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I'm not seeing changes I make to the meshes (position changes) in Unity reflected in Blender. When I change an objects position and go back to blender and manually resync, the Blender position overwrites the position previously set in Unity.
I was under the impression, a bidirectional sync like this would be possible with Blender?
Unity is Version 2022.3.5f1 Blender is 3.3.9.
The text was updated successfully, but these errors were encountered:
I'm not seeing changes I make to the meshes (position changes) in Unity reflected in Blender. When I change an objects position and go back to blender and manually resync, the Blender position overwrites the position previously set in Unity.
I was under the impression, a bidirectional sync like this would be possible with Blender?
Unity is Version 2022.3.5f1 Blender is 3.3.9.
The text was updated successfully, but these errors were encountered: