在本教程中,我们将了解如何在 Compose for Desktop 中的组件上安装鼠标事件侦听器。
点击侦听器在 Compose on Android 和 Compose for Desktop 中都可用,因此像这样的代码将适用于两个平台:
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.background
import androidx.compose.foundation.combinedClickable
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication
fun main() = singleWindowApplication {
var count by remember { mutableStateOf(0) }
Box(contentAlignment = Alignment.Center, modifier = Modifier.fillMaxWidth()) {
var text by remember { mutableStateOf("Click magenta box!") }
Column {
@OptIn(ExperimentalFoundationApi::class)
Box(
modifier = Modifier
.background(Color.Magenta)
.fillMaxWidth(0.7f)
.fillMaxHeight(0.2f)
.combinedClickable(
onClick = {
text = "Click! ${count++}"
},
onDoubleClick = {
text = "Double click! ${count++}"
},
onLongClick = {
text = "Long click! ${count++}"
}
)
)
Text(text = text, fontSize = 40.sp)
}
}
}
combinedClickable
仅支持主按钮(鼠标左键)和触摸事件。如果需要以不同方式处理其他按钮,请查看下面的 Modifier.onClick
(注意:Modifier.onClick
目前仅适用于 Desktop-JVM 平台)。
让我们创建一个窗口并在其上安装一个指针移动侦听器,根据鼠标指针位置更改背景颜色:
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.wrapContentSize
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
var color by remember { mutableStateOf(Color(0, 0, 0)) }
Box(
modifier = Modifier
.wrapContentSize(Alignment.Center)
.fillMaxSize()
.background(color = color)
.onPointerEvent(PointerEventType.Move) {
val position = it.changes.first().position
color = Color(position.x.toInt() % 256, position.y.toInt() % 256, 0)
}
)
}
请注意,onPointerEvent
是 实验性的 ,将来可以更改。如需更稳定的 API,请查看 Modifier.pointerInput。
Compose for Desktop 还支持指针进入和退出处理程序,如下所示:
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.text.font.FontStyle
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
Column(
Modifier.background(Color.White),
verticalArrangement = Arrangement.spacedBy(10.dp)
) {
repeat(10) { index ->
var active by remember { mutableStateOf(false) }
Text(
modifier = Modifier
.fillMaxWidth()
.background(color = if (active) Color.Green else Color.White)
.onPointerEvent(PointerEventType.Enter) { active = true }
.onPointerEvent(PointerEventType.Exit) { active = false },
fontSize = 30.sp,
fontStyle = if (active) FontStyle.Italic else FontStyle.Normal,
text = "Item $index"
)
}
}
}
请注意,onPointerEvent 是 实验性 的,将来可以更改。如需更稳定的 API,请查看 Modifier.pointerInput。
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
var number by remember { mutableStateOf(0f) }
Box(
Modifier
.fillMaxSize()
.onPointerEvent(PointerEventType.Scroll) {
number += it.changes.first().scrollDelta.y
},
contentAlignment = Alignment.Center
) {
Text("Scroll to change the number: $number", fontSize = 30.sp)
}
}
请注意,onPointerEvent 是 实验性 的,将来可以更改。如需更稳定的 API,请查看 Modifier.pointerInput。
Compose for Desktop 在底层使用 Swing 并允许访问原始 AWT 事件:
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.awt.awtEventOrNull
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
var text by remember { mutableStateOf("") }
Box(
Modifier
.fillMaxSize()
.onPointerEvent(PointerEventType.Press) {
text = it.awtEventOrNull?.locationOnScreen?.toString().orEmpty()
},
contentAlignment = Alignment.Center
) {
Text(text)
}
}
请注意,onPointerEvent 是 实验性 的,将来可以更改。如需更稳定的 API,请查看 Modifier.pointerInput。
在上面的代码片段中,我们使用了 Modifier.onPointerEvent
,这是一个用于订阅某种类型的指针事件的辅助函数。它是 Modifier.pointerInput
的较短变体。现在它是 实验性的 ,并且仅限桌面(你不能在 commonMain 代码中使用它)。如果需要订阅commonMain中的事件或者需要稳定的API,可以使用Modifier.pointerInput
:
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.mutableStateListOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.window.singleWindowApplication
