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PCG: Dungeon Layout #9

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ahbnr opened this issue Oct 6, 2020 · 0 comments
Open

PCG: Dungeon Layout #9

ahbnr opened this issue Oct 6, 2020 · 0 comments

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@ahbnr
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ahbnr commented Oct 6, 2020

The purpose of this issue is to collect research and ideas regarding the automatic generation of dungeons, that is:

  • placing rooms in the 2D plane
  • connecting these rooms via corridors / doors
  • finding measures of complexity / fun for the layouts and optimizing them

Collection of relevant papers and reserarch:
https://www.zotero.org/groups/2641270/synergyquest/collections/JUKTXP73

@maruker maruker assigned maruker and unassigned maruker Oct 6, 2020
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