Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Editor #821

Open
kayhhh opened this issue Nov 2, 2023 · 1 comment
Open

Editor #821

kayhhh opened this issue Nov 2, 2023 · 1 comment

Comments

@kayhhh
Copy link
Member

kayhhh commented Nov 2, 2023

Need to figure out how the editor will work and create some basic functionality. The idea is for you to be able to edit worlds live, without having to exit to a separate app, and have everything sync in the multiplayer environment.

Would be awesome to find some sort of generalized networking solution for syncing between players that will work outside of the editor, like picking up objects in the world and throwing them around.

How do you enter edit mode?

  • Or is there even an "edit mode"? Maybe you just pull out a tool and start using it?

How do we propagate updates to other players in the world?

  • Do we need some sort of CRDT scene representation?
    • Seems annoying to maintain + keep in sync with ECS
  • Bevy scene serialization?
    • Existing libraries could automatically handle most of it
    • Wouldn't be very generalized, might only work between players on the same client version

How do you save changes?

  • Is there a "save" button?
  • Or does your client auto save?
@kayhhh
Copy link
Member Author

kayhhh commented Nov 2, 2023

related to multiplayer #819

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Status: 📦 Backlog
Development

No branches or pull requests

1 participant