fun main() = singleWindowApplication {
val list = remember { mutableStateListOf<String>() }
Column(
Modifier
.fillMaxSize()
.pointerInput(Unit) {
awaitPointerEventScope {
while (true) {
val event = awaitPointerEvent()
val position = event.changes.first().position
// 在每次重新布局时,Compose 都会发送合成的 Move 事件,所以我们跳过这个事件以避免事件垃圾的涌入
// on every relayout Compose will send synthetic Move event,
// so we skip it to avoid event spam
if (event.type != PointerEventType.Move) {
list.add(0, "${event.type} $position")
}
}
}
},
) {
for (item in list.take(20)) {
Text(item)
}
}
}
Modifier.onClick
提供点击、双击、长按的独立回调。它处理仅来自指针事件的点击,而可访问性 click
事件不是开箱即用的。
每个 onClick
都可以配置为针对特定的指针事件(使用matcher: PointerMatcher
和 keyboardModifiers: PointerKeyboardModifiers.() -> Boolean
)。
可以指定 matcher
来选择应该触发点击的鼠标按钮。 keyboardModifiers
允许过滤已按下指定 keyboardModifiers
的指针事件。
可以链接多个 onClick
修饰符以处理不同条件下的不同点击(matcher and keyboard modifiers)。
与 clickable
不同,onClick
没有默认的 Modifier.indication
、Modifier.semantics
,并且在按下 Enter
时不会触发点击事件。如有必要,需要单独添加这些修饰符。
最通用(条件最少)的 onClick
处理程序应在其他处理程序之前声明,以确保正确的事件传播。
import androidx.compose.animation.AnimatedContent
import androidx.compose.animation.ExperimentalAnimationApi
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.LocalIndication
import androidx.compose.foundation.PointerMatcher
import androidx.compose.foundation.background
import androidx.compose.foundation.indication
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.onClick
import androidx.compose.material.Text
import androidx.compose.runtime.*
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.PointerButton
import androidx.compose.ui.input.pointer.isAltPressed
import androidx.compose.ui.input.pointer.isShiftPressed
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalFoundationApi::class, ExperimentalAnimationApi::class)
fun main() = singleWindowApplication {
Column {
var topBoxText by remember { mutableStateOf("Click me\nusing LMB or LMB + Shift") }
var topBoxCount by remember { mutableStateOf(0) }
// No indication on interaction
Box(modifier = Modifier.size(200.dp, 100.dp).background(Color.Blue)
// 最通用的点击处理程序(没有额外条件)应该是第一个
// the most generic click handler (without extra conditions) should be the first one
.onClick {
// 它会收到所有 LMB 点击,在"没有"按下 Shift 的情况下
// it will receive all LMB clicks except when Shift is pressed
println("Click with primary button")
topBoxText = "LMB ${topBoxCount++}"
}.onClick(
keyboardModifiers = { isShiftPressed } // 仅在按下 Shift 时接受点击
) {
// 它将收到所有 LMB 点击,在按下 Shift 的情况下
// it will receive all LMB clicks when Shift is pressed
println("Click with primary button and shift pressed")
topBoxCount++
topBoxText = "LMB + Shift ${topBoxCount++}"
}
) {
AnimatedContent(
targetState = topBoxText,
modifier = Modifier.align(Alignment.Center)
) {
Text(text = it, textAlign = TextAlign.Center)
}
}
var bottomBoxText by remember { mutableStateOf("Click me\nusing LMB or\nRMB + Alt") }
var bottomBoxCount by remember { mutableStateOf(0) }
val interactionSource = remember { MutableInteractionSource() }
// With indication on interaction 带有点击的视觉效果:点击时会有暗色波纹
Box(modifier = Modifier.size(200.dp, 100.dp).background(Color.Yellow)
.onClick(
enabled = true,
interactionSource = interactionSource,
matcher = PointerMatcher.mouse(PointerButton.Secondary), // Right Mouse Button 鼠标右键
keyboardModifiers = { isAltPressed }, // 仅在按下 Alt 时接受点击
onLongClick = { // optional
bottomBoxText = "RMB Long Click + Alt ${bottomBoxCount++}"
println("Long Click with secondary button and Alt pressed")
},
onDoubleClick = { // optional
bottomBoxText = "RMB Double Click + Alt ${bottomBoxCount++}"
println("Double Click with secondary button and Alt pressed")
},
onClick = {
bottomBoxText = "RMB Click + Alt ${bottomBoxCount++}"
println("Click with secondary button and Alt pressed")
}
)
.onClick(interactionSource = interactionSource) { // 使用默认参数
bottomBoxText = "LMB Click ${bottomBoxCount++}"
println("Click with primary button (mouse left button)")
}
.indication(interactionSource, LocalIndication.current)
) {
AnimatedContent(
targetState = bottomBoxText,
modifier = Modifier.align(Alignment.Center)
) {
Text(text = it, textAlign = TextAlign.Center)
}
}
}
}
Modifier.onDrag
允许配置触发拖动的指针(请参阅 matcher: PointerMatcher
)。
许多 onDrag
修饰符可以链接在一起。
下面的示例还显示了如何访问 keyboard modifiers 的状态(通过 LocalWindowInfo.current.keyboardModifier
),以应对 keyboard modifiers 可以改变拖动行为的情况
(例如:如果我们执行简单的拖动,则移动一个 item;或者 如果我们按住 Ctrl 拖动,则copy/paste 一个项目)
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.PointerMatcher
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.onDrag
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.offset
import androidx.compose.foundation.layout.size
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.PointerButton
import androidx.compose.ui.input.pointer.isCtrlPressed
import androidx.compose.ui.platform.LocalWindowInfo
import androidx.compose.ui.unit.IntOffset
import androidx.compose.ui.unit.dp
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalFoundationApi::class)
fun main() = singleWindowApplication {
val windowInfo = LocalWindowInfo.current
Column {
var topBoxOffset by remember { mutableStateOf(Offset(0f, 0f)) }
Box(modifier = Modifier.offset {
IntOffset(topBoxOffset.x.toInt(), topBoxOffset.y.toInt())
}.size(100.dp)
.background(Color.Green)
.onDrag { // all default: enabled = true, matcher = PointerMatcher.Primary (left mouse button)
topBoxOffset += it
}
) {
Text(text = "Drag with LMB", modifier = Modifier.align(Alignment.Center))
}
var bottomBoxOffset by remember { mutableStateOf(Offset(0f, 0f)) }
Box(modifier = Modifier.offset {
IntOffset(bottomBoxOffset.x.toInt(), bottomBoxOffset.y.toInt())
}.size(100.dp)
.background(Color.LightGray)
.onDrag(
enabled = true,
matcher = PointerMatcher.mouse(PointerButton.Secondary), // right mouse button
onDragStart = {
println("Gray Box: drag start")
},
onDragEnd = {
println("Gray Box: drag end")
}
) {
val keyboardModifiers = windowInfo.keyboardModifiers
bottomBoxOffset += if (keyboardModifiers.isCtrlPressed) it * 2f else it
}
) {
Text(text = "Drag with RMB,\ntry with CTRL", modifier = Modifier.align(Alignment.Center))
}
}
}
还有一种使用 suspend fun PointerInputScope.detectDragGestures
处理拖动的 non-modifier 方法:
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.PointerMatcher
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.detectDragGestures
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.offset
import androidx.compose.foundation.layout.size
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.unit.IntOffset
import androidx.compose.ui.unit.dp
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalFoundationApi::class)
fun main() = singleWindowApplication {
var topBoxOffset by remember { mutableStateOf(Offset(0f, 0f)) }
Box(modifier = Modifier.offset {
IntOffset(topBoxOffset.x.toInt(), topBoxOffset.y.toInt())
}.size(100.dp)
.background(Color.Green)
.pointerInput(Unit) {
detectDragGestures(
matcher = PointerMatcher.Primary
) {
topBoxOffset += it
}
}
) {
Text(text = "Drag with LMB", modifier = Modifier.align(Alignment.Center))
}
}