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investigate the use floating points types f32 and f16 in our shaders.
f32
f16
The text was updated successfully, but these errors were encountered:
still haven't gotten the error bounds quite right for floating points, more experimenting required down the line. I'll keep this open anyways ~
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TalDerei
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investigate the use floating points types
f32
andf16
in our shaders.The text was updated successfully, but these errors were encountered: