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crown_circling_double.py
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crown_circling_double.py
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### originally from crown_circling.py
import sys
from mysansagraphic import *
try:
from OpenGL.GLUT import *
from OpenGL.GL import *
from OpenGL.GLU import *
except:
print('Error: PyOpenGL not installed properly')
sys.exit( )
import array
import math
import signal
import random
def signal_handler(signal, frame):
print('u pressed ctrl-c')
sys.exit(0)
signal.signal(signal.SIGINT, signal_handler)
###signal.pause()
import math
xrotspiral = 1.0
zrotspiral = 1.0
PI = 3.141592653
ngon=120
angle_step=2*PI/ngon
r1_step = 0.005
r2_step = 0.001
delta=0.6
theta1 = 2*PI/ngon
fullscreen = False
mouseDown = False
xrot = 0.2
yrot = 0.0
xdiff = 0.0
ydiff = 0.0
def init():
glClearColor(1.0,1.0,1.0,0.0)
glClearColor(0.0, 0.0, 0.0, 1.0)
glClearColor(0.0, 0.0, 0.0, 0.0)
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LEQUAL)
glClearDepth(1.0)
return True
import sys
import OpenGL.GL as gl
from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
import sys
Vertices = ((-1,-1,-1), (1,-1,-1),
(1,1,-1), (-1,1,-1),
(-1,-1,1), (1,-1,1),
(1,1,1), (-1,1,1))
Colors = ((0.2,0.5,0.9), (1,0,0),
(1,1,0), (0,1,0),
(0,0,1), (1,0,1),
(1,1,1), (0,1,1))
def circling_on_sphere(circle_radius, sphere_radius, turns):
glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE)
glEnable(GL_BLEND)
glBegin(GL_LINE_STRIP)
ngon=60
theta1=2*math.pi/ngon
sphere_gon=5
yrotate1=360.0/turns
theta=0.0
y_rotate_angle=0.0
for i in range(0,turns):
for i in range(0,ngon):
## phi = wrt y axis (sinusoidal, between 45 deg and 135 deg)
## theta = wrt x axis, on the zx plane (normal increment)
#phi1=math.pi*math.sin(ngon*theta)/4
#phi=math.pi/2 - phi1
cx=circle_radius*math.sin(theta)
cy=circle_radius*math.cos(theta)
cz=sphere_radius
(rx,ry,rz)=point_rotatey(cx,cy,cz, y_rotate_angle) ### point_rotatey --> y axis
#rx=radius*math.sin(phi)*math.cos(theta)
#rz=radius*math.sin(phi)*math.sin(theta)
#ry=radius*math.cos(phi)
# if (i==0):
# rx0=rx
# ry0=ry
# rz0=rz
# if (i==1):
# rx1=rx
# ry1=ry
# rz1=rz
glVertex3f( rx, ry, rz )
glColor3fv(Colors[i%8])
#glVertex3f( rx, ry, rz + 2.0 )
theta += theta1
y_rotate_angle += yrotate1
# glVertex3f( rx0, ry0, rz0 )
# glVertex3f( rx1, ry1, rz1 )
glEnd()
return
def display():
global xrot, yrot
global xrotspiral, zrotspiral
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
gluLookAt(
0.0, 0.0, 10.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0)
glRotatef(xrot, 1.0, 0.0, 0.0)
glRotatef(yrot, 0.0, 1.0, 0.0)
glColor3f(0.5, 0.0, 1.0)
circling_on_sphere(1.0, 2.0, 30)
glFlush()
glutSwapBuffers()
def resize(*args):
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glViewport(0, 0, args[0], args[1])
gluPerspective(45.0, 1.0 * args[0] / args[0], 1.0, 100.0)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def idle():
global xrot, yrot
global mouseDown
if not (mouseDown):
xrot += 0.3
yrot += 0.4
glutPostRedisplay()
def keyboard(*args):
##print args[0]
if (args[0]==27):
## print args[0]
sys.exit(1)
def specialKeyboard(*args):
##print args[0]
if (args[0] == GLUT_KEY_F1):
fullscreen = not(fullscreen)
if (fullscreen):
glutFullScreen()
else:
glutReshapeWindow(500, 500)
glutPositionWindow(50, 50)
def mouse(*args):
global xrot, yrot
global xdiff, ydiff
global mouseDown
if (args[0] == GLUT_LEFT_BUTTON and args[1] == GLUT_DOWN):
mouseDown = True
xdiff = args[2] - yrot
ydiff = -args[3] + xrot
else:
mouseDown = False
def mouseMotion(*args):
global xrot, yrot
global xdiff, ydiff
global mouseDown
if (mouseDown):
yrot = args[0] - xdiff
xrot = args[1] + ydiff
glutPostRedisplay()
def main():
glutInit(sys.argv)
glutInitWindowPosition(50, 50)
glutInitWindowSize(500, 500)
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE)
glutCreateWindow("Polyhedral Surface")
glutDisplayFunc(display)
glutKeyboardFunc(keyboard)
glutSpecialFunc(specialKeyboard)
glutMouseFunc(mouse)
glutMotionFunc(mouseMotion)
glutReshapeFunc(resize)
if not (init()):
return 1
glutIdleFunc(idle)
glutMainLoop()
return 0
if __name__ == "__main__":
main()