your average merc's skill set. Judging from the way you carry yourself, I think you know what I mean by that."),
("npc2_backstory_a", "Oh, is it now? I must be getting sloppy in my old age. I thought I could hide my identity. But if a whelp like you can sense me, that means the Emperor's Jedi hunters can sense me from a parsec away right now."),
("npc3_backstory_a", "Well, not yet I'm not!"),
("npc4_backstory_a", "I'm a pilot-navigator, and one of the best you'll see. I can lay down hyperspace routes that hug gravity wells like a tight dress on a Twi'lek dancer. I can make a bulk freighter maneuver like a TIE fighter."),
("npc5_backstory_a", "I am a gladiator, recently retired, having amassed a respectable 324-62 record in the pits of Gamorr. Now I am seeing the galaxy I entertained for so long. I travel from star system to star system, telling of my exploits and watching fights without the pressure of knowing that I will have to go against the winner. It really is quite relaxing."),
("npc6_backstory_a", "My story? I'm a Corellian through and through. I joined up with CorSec like my daddy before me. My first raid, on a spice smuggling ring, went bad fast. I took a stunner to the chest, and when I came to I was stashed with a bunch of my dead mates in a holding room."),
("npc7_backstory_a", "Ah. Yes. Thank you."),
("npc8_backstory_a", "I am a bounty hunter, and you are my bounty! ...wait, I don't have my blaster? Oh, this will never do, it will never do. How frustrating!"),
("npc9_backstory_a", "Surely you have heard of the wronged heir to the great Xen fortune! Or if not, then you have heard my many swoop-racing triumphs, and have seen all competitors humiliated by my speed and my reflexes! Or perhaps you are one of the millions to have lost your love's true affections once she gazed upon an image of my perfect face."),
("npc10_backstory_a", "Ahaha. Not often you'll see a captain who sees this galaxy the right way. So many just say, 'oh, I hope for peace.' Peace isn't the reason for this universe, any more than repairs are the reason we have ships. We exist to fight, and peace is only good for preparing ourselves for the next day's struggle!"),
("npc11_backstory_a", "I'm proof you're wrong. Sure, the Republic banned it, and the Empire doesn't allow it either. But the Empire doesn't hold the whole galaxy, and the sad little secret is that in a great number of its planets, the Galactic Empire stops where the spaceport ends. This galaxy is run by crime lords, with a thin coat of Imperial grey to pretty it up for the rich."),
("npc12_backstory_a", "Imagine my luck! I've only been in the spaceport a day and already I've met a real captain in flesh and blood!"),
("npc13_backstory_a", "Hey, you'd be surprised. With all the crazy stuff in this galaxy, half the people you meet will believe anything you tell 'em. After all, who's got time to visit every single planet to prove you wrong? Heck, for all I know drop bears really do exist somewhere, and this spray can of water really does repel 'em. It's not a lie if it might be true, eh?"),
("npc14_backstory_a", "Very well. I do not mind."),
("npc15_backstory_a", "I'm a librarian, plain and simple. Such is my trade, though I regret I have not had a chance to practice my trade in decades."),
("npc16_backstory_a", "Usually when a person talks to me, it's either because he is going to pay me to kill someone, because someone else has already paid me to kill him and he is begging me not to, or because he is very stupid and does not know exactly how dangerous it is to waste my time."),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_backstory_a", "Hello, Master."),
("npc18_backstory_a", "Hello, Master."),
#backstory main body
("npc1_backstory_b", "Maybe a hundred years ago, we'd have been classmates on Coruscant. But the galaxy's a different place now, and there are different rules. There's no good guys; there's just guys who'll shoot you and guys who'll pay you to shoot other guys. I came to realize that's the galaxy I live in."),
("npc2_backstory_b", "I was a Jedi and a general of the Republic during the Clone Wars. I fought the Empire tooth and nail, but soon I realized I was in too deep. I went into hiding, and I've done a good job of it for a long time. But you made me realize I can't hide much longer."),
("npc3_backstory_b", "I am a Jedi! Well, I'm not really a Jedi. In fact, I'm not entirely sure if I am anything of the sort at all. But I do know that if I concentrate very hard on something, I think I can make it move. I've spent a whole year practicing very hard."),
