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PCG: Sokoban level generation #10
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Added code to simply test level generation and difficulty estimation |
Difficulty Rating of Sokoban Puzzle (Petr Jarusek, Radek Pelanek, 2010)
Some known metrics do not work well for Sokoban
State space of Sokoban is a directed graph G = (V, E) with game states V and edges (box moves) E. Initial state = s
Observations from data:
Computational model of human Sokoban
Problem Decomposition
The Procedural Generation of Interesting Sokoban Levels (Joshua Taylor, 2015)TODO |
The purpose of this issue is to collect research and ideas regarding the automatic generation of rooms containing sokoban puzzles for 2-4 players.
Interesting questions:
Collection of relevant papers and research:
https://www.zotero.org/groups/2641270/synergyquest/collections/57U3PREH
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