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Send PlayerSpawnPositionS2c Packet on Layer and Position Change #664

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NaymDev opened this issue Oct 14, 2024 · 1 comment
Open

Send PlayerSpawnPositionS2c Packet on Layer and Position Change #664

NaymDev opened this issue Oct 14, 2024 · 1 comment
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enhancement New feature or request

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@NaymDev
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NaymDev commented Oct 14, 2024

Describe the problem related to your feature request.

When a player's position is updated after their layer has been changed, the client does not properly update the position without the additional packet: 0x50 PlayerSpawnPositionS2c.

What solution would you like?

A system, that triggers when a players layer and position is changed and sends this additional packet

I am planning to submit a PR to address this issue.

@NaymDev NaymDev added the enhancement New feature or request label Oct 14, 2024
@NaymDev NaymDev closed this as completed Oct 14, 2024
@NaymDev NaymDev reopened this Oct 14, 2024
@dyc3
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dyc3 commented Oct 14, 2024

Why does this matter? It's not clear what the effect that the player spawn packet has on the state of the client.

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@dyc3 @NaymDev and others