("npc4_backstory_b", "I joined the Empire like any good pilot. 234th TIE wing, designation DN-32-J. Turns out, though, they just wanted to stick me in a backwater somewhere and make me fly boring non-stop patrols, scanning space dust hour and hour. So I skipped out on my first R&R furlough, and went looking for a ticket back to the real action."),
("npc5_backstory_b", "Yes, I had been a gladiator until recently. But recently, a man entered a cantina on the other side of the spaceport, and claimed he could fight and beat anyone. I informed him, politely but firmly, that he was mistaken. He swung his fist at me. I punched him sharply in the chest, and he fell dead, his heart stopped cold. I am sure it was no murder, for I acted in self-defense. However, the man was the son of the local security chief."),
("npc6_backstory_b", "After my capture, I saw opportunity. I dumped my uniform, swapped clothes and ID with a dead smuggler, filled my pack with glitterstim, and set off. That spice bought a pretty penny, and I've been drinking, gambling, and brawling across the galaxy ever since."),
("npc7_backstory_b", "I am Jade Codi, wife of Sothan Codi, Senator from Fondor. Well, he was the Senator from Fondor, way back when. I thought political life and old rivalries were behind us, but apparently an old unsettled score with a local crime lord finally caught up with us. Sothan's dead now, and so I went into hiding."),
("npc8_backstory_b", "I spent two entire years trying to be a bounty hunter. But yet I have not caught a single bounty. Oh, it's not a matter of shooting, and it's not a matter of chasing. I'm good at both. I simply can't remember a face, captain. Or much anything else, to be frank. I can't tell a Sullustan from a Toydarian. I once accidentally tried to turn my own aunt in for a bounty on Princess Leia of Alderaan. But forgetting to bring my blaster to my attempt to capture you? That's the last straw."),
("npc9_backstory_b", "I am the son of Vanam Xen, of the Xen Power-Core empire. I didn't care much for the corporate life, so I spent my days as a swoop-racer, chasing fast fortunes and faster women. The swoopers called me a phony, sure, but they sure couldn't argue with my heat times. But then one day my parents disowned me, just because I slept with the wife of a business client. A couple bad bets and bad breaks on the track, and I ended up in the cantinas, with hardly a credit to my name."),
("npc10_backstory_b", "I'm a Mandalorian of the old line. I've fought in a hundred battles for a dozen sides. I've seen enough combat to know that's what we're here for. Politics, empires, rebellions, republics, planets, what have you. It's all the big dejarik board. The whole board is only there for that glorious moment when one piece strikes another. I've been around and everyone's told me they're fighting for peace. Well, I decided I won't fight for anyone who fights for peace."),
("npc11_backstory_b", "I was born a slave, daughter of a slave. When I was born, my duties were to be a playmate of my master's son. When I was eight, my duties were to follow the boy, clean up for him, little things like that. When I became a young woman, well...I'm sure you understand. At twenty he sold me, and for the next twenty-five years I was a bound assistant to a sick, cruel man who called himself a doctor. But believe me, I am a slave no longer."),
("npc12_backstory_b", "I'm a nerf herder. Have been all my life. Now I can already see the smile on your face, so drop it. If it weren't for us, your belly would be a lot leaner, and your crew a lot hungrier. Anyways, I decided there was probably a galaxy beyond the fur and stink, so I sold my whole herd to buy transport offworld and to the nearest major spaceport."),
("npc13_backstory_b", "I'm a merchant by trade. I deal in the things that people only think they need. There are people out there who think they need to be prepared for every possible threat. So I make up a threat and then the cure. The way I look at it, a toy whistle I sell as a Drux Lizard call probably calls something somewhere, so it's not a complete lie. Unfortunately, I picked up a trail of angry customers who don't agree with me on that."),
("npc14_backstory_b", "I am a mercenary by trade, much as yourself, no doubt. And I have learned that the more you sweat your men, the more blood you'll save them and the more tears you'll save their wives. Unfortunately, the last captain I served as lieutenant to didn't see things quite the same way. I'm sure he regretted that when his men broke under pressure, tried to flee, and ended up taking Imperial blaster bolts to the back. Regret doesn't bring a man back, though, and I swore I'd never work for a soft captain again."),
