You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
First of all, this project looks fantastic and has a ton of potential. Kudos.
It appears that when rings are added to a SphereObject with ephem (i.e. being propagated around the scene), the rings become unlit. It seems to be related to the ring shader, but I'm no Three.js expert.
Example:
My project uses webpack, but I can replicate the issue on a static page using the code below.
First of all, this project looks fantastic and has a ton of potential. Kudos.
It appears that when rings are added to a SphereObject with ephem (i.e. being propagated around the scene), the rings become unlit. It seems to be related to the ring shader, but I'm no Three.js expert.
Example:
My project uses webpack, but I can replicate the issue on a static page using the code below.
The text was updated successfully, but these errors were encountered: