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Alessandro Febretti edited this page Jul 10, 2014
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This page offers extended information on how to develop applications for omegalib.
- Building omegalib
- Using the Command Line
- Setting Up a Standalone Omegalib C++ Application
- OpenGL C++ Programming in Omegalib
- Extending omegalib with C++, python and mixed modules
Modules are optional components that extend omegalib functionality. Enabled modules are automatically downloaded and compiled. A full list of modules can be found in the Omegalib hub. The following are guides for some commonly used omegalib modules.
omegaOsg: OpenSceneGraph support for omegalib
Cyclops: a simple OSG-based scene manager for omegalib
omegaVtk: running vtk pipelines
- Mission Control: Connecting and Controlling Multiple Applications (3.7)
- Running Multiple Omegalib Instances (3.6.3)
- Camera Controllers: customizing navigation and camera movement (2.0)
- Wand Quick Start Guide
- Sound: Adding sounds to your application and setting up a sound server for desktop development