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MonoGame.Framework.MacOS.nuspec
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MonoGame.Framework.MacOS.nuspec
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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2011/10/nuspec.xsd">
<metadata>
<id>MonoGame.Framework.MacOS</id>
<version>0.0.0.0</version>
<title>MonoGame.Framework.MacOS</title>
<authors>MonoGame Team</authors>
<owners>MonoGame Team</owners>
<licenseUrl>https://github.com/mono/MonoGame/blob/develop/LICENSE.txt</licenseUrl>
<projectUrl>http://monogame.net/</projectUrl>
<iconUrl>https://pbs.twimg.com/profile_images/487954549441691649/O3KsHAsb_400x400.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.
This package provides you with MonoGame Framework that uses OpenGL for rendering and works on MacOS using Xamarin technologies.</description>
<summary>This package provides you with MonoGame Framework that uses OpenGL for rendering and works on MacOS using Xamarin technologies.</summary>
<copyright>Copyright © 2009-2017 The MonoGame Team</copyright>
<language>en-US</language>
</metadata>
<files>
<file src="..\..\NuGetPackages\build\MacOS\MonoGame.Framework.MacOS.targets" target="build\MonoGame.Framework.MacOS.targets" />
<!-- C# Assemblies -->
<file src="MacOS\AnyCPU\Release\MonoGame.Framework.dll" target="lib\net40\MonoGame.Framework.dll" />
<file src="MacOS\AnyCPU\Release\MonoGame.Framework.xml" target="lib\net40\MonoGame.Framework.xml" />
<file src="MacOS\AnyCPU\Release\MonoGame.Framework.dll" target="lib\net45\MonoGame.Framework.dll" />
<file src="MacOS\AnyCPU\Release\MonoGame.Framework.xml" target="lib\net45\MonoGame.Framework.xml" />
<file src="MacOS\AnyCPU\Release\MonoGame.Framework.dll" target="lib\MonoMac\MonoGame.Framework.dll" />
<file src="MacOS\AnyCPU\Release\MonoGame.Framework.xml" target="lib\MonoMac\MonoGame.Framework.xml" />
<file src="MacOS\AnyCPU\Release\MonoGame.Framework.dll" target="lib\XamarinMac\MonoGame.Framework.dll" />
<file src="MacOS\AnyCPU\Release\MonoGame.Framework.xml" target="lib\XamarinMac\MonoGame.Framework.xml" />
<!-- Native Libs -->
<file src="WindowsGL\AnyCPU\Release\MonoGame.Framework.dll.config" target="build\native\MonoGame.Framework.dll.config" />
<file src="MacOS\AnyCPU\Release\libopenal.1.dylib" target="build\native\libopenal.1.dylib" />
<file src="MacOS\AnyCPU\Release\libSDL2-2.0.0.dylib" target="build\native\libSDL2-2.0.0.dylib" />
</files>
</package>