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2DFX.lua
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EnumEffect2D = {
Light = 0x00,
ParticleEffect = 0x01,
PedAttractor = 0x03,
SunGlare = 0x04,
EnterExit = 0x06,
StreetSign = 0x07,
TriggerPoint = 0x08,
CovePoint = 0x09,
Escalator = 0x0A
}
ClassesEffect2D = {}
--2DFX
class "Effect2D" { typeID = 0x0253F2F8,
extend = "Section",
count = false,
effects = false,
methodContinue = {
read = function(self,readStream)
self.count = readStream:read(uint32)
local readSize = 4
self.effects = {}
local nextEffect2D
repeat
nextEffect2D = Effect2DBase()
nextEffect2D:read(readStream)
if not Effect2DIndex[nextEffect2D.entryType] then error("Unsupported 2DFX Entry Type: "..string.format("0x%08X",nextEffect2D.entryType)) end
recastClass(nextEffect2D,Effect2DIndex[nextEffect2D.entryType])
nextEffect2D:read(readStream)
self.effects[#self.effects+1] = nextEffect2D
readSize = readSize+nextEffect2D:getSize()
until readSize == self.size
end,
write = function(self,writeStream)
self.count = #self.effects
writeStream:write(#self.effects,uint32)
for i=1,#self.effects do
self.effects[i]:write(writeStream)
end
end,
getSize = function(self)
local size = 4
for i=1,#self.effects do
size = size+self.effects[i]:getSize()
end
return 4
end,
}
}
EnumEffect2DLightShowMode = {
Default = 0,
RandomFlashing = 1,
RandomFlashingAtWetWeather = 2,
AnimSpeed4X = 3,
AnimSpeed2X = 4,
AnimSpeed1X = 5,
Unused = 6,
TrafficLight = 7,
TrainCrossLight = 8,
Disabled = 9,
AtRainOnly = 10,
On5S_Off5S = 11,
On6S_Off4S = 11,
On4S_Off6S = 12,
}
class "Effect2DBase" {
position = false,
entryType = false,
size = false,
read = function(self,readStream)
if self.entryType then return true end
self.position = {readStream:read(float),readStream:read(float),readStream:read(float)}
self.entryType = readStream:read(uint32)
self.size = readStream:read(uint32)
end,
write = function(self,writeStream)
writeStream:write(self.position[1],float)
writeStream:write(self.position[2],float)
writeStream:write(self.position[3],float)
writeStream:write(self.entryType,uint32)
writeStream:write(self.size,uint32)
end,
getSize = function(self)
return 20
end,
}
class "Effect2DLight" {
extend = "Effect2DBase",
size = false,
color = false,
coronaFarClip = false,
pointLightRange = false,
coronaSize = false,
shadowSize = false,
coronaShowMode = false,
coronaEnableReflection = false,
coronaFlareType = false,
shadowColorMultiplier = false,
flags1 = false,
--Casted From flags1
coronaCheckObstacles = false,
fogType1 = false,
fogType2 = false,
noCorona = false,
onlyShowCoronaFar = false,
atDay = false,
atNight = false,
blinkingType1 = false,
--
--Casted From flags2
coronaOnlyFromBelow = false,
blinkingType2 = false,
updateHeightAboveGround = false,
checkDirection = false,
blinkingType3 = false,
--
coronaSize = false,
shadowSize = false,
shadowZDistance = false,
flags2 = false,
lookDirectionX = false,
lookDirectionY = false,
lookDirectionZ = false,
methodContinue = {
read = function(self,readStream)
self.color = {readStream:read(uint8),readStream:read(uint8),readStream:read(uint8),readStream:read(uint8)}
self.coronaFarClip = readStream:read(float)
self.pointLightRange = readStream:read(float)
self.coronaSize = readStream:read(float)
self.shadowSize = readStream:read(float)
self.coronaShowMode = readStream:read(uint8)
self.coronaEnableReflection = readStream:read(uint8)
self.coronaFlareType = readStream:read(uint8)
self.shadowColorMultiplier = readStream:read(uint8)
self.flags1 = readStream:read(uint8)
self.coronaTexName = readStream:read(char,24)
self.shadowTexName = readStream:read(char,24)
self.shadowZDistance = readStream:read(uint8)
self.flags2 = readStream:read(uint8)
if self.size == 80 then
self.lookDirectionX = readStream:read(uint8)
self.lookDirectionY = readStream:read(uint8)
self.lookDirectionZ = readStream:read(uint8)
readStream:read(uint8)
end
readStream:read(uint8)
end,
write = function(self,writeStream)
writeStream:write(self.color[1],uint8)
writeStream:write(self.color[2],uint8)
writeStream:write(self.color[3],uint8)
writeStream:write(self.color[4],uint8)
writeStream:write(self.coronaFarClip,float)
writeStream:write(self.pointLightRange,float)
writeStream:write(self.coronaSize,float)
writeStream:write(self.shadowSize,float)
writeStream:write(self.coronaShowMode,uint8)
writeStream:write(self.coronaEnableReflection,uint8)
writeStream:write(self.coronaFlareType,uint8)
writeStream:write(self.shadowColorMultiplier,uint8)
writeStream:write(self.flags1,uint8)
writeStream:write(self.coronaTexName,char,24)
writeStream:write(self.shadowTexName,char,24)
writeStream:write(self.shadowZDistance,uint8)
writeStream:write(self.flags2,uint8)
if self.lookDirectionX and self.lookDirectionY and self.lookDirectionZ then
