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Veldrid.SPIRV.SpirvCompilationException:“Compilation failed: Unsupported builtin in HLSL.” #17

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FlyRober opened this issue Aug 25, 2021 · 1 comment

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@"vec2 tpc = vec2(gl_PointCoord.x,gl_PointCoord.y);
vec2 fgt_Uv = vec2(tpc.x, 1.0 - tpc.y);
surfaceColor=texture(sampler2D(SurfaceTexture, SurfaceSampler), fgt_Uv);"
:"",
"out_FragColor =surfaceColor;",

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