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sequencer.js
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/*jslint node: true, nomen: true, es5: true*/
'use strict';
var shell = require('shelljs');
var Sequencer = function () {
var self = this,
running = false,
bpm = 120,
sounds = {},
pattern = [],
playCmd = 'play -q ',
timeout = function (bpm) {
return (60 * 1000) / (bpm * 2);
},
play = function (sound) {
var command = playCmd + sounds[sound];
shell.exec(command, {async: true, silent: true});
},
playPattern = function (pattern) {
if (!pattern) { return; };
pattern.forEach(function (sound) {
play(sound);
});
},
run = function (i) {
if (!running) { return; };
var i = i % pattern.length || 0;
playPattern(pattern[i]);
setTimeout(function () {
run(i + 1);
}, timeout(bpm));
};
self.bpm = function (newBpm) {
bpm = newBpm;
return self;
};
self.sounds = function (newSounds) {
sounds = newSounds;
return self;
};
self.pattern = function (newPattern) {
pattern = newPattern;
return self;
};
self.playCmd = function (newPlayCmd) {
playCmd = newPlayCmd;
return self;
};
self.start = function () {
if (!running) {
running = true;
run();
};
return self;
};
self.stop = function () {
running = false;
return self;
}
};
exports.Sequencer = Sequencer;