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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
# Project name
project(DigitableGameClient)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
# Executable name and source files
add_executable(
app
src/main.c
src/shaders/loader.c
src/shaders/checker.c
src/shaders/program.c
src/shaders/constants.c
src/shaders/matrix.c
)
# Shader files
set(SHADER_FILES
${CMAKE_SOURCE_DIR}/src/shaders/assets/vertex_shader.glsl
${CMAKE_SOURCE_DIR}/src/shaders/assets/fragment_shader.glsl
)
# Add shader files to the executable
foreach(SHADER_FILE ${SHADER_FILES})
file(RELATIVE_PATH SHADER_RELATIVE_PATH ${CMAKE_SOURCE_DIR} ${SHADER_FILE})
get_filename_component(SHADER_OUTPUT_PATH ${SHADER_RELATIVE_PATH} DIRECTORY)
target_sources(app PRIVATE ${SHADER_FILE})
add_custom_command(TARGET app POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/bin/${SHADER_OUTPUT_PATH}
COMMAND ${CMAKE_COMMAND} -E copy ${SHADER_FILE} ${CMAKE_BINARY_DIR}/bin/${SHADER_RELATIVE_PATH}
)
endforeach()
# Link libraries to the executable
target_link_libraries(app ${CONAN_LIBS})
# Setup testing
enable_testing()
file(GLOB TEST_SOURCES "tests/*.test.c")
add_executable(tests ${TEST_SOURCES})
add_test(NAME matrix_tests COMMAND tests)
target_link_libraries(tests ${CONAN_LIBS} CUnit)