("npc15_backstory_b", "I was a Jedi initiate once, back in the old days. I wasn't much for feeling the living Force, but I had a head for names, dates, and figures. A Jedi librarian, they made me, and I was a happy one. I focused my studies on architecture, a fascinating field, and became a good architect in my own right. After the Purge, I was able to leave the order and put my skills to use. Only now there's not much call for building; everyone just wants to tear things down. Well, I can do that too."),
("npc16_backstory_b", "I'm a hunter. A damn good hunter. Probably the best you'll see. I'm Echani, or at least half-Echani. Can't speak for my father, I'm sure you know how it is. But I can slip a vibroknife through whatever defenses you think you can offer. Darkness, seclusion, durasteel, blasters, lightsabers, whatever. There's always a weak spot in their armor; there's always a sound in the shadows; there's always hole in their form."),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_backstory_b", "I am a protocol droid trained in a variety of skills."),
("npc18_backstory_b", "I am a protocol droid trained in a variety of skills."),
#backstory recruit pitch
("npc1_backstory_c", "It's a rough galaxy, with rough rules. So, are we going to be playing on the same team or not?"),
("npc2_backstory_c", "Well then, now that you know what I am, was there something you wished to ask me, or were you simply attempting to disturb an old Jedi trying to live his life in quiet peace?"),
("npc3_backstory_c", "See, look at your glass...Well, it didn't work that time, but I promise I've done it many times before! I'm sure I just need to get off this world and get some experience, and I'll be a great Jedi yet!"),
("npc4_backstory_c", "So here's the deal. Hire me and you've got yourself the best pilot in this sector, no strings attached."),
("npc5_backstory_c", "I am certain that he is as we speak plotting revenge. I need a way off this planet."),
("npc6_backstory_c", "I mean, sure, it gets rough from time to time, but I can take on anyone in a fight. Though that piggy's likely to bring back friends...hey, want an enforcer? I'm probably going to need a ride off this rock soon anyway. Might as well get paid for doing what I love, eh?"),
("npc7_backstory_c", "I need a ride off this planet and soon. I've got a politician's tongue; I can get you the best deals for whatever your freighter is hauling. I'll more than pay for my bunk."),
("npc8_backstory_c", "Look, I know I just tried to arrest you, but please, I'm not cut out for this work, captain. And the Hutts have dropped thousands on my training and expenses, and I owe them a bounty or I'll owe them my head."),
("npc9_backstory_c", "Ring any bells? Now unless you're here to buy holovid rights for a documentary on my engaging tragedy, or here to sponsor me for a race, leave me be."),
("npc10_backstory_c", "I'm not interested in the Imperials telling me they're fighting for order, or the Rebels saying they're fighting for liberty, or even the Hutts saying they're fighting for a buck. I'm interested in a captain who will fight the good fight for its own sake."),
("npc11_backstory_c", "He was a cruel man indeed; he treated those poor people who could afford no better, and...and he ordered me to mistreat patients so they would die and he could do...things...to them. I'll spare you the particulars, but my master is now deservedly dead and I am certain I will be hunted for it once they piece the bits of him back together."),
("npc12_backstory_c", "I'm looking to see the galaxy. I don't suppose you could give me a job on your crew?"),
("npc13_backstory_c", "Bring me aboard, friend, and I guarantee I'll repay you twenty times over. Sucker born every nanosecond in this galaxy, and if I could only get to other planets I'd get to sell to more of 'em."),
("npc14_backstory_c", "So, if you know of any captain who believes that the best way to protect his soldiers is to grind out the cowards and fools from their ranks, do let me know."),
("npc15_backstory_c", "I'm just looking for a steady income. If you need something built, I'll build it better and quicker than anyone else. If you need something brought down, well, that's not as rewarding, but I can do that too."),
("npc16_backstory_c", "But that's beside the point. Client, prey, or fool: which are you?"),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_backstory_c", "What are your orders?"),
("npc18_backstory_c", "What are your orders?"),
### use these if there is a short period of time between the last meeting
("npc1_backstory_later", "The same thing anyone does. I'm getting by, and trying not to think of the consequences."),
("npc2_backstory_later", "I've been laying low as best I can, but I can't help but worry that I've lost my cover."),
("npc3_backstory_later", "Well, my self-training is coming along very well! Just yesterday I was able to push a glass off the bar, and it fell and broke! But I could not share my joy with anyone, for then I would have had to pay for the glass."),
("npc4_backstory_later", "I've been looking for a captain to get me off this rock, but no takers."),
("npc5_backstory_later", "I've been laying low, trying to avoid drawing attention to myself."),
("npc6_backstory_later", "Ha ha! I've been drinking, gambling, and fighting, and making enemies aplenty in the process. Wouldn't mind a ticket to a new planet and a clean slate."),
("npc7_backstory_later", "I have been hiding, trying to avoid giving anyone any reason to suspect my identity. I would happily join your freighter crew if you have an opening."),
("npc8_backstory_later", "I am trying desperately to come up with a bounty. Time grows short, and the Hutts grow impatient."),
("npc9_backstory_later", "I've run a few street races, and I've won most of them. But one loss is enough to cancel out ten wins. Fans like you don't understand that."),
("npc10_backstory_later", "I'm still looking for a captain who'll fight for all the right reasons."),
("npc11_backstory_later", "I've been hiding, of course. I hear rumors that they're after me, and I hear rumors that nobody even knows my master is dead yet. But when they find me, they will torture me, and they will kill me."),
("npc12_backstory_later", "I've been finding odd jobs, but I'm still looking for a career in the space lanes."),
("npc13_backstory_later", "I've come up with a great idea for a Alderaan Flu vaccine. All I need are some legit-looking needles and some clean water and I'm in business. But you wouldn't be interested in helping me get offworld, would you?"),
("npc14_backstory_later", "I've gone from spaceport to spaceport, but still haven't found a captain who's willing to do what needs to be done to run a tight ship."),
("npc15_backstory_later", "I've been going from planet to planet, looking for takers for my services, but this isn't a galaxy where architecture is in high demand."),
("npc16_backstory_later", "Hunting. Do you have a target for me?"),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_backstory_later", "Hello, Master. What are your orders?"),
("npc18_backstory_later", "Hello, Master. What are your orders?"),
("npc1_backstory_response_1", "I like the way you think."),
("npc2_backstory_response_1", "Would you care to join my company of mercenaries?"),
("npc3_backstory_response_1", "A budding Force-sensitive is always welcome. We'll help you as best we can."),
("npc4_backstory_response_1", "I could use a good pilot."),
("npc5_backstory_response_1", "It sounds like you can fight. I run a company of mercenaries."),
("npc6_backstory_response_1", "Sounds like you can bust heads. I could use an enforcer."),
("npc7_backstory_response_1", "Actually, I'm a merc. Still interested?"),
("npc8_backstory_response_1", "Surely you aren't asking me to volunteer to be your bounty?"),
("npc9_backstory_response_1", "I don't know anything about swoops. I'm a mercenary."),
("npc10_backstory_response_1", "You've got the right outlook. Fight with me, and we'll fight until the end."),
("npc11_backstory_response_1", "That's horrifying. I can get you off this planet."),
("npc12_backstory_response_1", "Well, you could travel with us, but you'd have to be able to fight."),
("npc13_backstory_response_1", "I might be able to use an extra hand, if you don't try to scam my crew."),
("npc14_backstory_response_1", "I might be able to use you in my crew."),
("npc15_backstory_response_1", "Well, we might have a use for you."),
("npc16_backstory_response_1", "I have a slightly different proposition, if you'll hear me out..."),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_backstory_response_1", "Join my party."),
("npc18_backstory_response_1", "Join my party."),
("npc1_backstory_response_2", "I'm sorry, but I don't think we'll be working together."),
("npc2_backstory_response_2", "I'm sorry to have bothered you."),
("npc3_backstory_response_2", "I'd rather not bring aboard a child with delusions of Force powers."),
("npc4_backstory_response_2", "I don't have a habit of hiring deserters."),
("npc5_backstory_response_2", "I have no interest in dealing with murderous muscleheads."),
("npc6_backstory_response_2", "Sorry, I'm not looking for a degenerate thug."),
("npc7_backstory_response_2", "I'm not interested in anyone with a bounty on their head."),
("npc8_backstory_response_2", "You are pathetic. Get away from me."),
("npc9_backstory_response_2", "You're a self-absorbed washout. Bye."),
("npc10_backstory_response_2", "You're a bloodthirsty maniac. I hope your death comes quickly."),
("npc11_backstory_response_2", "Your story is sad, but you are a murderer. Get away."),
("npc12_backstory_response_2", "Sorry. You're too scruffy-looking."),
("npc13_backstory_response_2", "No, sorry. I'd rather not pal around with a scammer."),
("npc14_backstory_response_2", "I'll let you know if I hear of anything. Goodbye."),
("npc15_backstory_response_2", "Sorry, we need soldiers, not scholars."),
("npc16_backstory_response_2", "I'm very sorry to waste your time."),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_backstory_response_2", "I don't need your skills at this time."),
("npc18_backstory_response_2", "I don't need your skills at this time."),
("npc1_signup", "All right then."),
("npc2_signup", "You're bold, asking that of a Jedi."),
("npc3_signup", "Really? I will be able to travel and learn to harness my probably great powers? Thank you!"),
("npc4_signup", "And you'll not find a better one elsewhere."),
("npc5_signup", "Why, that is a most generous offer."),
("npc6_signup", "Sounds good to me."),
("npc7_signup", "Oh, that's even better!"),
("npc8_signup", "No, no, no, of course not, of course not! I'm not much of a bounty hunter, but I can shoot, and I can scrap in a close-up fight. Take me on to fight with you, and I'll put what credits I make towards repaying the Hutts."),
("npc9_signup", "Really? That changes things. That changes everything!"),
("npc10_signup", "Now that sounds like a place for me."),
("npc11_signup", "Will you? You're not going to turn me in for the bounty? Oh, thank you!"),
("npc12_signup", "Well, I don't know much about fighting in wars, but to be a good herder you have to be strong as a bull nerf and have the eye and the cunning of a manka cat. I reckon there's not much out there that's harder to fend off than a ravenous manka after your herd."),
("npc13_signup", "Sounds good, my friend, sounds good. I'll even throw in an extra case of chrono-anomaly prevention wristbands if you upgrade me to first class!"),
("npc14_signup", "Well, I certainly wouldn't mind an opportunity to get back to the spacefaring life."),
("npc15_signup", "Well, I would certainly be happy to come along. If you plan on reducing an enemy stronghold, there's no sharper man for the job. If you need someone to build a school or a tower, so much the better."),
("npc16_signup", "...Oh, I see. So you're a mercenary. Well, now there's an interesting proposition indeed. The petty crime lords and delinquent gamblers I usually hunt aren't a challenge at all. They can't fight back. Don't even know I'm coming. I'm a hunter, and what I do here is scarcely hunting at all. It's more murder, and murder isn't very interesting at all. "),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_signup", "Yes, Master."),
("npc18_signup", "Yes, Master."),
("npc1_signup_2", "I don't need to sell you on my skills, I know a captain like you can tell more from looking than I could tell by talking. Will we call it a partnership?"),
("npc2_signup_2", "But I know that unlike a clone or a droid, a mercenary can be trusted so long as he is paid. His loyalty is to his wallet and not to the hidden schemes of some programmer. And now that I know I can be sensed, I need loyal companions."),
("npc3_signup_2", "I think you would find I would be a most valuable addition to your ranks. I can sometimes levitate a cup for a little bit, I can occasionally push things around tables if I try very hard, and I know the names of many of the lightsaber fighting styles."),
("npc4_signup_2", "I'm the best pilot in this quadrant, bar none. I can fly anything with engines. I could make a pre-Imperial, rusted-through freight hauler outrun a Star Destroyer. So what do you say?"),
("npc5_signup_2", "Though I have left the days of inflicting violence for credits behind, it seems now I must inflict violence to buy my own safety. That is the way of this galaxy, it seems, and I appreciate your kind offer."),
("npc6_signup_2", "Though I should warn you, I'm not the type to just take it when people act out of line. If someone steps on my toes, they get it in the face, right? Tell your boys to keep off my back, and I'll watch yours."),
("npc7_signup_2", "The two-bit thugs after me wouldn't dare cross anyone capable of shooting back. I'm not very familiar with a blaster, but I'm a quick study and I'll gladly learn anything you can teach me."),
("npc8_signup_2", "I understand if you don't trust me, but I swear to you now that I don't mean you harm. Please. I only look for a way to pay back the Hutts, and I can do that better as a mercenary under your wing than as a bounty hunter."),
("npc9_signup_2", "Look, I need my bank account back, and I don't care what I have to do to get it. I want what's mine, and when you're talking about fortunes the size of the one I'm talking about, tact goes out the window. I can ride, and I can shoot, but I need to learn how to command a crew and win a battle. I'll fight alongside you as long as you want. Then, I'll take what I've learned and take back my birthright."),
("npc10_signup_2", "You won't regret taking me on. I may not be as young as most soldiers, but I've got fifty years' worth of tactics in this head, and a warrior spirit that's sadly lacking in this galaxy."),
("npc11_signup_2", "I learned many things I'd like to forget over my life, but I've learned many things that will serve you well also. I can stabilize a critically wounded patient, I can administer field bacta treatments, and I can use a thin vibroblade to separate infected tissue. And to do other...similar things, as my master found out."),
("npc12_signup_2", "What I don't know, I can learn, and what I do know, nobody can teach. Give me an opportunity to show you what a nerf-herder can do out there, and you won't regret it."),
("npc13_signup_2", "And I can offer you a simple hardware upgrade that will triple your engine efficiency if you only..."),
("npc14_signup_2", "I'm a career soldier, born and bred for fighting. And I can take a rabble of soft misfits and turn them into soldiers nearly as good as I am, if you're willing to work the weakness out of them."),
("npc15_signup_2", "I can take care of myself with a blaster or a lightsaber, too. I may be an architect by trade, but I've still got Jedi training when you get down to it."),
("npc16_signup_2", "Well, if the pay's good, and if you promise me the opportunity to use my skills on a regular basis, I'm all yours, captain."),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_signup_2", "Shall I meet you at the ship?"),
("npc18_signup_2", "Shall I meet you at the ship?"),
("npc1_signup_response_1", "Then it's a partnership."),
("npc2_signup_response_1", "I would be happy to travel with you."),
("npc3_signup_response_1", "Well, that's a start. I think we can help you with the rest."),
("npc4_signup_response_1", "Then I think we have a deal."),
("npc5_signup_response_1", "Certainly. Let us be on our way."),
("npc6_signup_response_1", "There won't be any problems. Get your things in order."),
("npc7_signup_response_1", "Welcome aboard, then."),
("npc8_signup_response_1", "So long as I keep you pointed in the right direction, I think you'll work well."),
("npc9_signup_response_1", "Sure. Meet me at my ship and we'll get started."),
("npc10_signup_response_1", "You'll find that spirit in my company. Welcome aboard."),
("npc11_signup_response_1", "You will be welcome on our ship."),
("npc12_signup_response_1", "Then welcome to our company, nerf-herder."),
("npc13_signup_response_1", "You do realize that we are mercenaries and not simple traders, right?"),
("npc14_signup_response_1", "Good. I'll be happy to hire someone like you."),
("npc15_signup_response_1", "That works for me. I will be happy to hire you."),
("npc16_signup_response_1", "It sounds like you can do the job. You're hired."),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_signup_response_1", "Yes."),
("npc18_signup_response_1", "Yes."),
#11
("npc1_signup_response_2", "I'm sorry, but I don't think I can use you."),
("npc2_signup_response_2", "I do not want to risk bringing aboard a Jedi who cannot disguise himself."),
("npc3_signup_response_2", "Actually, that doesn't sound particularly useful."),
("npc4_signup_response_2", "Actually, I do not want to take the risk of hiring a deserter."),
("npc5_signup_response_2", "On second thought, a hot-tempered gladiator does not sound like a safe companion."),
("npc6_signup_response_2", "Actually, a mercenary life is a hard one. I don't think you have the discipline for it."),
("npc7_signup_response_2", "A price on your head is bad enough, but if you can't even fight you're no good to me."),
("npc8_signup_response_2", "I'm not going to hire anyone who tried to capture me for a bounty."),
