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Victor Mateevitsi edited this page Dec 11, 2013
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This page offers extended information on how to develop applications for omegalib.
- Downloads
- Building omegalib
- Using the Command Line
- Troubleshooting Builds and FAQ
- Support Forum
- Release Notes
- Setting Up a Standalone Omegalib C++ Application
- OpenGL Programming in Omegalib
- OpenSceneGraph programming in Omegalib
- Vtk Programming in Omegalib
- Omegalib C++ API Reference
- Cyclops: quickly create simple applications for Omegalib/OpenSceneGraph
- Cyclops Effects, Materials and Shaders
- Mission Control: Connecting and Controlling Multiple Applications (3.7)
- Running Multiple Omegalib Instances (3.6.3)
- Camera Controllers: customizing navigation and camera movement (2.0)
- Wand Quick Start Guide
- Sound: Adding sounds to your application and setting up a sound server for desktop development