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setup.py
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setup.py
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# coding=utf-8
# Copyright 2019 Google LLC
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Install Google Research Football."""
import os
import sys
import glob
import platform
import shutil
from setuptools import find_packages
from setuptools import setup, Extension
from setuptools.command.build_ext import build_ext
class CMakeExtension(Extension):
def __init__(self, name):
# don't invoke the original build_ext for this special extension
sources = ['third_party/gfootball_engine/src/misc/empty.cpp']
super().__init__(name, sources=sources, optional=True)
class CustomBuild(build_ext):
"""Custom installation script to build the C++ environment."""
def run(self):
if platform.system() == 'Windows':
self.run_windows()
else:
self.run_unix()
super(CustomBuild, self).run()
def run_unix(self):
if os.path.exists(self.build_lib):
dest_dir = os.path.join(self.build_lib, 'gfootball_engine')
else:
# For the development install (pip install -e .)
# gfootball_engine module has to be located in the project root directory.
dest_dir = "gfootball_engine"
if not os.path.exists(dest_dir):
try:
os.symlink(os.path.abspath('third_party/gfootball_engine'), dest_dir)
except:
raise OSError("Google Research Football: Could not create symlink to %s"
"for the development install." % dest_dir)
try:
use_prebuilt_lib = int(os.environ.get('GFOOTBALL_USE_PREBUILT_SO', '0'))
except ValueError:
raise ValueError('Could not parse GFOOTBALL_USE_PREBUILT_SO environment '
'variable as int. Please set it to 0 or 1')
if use_prebuilt_lib:
if os.system(
'cp third_party/gfootball_engine/lib/prebuilt_gameplayfootball.so ' +
dest_dir + '/_gameplayfootball.so'):
raise OSError(
'Failed to copy pre-built library to a final destination %s.' %
dest_dir)
else:
# Compile the engine
if os.system('gfootball/build_game_engine.sh'):
raise OSError('Google Research Football compilation failed')
# There might be multiple compiled modules (e.g. for different python versions)
# Copy them all
libs = glob.glob(f'third_party/gfootball_engine/_gameplayfootball*.so')
copy_compiled_libs(libs, dest_dir)
copy_fonts(dest_dir)
def run_windows(self):
guide_message = 'Please follow the guide on how to install prerequisites: ' \
'https://github.com/google-research/football/blob/master/gfootball/doc/compile_engine.md#windows'
if not os.environ.get('VCPKG_ROOT'):
raise OSError('VCPKG_ROOT environment variable is not defined.\n' + guide_message)
if os.path.exists(self.build_lib):
dest_dir = os.path.join(self.build_lib, 'gfootball_engine')
else:
# For the development install (pip install -e .)
# gfootball_engine module has to be located in the project root directory.
dest_dir = "gfootball_engine"
if not os.path.exists(dest_dir):
try:
os.symlink(os.path.abspath('third_party/gfootball_engine'), dest_dir, target_is_directory=True)
except OSError:
# Windows doesn't support symlinks for unprivileged users
# Fall back to copying the files
os.mkdir(dest_dir)
shutil.copy2('third_party/gfootball_engine/__init__.py', dest_dir)
data_dir = os.path.join(dest_dir, 'data')
if not os.path.exists(data_dir):
shutil.copytree('third_party/gfootball_engine/data', data_dir)
os.environ['GENERATOR_PLATFORM'] = 'x64' if sys.maxsize > 2 ** 32 else 'Win32'
py_major, py_minor, _ = platform.python_version_tuple()
os.environ['PY_VERSION'] = f'{py_major}.{py_minor}'
if os.system('gfootball\\build_game_engine.bat'):
raise OSError('Google Research Football compilation failed.\n' + guide_message)
# Copy compiled library and its dependencies
lib_path = 'third_party/gfootball_engine/build_win/Release/'
libs = glob.glob(f'{lib_path}*.pyd') + glob.glob(f'{lib_path}*.dll')
copy_compiled_libs(libs, dest_dir)
copy_fonts(dest_dir)
def copy_compiled_libs(libs, dest_dir):
"""Copy compiled libraries to the destination directory."""
for lib in libs:
try:
shutil.copy2(lib, dest_dir)
except shutil.SameFileError:
# In case the file is the same do nothing
pass
def copy_fonts(dest_dir):
"""Copy fonts to the destination directory."""
dst_fonts = os.path.join(dest_dir, "fonts")
if not os.path.exists(dst_fonts):
shutil.copytree("third_party/fonts", dst_fonts)
def process_develop_setup():
"""
Clean up (if necessary) some directories before or after running
setup in development (a.k.a. editable) mode (`pip install -e .`).
"""
if 'develop' in sys.argv and os.path.exists('build'):
# Remove `build` directory created by a regular installation
shutil.rmtree('build')
elif 'develop' not in sys.argv and os.path.exists('gfootball_engine'):
# If `pip install .` is called after development mode,
# remove the 'fonts' directory copied by a `develop` setup
copied_fonts = 'third_party/gfootball_engine/fonts'
if os.path.exists(copied_fonts):
shutil.rmtree(copied_fonts)
# Remove .so files (.pyd on Windows)
for empty_lib in glob.glob("brainball_cpp_engine*"):
os.remove(empty_lib)
# Finally, remove symlink to the gfootball_engine directory
if not os.path.exists('gfootball_engine'):
return
if os.path.islink('gfootball_engine'):
if platform.system() == 'Windows':
os.remove('gfootball_engine')
else:
os.unlink('gfootball_engine')
else:
shutil.rmtree('gfootball_engine')
# TODO: Add CI tests for develop setup on all platforms
process_develop_setup()
packages = find_packages() + find_packages('third_party')
setup(
name='gfootball',
version='2.10.3',
description=('Google Research Football - RL environment based on '
'open-source game Gameplay Football'),
long_description=('Please see [our GitHub page](https://github.com/google-research/football) '
'for details.'),
long_description_content_type='text/markdown',
author='Google LLC',
author_email='[email protected]',
url='https://github.com/google-research/football',
license='Apache 2.0',
packages=packages,
package_dir={'gfootball_engine': 'third_party/gfootball_engine'},
# If you change the requirements here please don't forget to change the requirements.txt too
install_requires=[
'pygame>=1.9.6',
'opencv-python',
'psutil',
'numpy',
'gym<=0.21.0',
'absl-py',
'wheel',
],
include_package_data=True,
keywords='gfootball reinforcement-learning python machine learning',
ext_modules=[CMakeExtension('brainball_cpp_engine')],
cmdclass={'build_ext': CustomBuild},
)