-
Notifications
You must be signed in to change notification settings - Fork 1
/
chasing_heart1.py
107 lines (88 loc) · 2.8 KB
/
chasing_heart1.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
# Sample Python/Pygame Programs
# Simpson College Computer Science
# http://programarcadegames.com/
# http://simpson.edu/computer-science/
# Import a library of functions called 'pygame'
import pygame
import math
# Initialize the game engine
pygame.init()
# Define the colors we will use in RGB format
black = [ 0, 0, 0]
white = [255,255,255]
blue = [ 0, 0,255]
green = [ 0,255, 0]
red = [255, 0, 0]
PI = 3.141592653
r=50
R=200
# Set the height and width of the screen
size = [800,480]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Sansagraphics World")
#Loop until the user clicks the close button.
done = False
clock = pygame.time.Clock()
colour=red
thickness=0
i=0
cx=10
cy=155
cz=240
delta=0.0
while done == False:
# This limits the while loop to a max of 10 times per second.
# Leave this out and we will use all CPU we can.
clock.tick(10)
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop
# All drawing code happens after the for loop and but
# inside the main while done==False loop.
# Clear the screen and set the screen background
screen.fill(white)
prevx=400.0
prevy=240.0
# Draw on the screen several green lines from (0,10) to (100,110)
# 5 pixels wide using a loop
if colour==red:
colour=blue
elif colour==blue:
colour=green
else:
colour=red
thickness+=1
if thickness > 10:
thickness=0
for n in range(1200):
##pygame.draw.line(screen,red,[0,10+y_offset],[100,110+y_offset],5)
theta = n * 2*PI/60
y_offset = R*math.cos(theta/10)+r*math.cos(theta) ## + 240.0
x_offset = R*math.sin(theta/10)+r*math.sin(theta) ## + 400.0
x_offset1 = x_offset * math.cos(delta) - y_offset*math.sin(delta)
y_offset1 = x_offset * math.sin(delta) + y_offset*math.cos(delta)
x_offset = x_offset1
y_offset = y_offset1
if (n>0):
pygame.draw.line(screen,colour,[prevx,prevy],[x_offset,y_offset],thickness)
gradient_y=(-R*math.sin(theta/10)/10 - r*math.sin(theta))
gradient_x=(R*math.cos(theta/10)/10 + r*math.cos(theta))
m=gradient_y/gradient_x
norm_x=x_offset
norm_y=y_offset
norm_x1=norm_x+gradient_x+40
norm_y1=norm_y+gradient_y+40
if (n>0):
pygame.draw.line(screen,[cx,cy,cz],[norm_x,norm_y],[norm_x1,norm_y1],thickness)
cx=int(120*(math.sin(theta)+1)+10)
cy=int(120*(math.sin(theta/10)+1)+10)
cz=int(120*(math.sin(theta-PI)+1)+10)
prevx=x_offset
prevy=y_offset
##pygame.draw.ellipse(screen,black,[y_offset,x_offset,30,30],1/3)
# Go ahead and update the screen with what we've drawn.
# This MUST happen after all the other drawing commands.
delta += 2*PI/60
pygame.display.flip()
# Be IDLE friendly
pygame.quit()