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Fuel economy on repairs is terrible #17131

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antropod opened this issue Feb 15, 2025 · 3 comments
Open

Fuel economy on repairs is terrible #17131

antropod opened this issue Feb 15, 2025 · 3 comments
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Bug Incorrect functionality.

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@antropod
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Description

I tried playing robot recently and found that fixing yourself with a blowtorch uses so much fuel. One blowtorch is barely enough to repair once.
While marine can carry a medkit with bicaridine pills, you need dozens of blowtorches to properly keep yourself repaired.

Test Merges

BYOND Version: 515.1647
Server revision compiled on: 2025-02-14T22:17:05+00:00
Master commit: dca803d0cdd6b73a7b897652dd221347ff5677fa

Reproduction Steps

Take some brute damage
Start repairing yourself with a torch

Screenshots

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@antropod antropod added the Bug Incorrect functionality. label Feb 15, 2025
@Lumipharon
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uh, you know robots can just press a button to repair themselves with no tools right?

@antropod
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antropod commented Feb 15, 2025

Yes, but it is very slow. At least it felt this way.
I thought of it more like "if you have minor damage all over the body, use the self-repair button and for major repairs on specific part use the tool"

This whole issue is more about how it felt playing robot for a new robot player

@CoastalCookie
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This is honestly just a skill issue. Robots healing economy sucks for the sake they don't suffer pain in anyway as such they can be at deaths door and still be able to stand. Where as marines drop stun or fall unconscious when too hurt

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3 participants