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panic.md

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Don't Panic

Code running in production must avoid panics. Panics are a major source of cascading failures. If an error occurs, the function must return an error and allow the caller to decide how to handle it.

BadGood
func run(args []string) {
  if len(args) == 0 {
    panic("an argument is required")
  }
  // ...
}

func main() {
  run(os.Args[1:])
}
func run(args []string) error {
  if len(args) == 0 {
    return errors.New("an argument is required")
  }
  // ...
  return nil
}

func main() {
  if err := run(os.Args[1:]); err != nil {
    fmt.Fprintln(os.Stderr, err)
    os.Exit(1)
  }
}

Panic/recover is not an error handling strategy. A program must panic only when something irrecoverable happens such as a nil dereference. An exception to this is program initialization: bad things at program startup that should abort the program may cause panic.

var _statusTemplate = template.Must(template.New("name").Parse("_statusHTML"))

Even in tests, prefer t.Fatal or t.FailNow over panics to ensure that the test is marked as failed.

BadGood
// func TestFoo(t *testing.T)

f, err := os.CreateTemp("", "test")
if err != nil {
  panic("failed to set up test")
}
// func TestFoo(t *testing.T)

f, err := os.CreateTemp("", "test")
if err != nil {
  t.Fatal("failed to set up test")
}