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UiModule
Alessandro Febretti edited this page Feb 19, 2015
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25 revisions
Base class for graphical user interface support.
Method(s) | Description |
UiModule instance() static | Returns an instance of the UiModule class |
[[UiModule]] createAndInitialize() |
Creates and initializes an instance of the UiModule class |
[[WidgetFactory]] getWidgetFactory() |
Returns an instance of WidgetFactory. WidgetFactory can be used to create widgets. |
[[Container]] getUi() |
Returns the root ui Container widget. |
setCullingEnabled(bool enabled), bool isCullingEnabled() |
Enabled or disables widget culling. When culling is enabled, 2D mode widgets are drawn only if they are within the viewport boundaries. Defaults to true. |
(v6.3)
setGamepadInteractionEnabled(bool enabled), bool isGamepadInteractionEnabled() |
Sets or checks if gamepad interaction in enabled in the UI. |
(v6.3)
setPointerInteractionEnabled(bool enabled), bool getPointerInteractionEnabled() |
Sets or checks if pointer interaction in enabled in the UI. |