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Hi,
Not sure about this one but it seems the collision code is not correct when I
try to use isometric tiled maps.
It may be related to the function Method CollisionTile:Int(x:Float, y:Float,
layerName:String) => it does not return the correct tile under the position x,y.
local xx:Int = (Floor(x / tileWidth)) // Correct in isometric mode?
local yy:Int = (Floor(y / tileHeight)) // Correct in isometric mode ?
But maybe I don't understand the code and use Diddy in an incorrect way.
Original issue reported on code.google.com by [email protected] on 9 Apr 2013 at 1:35
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 9 Apr 2013 at 1:35The text was updated successfully, but these errors were encountered: