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Really line obstacles are all you need, just x1, y1, y1, y2 and width. Using rects is super limited and probably only marginally faster, likewise i don't see too many benefits right now for optimizing ovals, seems like obstacle_type: "line" gives everything you want as long as you incorporate thickness
The text was updated successfully, but these errors were encountered:
Really line obstacles are all you need, just x1, y1, y1, y2 and width. Using rects is super limited and probably only marginally faster, likewise i don't see too many benefits right now for optimizing ovals, seems like obstacle_type: "line" gives everything you want as long as you incorporate thickness
The text was updated successfully, but these errors were encountered: