You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There are a few cases in UGDK where a manager-thing holds the ownership of a pointer, but lends out "weak references" to it.
In some places we use shared/weak pointers. In others, we use raw pointers.
I suggest we implement a "handle pointer" sort of thing, which can access the originally owned pointer as long as it is valid. See 15.5.3 from Game Engine Architectures.
The text was updated successfully, but these errors were encountered:
There are a few cases in UGDK where a manager-thing holds the ownership of a pointer, but lends out "weak references" to it.
In some places we use shared/weak pointers. In others, we use raw pointers.
I suggest we implement a "handle pointer" sort of thing, which can access the originally owned pointer as long as it is valid. See 15.5.3 from Game Engine Architectures.
The text was updated successfully, but these errors were encountered: