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index.html
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<!doctype html>
<script src='three.min.js'></script>
<script src='Loader.js'></script>
<script src='ColladaLoader.js'></script>
<script src='FirstPersonControls.js'></script>
<script src='ApacheControls.js'></script>
<!--<script src='FirstPersonControls.js'></script>-->
<script src='threex.proceduralcity.js'></script>
<body style='margin: 0px; background-color: #111133; overflow: hidden;'><script>
var updateFcts = [];
var scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x151540, 0.0025 );
var renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//////////////////////////////////////////////////////////////////////////////////
// comment //
//////////////////////////////////////////////////////////////////////////////////
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 3000)
camera.position.y = 80
//////////////////////////////////////////////////////////////////////////////////
// add an object and make it move //
//////////////////////////////////////////////////////////////////////////////////
var light = new THREE.HemisphereLight( 0xfffff0, 0x101020, 0.35 );
light.position.set( 0.75, 1, 0.25 );
scene.add( light );
var gridSize = 1000;
var material = new THREE.MeshBasicMaterial({ color: 0x101018 })
var geometry = new THREE.PlaneGeometry( gridSize, gridSize )
var plane = new THREE.Mesh( geometry, material );
plane.rotation.x= - 90 * Math.PI / 180;
scene.add( plane );
//////////////////////////////////////////////////////////////////////////////////
// comment //
//////////////////////////////////////////////////////////////////////////////////
var city = new THREEx.ProceduralCity()
for( var iLights = 0; iLights < city.lights.length; iLights++) {
scene.add(city.lights[iLights]);
}
// scene.add(city);
var models = [
{name:"forvaltningshuset", x:80,z:320},
{name:"aulanordica", x:370, z:390},
{name:"univ", x:410, z:390},
{name:"Lindellhallen", x:400, z:180},
{name:"beteendevetarhuset", x:550, z:50},
{name:"sam", x:210, z:150}
];
models.forEach(function (model) {
var loader = new THREE.ColladaLoader();
loader.load('./models/'+model.name+'.dae', function (result) {
var dae = result.scene;
dae.rotation.x = Math.PI/2 * 3;
dae.position.x = model.x;
dae.position.z = model.z;
dae.updateMatrix();
scene.add(dae);
});
});
var addNeighbouringCityParts = function (x, z) {
function addNewCityPart(x, z) {
var newcity = new THREE.Mesh(city.geometry, city.material);
newcity.position.x = x * gridSize;
newcity.position.z = z * gridSize;
scene.add(newcity)
}
for (var i = scene.children.length - 1; i >= 2 + city.lights.length; i--) {
var child = scene.children[i];
scene.remove(child);
}
for (var i = -1; i <= 1; i++) {
for (var j = -1; j <= 1; j++) {
addNewCityPart(i + x, j + z);
}
}
};
addNeighbouringCityParts(0, 0);
//////////////////////////////////////////////////////////////////////////////////
// Camera Controls //
//////////////////////////////////////////////////////////////////////////////////
var controls = new THREE.FirstPersonControls( camera );
controls.movementSpeed = 70;
controls.lookSpeed = 0.05;
controls.lookVertical = true;
updateFcts.push(function(delta, now){
controls.update( delta );
})
//////////////////////////////////////////////////////////////////////////////////
// render the scene //
//////////////////////////////////////////////////////////////////////////////////
updateFcts.push(function(){
renderer.render( scene, camera );
})
var lastPosition = {x: 0, z: 0};
updateFcts.push(function () {
var cameraX = camera.position.x;
var cameraZ = camera.position.z;
var x = Math.round((cameraX / gridSize));
var z = Math.round((cameraZ / gridSize));
if (x != lastPosition.x || z != lastPosition.z) {
addNeighbouringCityParts(x, z);
}
lastPosition.x = x;
lastPosition.z = z;
});
//////////////////////////////////////////////////////////////////////////////////
// loop runner //
//////////////////////////////////////////////////////////////////////////////////
var lastTimeMsec= null
requestAnimationFrame(function animate(nowMsec){
// keep looping
requestAnimationFrame( animate );
// measure time
lastTimeMsec = lastTimeMsec || nowMsec-1000/60
var deltaMsec = Math.min(200, nowMsec - lastTimeMsec)
lastTimeMsec = nowMsec
// call each update function
updateFcts.forEach(function(updateFn){
updateFn(deltaMsec/1000, nowMsec/1000)
})
})
</script></body>