("npc9_signup_response_2", "I don't need a self-important swoop jockey pretending to be a soldier."),
("npc10_signup_response_2", "On second thought, too much bloodthirstiness can be a bad thing."),
("npc11_signup_response_2", "Your story is tragic, but you need counseling, not combat."),
("npc12_signup_response_2", "Dodging a blaster bolt ain't like shooing pests, kid. You're in over your head."),
("npc13_signup_response_2", "On second thought, I can't stand you. Get out of here."),
("npc14_signup_response_2", "Actually, I have no wish to provoke a mutiny in my crew. Good day, sir."),
("npc15_signup_response_2", "Actually, I need a different kind of expertise. My apologies."),
("npc16_signup_response_2", "On second thought, you seem a bit too dangerous."),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_signup_response_2", "Actually, I don't need your skills at this time."),
("npc18_signup_response_2", "Actually, I don't need your skills at this time."),
("npc1_payment", "All right then. {reg3} credits, and we'll call it a deal. Are we in, or are you going to walk out that door alone?"),
("npc2_payment", "."),
("npc3_payment", "."),
("npc4_payment", "Sounds good, sounds very good. Just one more thing before we leave. The last captain I asked for a job decided to head off to see what kind of bounty an Imperial deserter would fetch. I know a few people who can clear my record, but I'm going to need {reg3} credits to grease a few palms before I can show my face in public"),
("npc5_payment", "Thank you. Though I appreciate what you have offered to do for me, I'm going to have to ask for {reg3} credits before I can go with you. I'm going to need to buy a false ID if I want to get off this planet without any undue entanglements."),
("npc6_payment", "."),
("npc7_payment", "All right then. I will come with you. But I would very much like a payment of {reg3} credits first. I have recently pawned a family heirloom, and I could not leave this planet without it."),
("npc8_payment", "Great! I promise I won't let you down! ...but, there is one problem. Before I can get off the system, I need {reg3} credits. As a down payment, see. If the Hutts think I'm skipping out on them, I'll be a risk to you and your entire crew."),
("npc9_payment", "Good, good...but I confess I promised a particularly enthralling Twi'lek dancer I'd win a race for her tonight, and I'm short the {reg3} credit entry fee. If you can cover me, it'd mean a lot to me."),
("npc10_payment", "That's good news. But I'll ask for one last thing, captain. I have a woman in the residential sector, and she says she has my child in her belly. I want to give her some money before I leave... for the child, you know. I don't want it growing up weak. Do you think you can spare {reg3} credits?"),
("npc11_payment", "Thank you so much. I know I've asked so much, but could I please ask for {reg3} credits more? I have only remained hidden over the last two weeks through the charity of the barkeep's family, and I should very much like to ensure they are repaid before I leave."),
("npc12_payment", "."),
("npc13_payment", "Ah, well, no, I was not. In that case, I am still willing to come aboard, as I think my life will be equally in danger here once my customers grow a brain cell or two. All I will ask is a mere {reg3} credits to cover a little insurance policy, and I will call you my captain."),
("npc14_payment", "Ah, one last thing. I would ask for an initial bounty of {reg3} credits before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve."),
("npc15_payment", "Good. By the way, as a skilled architect I would expect a payment for my services. A signing bonus of {reg3} credits would be fair, I think."),
("npc16_payment", "Not that fast, I'm not. I said 'if the pay's good', and in my line of work, we get paid up front. If you want me to leave this cantina with you, it'll cost you {reg3} credits in addition to my weekly expenses. If you can pay it, we have a deal. If you can't, then I think you should stop looking at merchandise you can't afford, captain."),
#SW - new droid NPC's (copied personlity from npc6)
("npc17_payment", "."),
("npc18_payment", "."),
("npc1_payment_response", "Certainly. Here's your payment, partner."),
("npc2_payment_response", "."),
("npc3_payment_response", "."),
("npc4_payment_response", "Certainly. Here's {reg3} credits."),
("npc5_payment_response", "Well... here's {reg3} credits, then. Meet me on the ship."),
("npc6_payment_response", "."),
("npc7_payment_response", "I understand completely. Here's {reg3} credits."),
("npc8_payment_response", "I understand. Here are {reg3} credits. Go get your affairs in order."),