diff --git a/Makefile b/Makefile index 33451ff..4c7cae4 100644 --- a/Makefile +++ b/Makefile @@ -2,7 +2,7 @@ APP_NAME = Sandbox APP_VER_MAJOR = 0 APP_VER_MINOR = 10 -APP_VER_BUILD = 602 +APP_VER_BUILD = 603 DEFINES = -DAPP_NAME=\"$(APP_NAME)\" -DAPP_VER_MAJOR=$(APP_VER_MAJOR) -DAPP_VER_MINOR=$(APP_VER_MINOR) -DAPP_VER_BUILD=$(APP_VER_BUILD) diff --git a/README.md b/README.md index e9a7a69..eb68e18 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,10 @@ # Readme +This is fluid simulation and terrain editing toy written in C. +The project is playable in the browser thanks to emscripten. + +Play here: + ## Todo - [ ] Add white color to edges / fast moving water to look like foam. @@ -24,7 +29,7 @@ ### v0.10 -r +- [x] Seperated rendering and simulation into seperate threads. ### v0.9 @@ -32,10 +37,10 @@ r - [x] Add a version number. - [x] Make transparent things sample the background framebuffer. - [x] Move zooming camera to a function so the same code isn't everywhere. -- [-] Move rendering to different layers. +- [-] ~~Move rendering to different layers.~~ - [x] Make sure colors cannot overflow. - [x] Move simulation functions into its own .c file -- [-] Move project to Clion +- [-] ~~Move project to Clion~~ - [x] Add back lava. - [x] Add back mist. - [x] Move drawPoint and drawLine into window.c