writeStream:write(self.lookDirectionX,uint8)
writeStream:write(self.lookDirectionY,uint8)
writeStream:write(self.lookDirectionZ,uint8)
writeStream:write(0,uint8)
end
writeStream:write(0,uint8)
end,
getSize = function(self)
if self.lookDirectionX and self.lookDirectionY and self.lookDirectionZ then
return 80
else
return 76
end
end,
},
getEffect2DSize = function(self)
if self.lookDirectionX and self.lookDirectionY and self.lookDirectionZ then
return 80
else
return 76
end
end,
}
class "Effect2DParticleEffect" {
extend = "Effect2DBase",
particleName = false,
methodContinue = {
read = function(self,readStream)
self.particleName = readStream:read(char,24)
end,
write = function(self,writeStream)
writeStream:write(self.particleName,char,24)
end,
getSize = function(self)
return 24
end,
},
getEffect2DSize = function(self)
return 24
end,
}
EnumEffect2DPedAttractor = {
ATM = 0, -- Ped uses ATM (at day time only)
Seat = 1, -- Ped sits (at day time only)
Stop = 2, -- Ped stands (at day time only)
Pizza = 3, -- Ped stands for few seconds
Shelter = 4, -- Ped goes away after spawning, but stands if weather is rainy
ScriptTrigger = 5, -- Launches an external script
LooksAt = 6, -- Ped looks at object, then goes away
Scripted = 7, -- This type is not valid
Park = 8, -- Ped lays (at day time only, ped goes away after 6 PM)
Sit = 9, -- Ped sits on steps
}
class "Effect2DPedAttractor" {
extend = "Effect2DBase",
attractorType = false,
rotationMatrix = false,
externalScriptName = false,
pedExistingProbability = false,
unused = false,
methodContinue = {
read = function(self,readStream)
self.attractorType = readStream:read(uint32)
self.rotationMatrix = {
{readStream:read(float),readStream:read(float),readStream:read(float)},
{readStream:read(float),readStream:read(float),readStream:read(float)},
{readStream:read(float),readStream:read(float),readStream:read(float)},
}
self.externalScriptName = readStream:read(char,8)
self.pedExistingProbability = readStream:read(int32)
self.unused = readStream:read(uint32)
end,
write = function(self,writeStream)
writeStream:write(self.attractorType,uint32)
writeStream:write(self.rotationMatrix[1][1],float)
writeStream:write(self.rotationMatrix[1][2],float)
writeStream:write(self.rotationMatrix[1][3],float)
writeStream:write(self.rotationMatrix[2][1],float)
writeStream:write(self.rotationMatrix[2][2],float)
writeStream:write(self.rotationMatrix[2][3],float)
writeStream:write(self.rotationMatrix[3][1],float)
writeStream:write(self.rotationMatrix[3][2],float)
writeStream:write(self.rotationMatrix[3][3],float)
writeStream:write(self.externalScriptName,char,8)
writeStream:write(self.pedExistingProbability,int32)
writeStream:write(self.unused,uint32)
end,
getSize = function(self)
return 56
end,
},
getEffect2DSize = function(self)
return 56
end,
}
class "Effect2DSunGlare" {
extend = "Effect2DBase",
getEffect2DSize = function(self)
return 0
end,
}
class "Effect2DEnterExit" {
extend = "Effect2DBase",
enterAngle = false,
radiusX = false,
radiusY = false,
exitPosition = false,
exitAngle = false,
interior = false,
flags = false,
interiorName = false,
skyColor = false,
methodContinue = {
read = function(self,readStream)
self.enterAngle = readStream:read(float)
self.radiusX = readStream:read(float)
self.radiusY = readStream:read(float)
self.exitPosition = {readStream:read(float),readStream:read(float),readStream:read(float)}
self.exitAngle = readStream:read(float)
self.interior = readStream:read(int32)
self.flags = readStream:read(uint32)
self.interiorName = readStream:read(char,8)
self.skyColor = {readStream:read(uint8),readStream:read(uint8),readStream:read(uint8),readStream:read(uint8)}
end,
write = function(self,writeStream)
writeStream:read(self.enterAngle,float)
writeStream:read(self.radiusX,float)
writeStream:read(self.radiusY,float)
writeStream:read(self.exitPosition[1],float)
writeStream:read(self.exitPosition[2],float)
writeStream:read(self.exitPosition[3],float)
writeStream:read(self.exitAngle,float)
writeStream:read(self.interior,int32)
writeStream:read(self.flags,uint32)
writeStream:read(self.interiorName,char,8)
writeStream:read(self.skyColor[1],uint8)
writeStream:read(self.skyColor[2],uint8)
writeStream:read(self.skyColor[3],uint8)
writeStream:read(self.skyColor[4],uint8)
end,
getSize = function(self)
return 48
end,
},
getEffect2DSize = function(self)
return 48
end,
}
EnumEffect2DStreetSignLines = {
LinesX4 = 0,
LinesX1 = 1,
LinesX2 = 2,
LinesX3 = 3,
}
EnumEffect2DStreetSignSymbols = {
SymbolsX16 = 0,
SymbolsX2 = 1,
SymbolsX4 = 2,
SymbolsX8 = 3,
}
EnumEffect2DStreetSignColors = {
White = 0, --0xFFFFFFFF
Black = 1, --0xFF000000
Gray = 2, --0xFF808080
Red = 3, --0xFF0000FF
}
--The lines can start with arrows, such as <, ^ and >; also _ is used instead of a whitespace.
class "Effect2DStreetSign" {
extend = "Effect2DBase",
size = false,
rotation = false,
flags = false,
text = false,
methodContinue = {
read = function(self,readStream)
self.size = {readStream:read(float),readStream:read(float)}
self.rotation = {readStream:read(float),readStream:read(float),readStream:read(float)}
self.flags = readStream:read(uint16)
self.text = {
readStream:read(char,16),
readStream:read(char,16),
readStream:read(char,16),
readStream:read(char,16),
}
end,
write = function(self,writeStream)
writeStream:write(self.size[1],float)
writeStream:write(self.size[2],float)
writeStream:write(self.rotation[1],float)
writeStream:write(self.rotation[2],float)
writeStream:write(self.rotation[3],float)
writeStream:write(self.flags,uint16)
writeStream:write(self.text[1],char,16)
writeStream:write(self.text[2],char,16)
writeStream:write(self.text[3],char,16)
writeStream:write(self.text[4],char,16)
end,
getSize = function(self)
return 88
end,
},
getEffect2DSize = function(self)
return 88
end,
}
class "Effect2DTriggerPoint" {
extend = "Effect2DBase",
index = false,
position = false,
methodContinue = {
read = function(self,readStream)
self.index = readStream:read(uint32)
self.position = {readStream:read(float),readStream:read(float),readStream:read(float)}
end,
write = function(self,writeStream)
writeStream:write(self.index,uint32)
writeStream:write(self.position[1],float)
writeStream:write(self.position[2],float)
writeStream:write(self.position[3],float)
end,
getSize = function(self)
return 16
end,
},
getEffect2DSize = function(self)
return 4
end,
}
class "Effect2DCoverPoint" {
extend = "Effect2DBase",
direction = false,
coverType = false,
methodContinue = {
read = function(self,readStream)
self.coverType = readStream:read(uint32)
self.direction = {readStream:read(float),readStream:read(float)}
end,
write = function(self,writeStream)
writeStream:write(self.direction[1],float)
writeStream:write(self.direction[2],float)
writeStream:write(self.coverType,uint32)
end,
getSize = function(self)
return 12
end,
},
getEffect2DSize = function(self)
return 12
end,
}
class "Effect2DEscalator" {
extend = "Effect2DBase",
positionBottom = false, --Bottom of escalator x,y,z
positionTop = false, --Top of escalator x,y,z
positionEnd = false, --End of escalator x,y,z, Start position is "position"
direction = false, --Direction 0:down; 1:up
methodContinue = {
read = function(self,readStream)
self.positionBottom = {readStream:read(float),readStream:read(float),readStream:read(float)}
self.positionTop = {readStream:read(float),readStream:read(float),readStream:read(float)}
self.positionEnd = {readStream:read(float),readStream:read(float),readStream:read(float)}
self.direction = readStream:read(uint32)
end,
write = function(self,writeStream)
writeStream:write(self.positionBottom[1],float)
writeStream:write(self.positionBottom[2],float)
writeStream:write(self.positionBottom[3],float)
writeStream:write(self.positionTop[1],float)
writeStream:write(self.positionTop[2],float)
writeStream:write(self.positionTop[3],float)
writeStream:write(self.positionEnd[1],float)
writeStream:write(self.positionEnd[2],float)
writeStream:write(self.positionEnd[3],float)
writeStream:write(self.direction,uint32)
end,
getSize = function(self)
return 40
end,
},
getEffect2DSize = function(self)
return 40
end,
}
Effect2DIndex = {
[0] = Effect2DLight,
[1] = Effect2DParticleEffect,
[3] = Effect2DPedAttractor,
[4] = Effect2DSunGlare,
[6] = Effect2DEnterExit,
[7] = Effect2DStreetSign,
[8] = Effect2DTriggerPoint,
[9] = Effect2DCoverPoint,
[10] = Effect2DEscalator,
}