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[Linux\SDL\Input] Supermodel unable to read inputs from game controllers #224

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cinnamonmatexfce opened this issue Feb 4, 2025 · 0 comments

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@cinnamonmatexfce
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Probably related to #223


Game controller is correctly recognized (NO force feedback support) by pressing "i" during -config-inputs, but Supermodel intercepts keyboard inputs only.

Last working commit (without force feedback, sadly): 161f1e39b43828fc81462d3903f5b233432515b3

In other program (WINE, Steam's Proton, native emulalors, KDE System Settings) it works just fine.

Useful infos:

  • executing with SDL_JOYSTICK_HIDAPI=0

  • packages

local/lib32-sdl12-compat 1.2.68-2
local/sdl12-compat 1.2.68-2
local/sdl2-compat 2.30.52-1
local/sdl2-gamepad-mapper 0.0.4-3
local/sdl2_net 1:2.2.0-2
local/sdl2_ttf 2.24.0-1
local/sdl3 3.2.2-1
local/sdl_mixer 1.2.12-12
  • gamepad (DualShock 4, USB)
playstation 0003:054C:09CC.0004: hidraw2: USB HID v1.11 Gamepad [Sony Interactive Entertainment Wireless Controller] on usb-0000:00:14.0-3/inp>
input: Sony Interactive Entertainment Wireless Controller as /devices/pci0000:00/0000:00:14.0/usb1/1-3/1-3:1.3/0003:054C:09CC.0004/input/input>
input: Sony Interactive Entertainment Wireless Controller Motion Sensors as /devices/pci0000:00/0000:00:14.0/usb1/1-3/1-3:1.3/0003:054C:09CC.0>
input: Sony Interactive Entertainment Wireless Controller Touchpad as /devices/pci0000:00/0000:00:14.0/usb1/1-3/1-3:1.3/0003:054C:09CC.0004/in>
  • kernel
local/linux 6.13.1.arch1-1
  • compiler
local/gcc 14.2.1+r730+gc061ad5a36ba-1
local/gcc-libs 14.2.1+r730+gc061ad5a36ba-1
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