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instantiate the imported model as child of "MyScene" using the editor
add the MeshSyncServer GameObject to the Unity scene
select "MyScene" as root for MeshSyncServer
open the imported .blend file in Blender
enable "auto sync" in blender
edit the model in blender
Expected behaviour:
The instance of the 3d model which is already in the scene is updated.
Actual behaviour:
Another instance is created with this new instance being updated.
Used software:
Windows 11
MeshSync 0.17.3-preview
Unity 2023.2.20f1
Blender 3.3.6
The text was updated successfully, but these errors were encountered:
user202409
changed the title
Editing model in Blender instantiates new GameObject in Unity instead of updating existing one
Editing model in Blender instantiates new GameObject instead of updating existing one
Nov 28, 2024
Reproduction steps:
Expected behaviour:
The instance of the 3d model which is already in the scene is updated.
Actual behaviour:
Another instance is created with this new instance being updated.
Used software:
The text was updated successfully, but these errors were encountered: