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closing_opening_circle.py
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closing_opening_circle.py
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# implement a gradual change of colour
import pygame
import math
# Initialize the game engine
pygame.init()
# Define the colors we will use in RGB format
black = [ 0, 0, 0]
white = [255,255,255]
blue = [ 0, 0,255]
green = [ 0,255, 0]
red = [255, 0, 0]
PI = 3.141592653
r=50
R=200
# Set the height and width of the screen
size = [800,480]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Sansagraphics World")
#Loop until the user clicks the close button.
done = False
clock = pygame.time.Clock()
delta=0.0
colour=red
thickness=0
i=0
xorigin=400
yorigin=240
while done == False:
# This limits the while loop to a max of 10 times per second.
# Leave this out and we will use all CPU we can.
clock.tick(10)
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop
# All drawing code happens after the for loop and but
# inside the main while done==False loop.
# Clear the screen and set the screen background
screen.fill(white)
# Draw on the screen several green lines from (0,10) to (100,110)
# 5 pixels wide using a loop
if colour==red:
colour=blue
elif colour==blue:
colour=green
else:
colour=red
thickness+=1
if thickness > 10:
thickness=0
for n in range(1400):
##pygame.draw.line(screen,red,[0,10+y_offset],[100,110+y_offset],5)
theta = n * 2*PI/120
circle_radius = int(R*(math.cos(theta/10)+1.0)+10)
if (n>0):
cx=int(120*(math.sin((theta-delta)/10)+1)+10)
cy=int(120*(math.sin((theta-delta)*6/10)+1)+10)
cz=int(120*(math.sin((theta-delta)/10-PI)+1)+10)
pygame.draw.circle(screen,[cx,cy,cz],[xorigin,yorigin],circle_radius, 5)
### circle(Surface, color, pos, radius, width=0) -> Rect
delta=delta+0.001
##pygame.draw.ellipse(screen,black,[y_offset,x_offset,30,30],1/3)
# Go ahead and update the screen with what we've drawn.
# This MUST happen after all the other drawing commands.
pygame.display.flip()
# Be IDLE friendly
pygame.quit()