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sync.go
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package dry
import (
"sync"
)
///////////////////////////////////////////////////////////////////////////////
// SyncBool
type SyncBool struct {
mutex sync.RWMutex
value bool
}
func NewSyncBool(value bool) *SyncBool {
return &SyncBool{value: value}
}
func (s *SyncBool) Get() bool {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.value
}
func (s *SyncBool) Set(value bool) {
s.mutex.Lock()
s.value = value
s.mutex.Unlock()
}
func (s *SyncBool) Invert() bool {
s.mutex.Lock()
defer s.mutex.Unlock()
s.value = !s.value
return s.value
}
func (s *SyncBool) Swap(value bool) bool {
s.mutex.Lock()
defer s.mutex.Unlock()
result := s.value
s.value = value
return result
}
///////////////////////////////////////////////////////////////////////////////
// SyncInt
type SyncInt struct {
mutex sync.RWMutex
value int
}
func NewSyncInt(value int) *SyncInt {
return &SyncInt{value: value}
}
func (s *SyncInt) Get() int {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.value
}
func (s *SyncInt) Set(value int) {
s.mutex.Lock()
s.value = value
s.mutex.Unlock()
}
func (s *SyncInt) Add(value int) int {
s.mutex.Lock()
defer s.mutex.Unlock()
s.value += value
return s.value
}
func (s *SyncInt) Mul(value int) int {
s.mutex.Lock()
defer s.mutex.Unlock()
s.value *= value
return s.value
}
func (s *SyncInt) Swap(value int) int {
s.mutex.Lock()
defer s.mutex.Unlock()
result := s.value
s.value = value
return result
}
///////////////////////////////////////////////////////////////////////////////
// SyncString
type SyncString struct {
mutex sync.RWMutex
value string
}
func NewSyncString(value string) *SyncString {
return &SyncString{value: value}
}
func (s *SyncString) Get() string {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.value
}
func (s *SyncString) Set(value string) {
s.mutex.Lock()
s.value = value
s.mutex.Unlock()
}
func (s *SyncString) Append(value string) string {
s.mutex.Lock()
defer s.mutex.Unlock()
s.value += value
return s.value
}
func (s *SyncString) Swap(value string) string {
s.mutex.Lock()
defer s.mutex.Unlock()
result := s.value
s.value = value
return result
}
///////////////////////////////////////////////////////////////////////////////
// SyncFloat
type SyncFloat struct {
mutex sync.RWMutex
value float64
}
func NewSyncFloat(value float64) *SyncFloat {
return &SyncFloat{value: value}
}
func (s *SyncFloat) Get() float64 {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.value
}
func (s *SyncFloat) Set(value float64) {
s.mutex.Lock()
s.value = value
s.mutex.Unlock()
}
func (s *SyncFloat) Add(value float64) float64 {
s.mutex.Lock()
defer s.mutex.Unlock()
s.value += value
return s.value
}
func (s *SyncFloat) Mul(value float64) float64 {
s.mutex.Lock()
defer s.mutex.Unlock()
s.value *= value
return s.value
}
func (s *SyncFloat) Swap(value float64) float64 {
s.mutex.Lock()
defer s.mutex.Unlock()
result := s.value
s.value = value
return result
}
///////////////////////////////////////////////////////////////////////////////
// SyncMap
type SyncMap struct {
mutex sync.RWMutex
m map[string]interface{}
}
func NewSyncMap() *SyncMap {
return &SyncMap{m: make(map[string]interface{})}
}
func (s *SyncMap) Has(key string) bool {
s.mutex.RLock()
_, ok := s.m[key]
s.mutex.RUnlock()
return ok
}
func (s *SyncMap) Get(key string) interface{} {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.m[key]
}
func (s *SyncMap) Add(key string, value interface{}) {
s.mutex.Lock()
s.m[key] = value
s.mutex.Unlock()
}
func (s *SyncMap) Delete(key string) {
s.mutex.Lock()
delete(s.m, key)
s.mutex.Unlock()
}
func (s *SyncMap) Int(key string) *SyncInt {
return s.Get(key).(*SyncInt)
}
func (s *SyncMap) AddInt(key string, value int) {
s.Add(key, NewSyncInt(value))
}
func (s *SyncMap) Float(key string) *SyncFloat {
return s.Get(key).(*SyncFloat)
}
func (s *SyncMap) AddFloat(key string, value float64) {
s.Add(key, NewSyncFloat(value))
}
func (s *SyncMap) Bool(key string) *SyncBool {
return s.Get(key).(*SyncBool)
}
func (s *SyncMap) AddBool(key string, value bool) {
s.Add(key, NewSyncBool(value))
}
func (s *SyncMap) String(key string) *SyncString {
return s.Get(key).(*SyncString)
}
func (s *SyncMap) AddString(key string, value string) {
s.Add(key, NewSyncString(value))
}
///////////////////////////////////////////////////////////////////////////////
// SyncStringMap
type SyncStringMap struct {
mutex sync.RWMutex
m map[string]string
}
func NewSyncStringMap() *SyncStringMap {
return &SyncStringMap{m: make(map[string]string)}
}
func (s *SyncStringMap) Has(key string) bool {
s.mutex.RLock()
_, ok := s.m[key]
s.mutex.RUnlock()
return ok
}
func (s *SyncStringMap) Get(key string) string {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.m[key]
}
func (s *SyncStringMap) Add(key string, value string) {
s.mutex.Lock()
s.m[key] = value
s.mutex.Unlock()
}
func (s *SyncStringMap) Delete(key string) {
s.mutex.Lock()
delete(s.m, key)
s.mutex.Unlock()
}
///////////////////////////////////////////////////////////////////////////////
// SyncPoolMap
type SyncPoolMap struct {
mutex sync.RWMutex
m map[string]*sync.Pool
}
func NewSyncPoolMap() *SyncPoolMap {
return &SyncPoolMap{m: make(map[string]*sync.Pool)}
}
func (s *SyncPoolMap) Has(key string) bool {
s.mutex.RLock()
_, ok := s.m[key]
s.mutex.RUnlock()
return ok
}
func (s *SyncPoolMap) Get(key string) *sync.Pool {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.m[key]
}
func (s *SyncPoolMap) Add(key string, value *sync.Pool) {
s.mutex.Lock()
s.m[key] = value
s.mutex.Unlock()
}
func (s *SyncPoolMap) GetOrAddNew(key string, newFunc func() interface{}) *sync.Pool {
s.mutex.Lock()
pool := s.m[key]
if pool == nil {
pool = &sync.Pool{New: newFunc}
s.m[key] = pool
}
s.mutex.Unlock()
return pool
}
func (s *SyncPoolMap) Delete(key string) {
s.mutex.Lock()
delete(s.m, key)
s.mutex.Unlock()
}