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Describe the problem related to your feature request.
When a player's position is updated after their layer has been changed, the client does not properly update the position without the additional packet: 0x50 PlayerSpawnPositionS2c.
What solution would you like?
A system, that triggers when a players layer and position is changed and sends this additional packet
I am planning to submit a PR to address this issue.
The text was updated successfully, but these errors were encountered:
Describe the problem related to your feature request.
When a player's position is updated after their layer has been changed, the client does not properly update the position without the additional packet:
0x50 PlayerSpawnPositionS2c
.What solution would you like?
A system, that triggers when a players layer and position is changed and sends this additional packet
I am planning to submit a PR to address this issue.
The text was updated successfully, but these errors were encountered: