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CHANGELOG.md

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Release Notes

[2.0.7]

Fixes

  • Add an additional sanity check in case the TF2EconDynAttribute handle is not valid.

[2.0.6]

Fixes

  • Fix an array not using MAXPLAYERS ( important for unrestricted maxplayers count )

[2.0.5]

Added

  • Added support for unrestricted maxplayers count.

[2.0.4]

  • Fix a typo in the worldmodel path.

[2.0.3]

Fixes

  • Check if the weapon exists during TF2_OnConditionAdded and TF2_OnConditionRemoved

[2.0.2]

Changes

  • Check if the client or weapon are invalid during Frame_OnDrawWeapon.

[2.0.1]

Added

Added better support when reloading or unloading the plugin ( it now removes the models ).

[2.0.0]

Big change, thus big versioning change. We've moved away from Nosoop's custom attribute frameowrk and we've switched over to Nosoop's SMExt-TFEconDynamic, which utilizes a injection method to act just like actual TF2 attributes ( hence you can use TF2Attribute's functions to parse them ).

Added

Name Class Description
set weapon model set_weapon_model It changes both the viewmodel and worldmodel of the weapon to the specified model.
set weapon viewmodel set_weapon_viewmodel It changes the viewmodel of the weapon to the specified model. It overrides set weapon model.
set weapon worldmodel set_weapon_worldmodel It changes both the worldmodel of the weapon to the specified model. It overrides set weapon model.
set viewmodel arms set_viewmodel_arms It changes the arms model ( including arms ) to the specified model.
set viewmodel bonemerged arms set_viewmodel_animations It changes the visible arms to the specified model. Useful if you want to set animations with set viewmodel arms but want to use a different model.

Fixed

Removed

[1.0.0]

Added

Fixed

Removed