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in version 1.0.12 the names of the uniforms get changed from the original code.
the source uniform definition: #version 450 layout(set = 0, binding = 2) uniform World { mat4 field_World; };
after crosscompile in 1.0.12: #version 330 layout(std140) uniform vdspv_0_2 { mat4 field_World; } _13;
after crosscompile in 1.0.11: #version 330 layout(std140) uniform World { mat4 field_World; } _13;
The text was updated successfully, but these errors were encountered:
in version 1.0.12 the names of the uniforms get changed from the original code.
the source uniform definition:
#version 450 layout(set = 0, binding = 2) uniform World { mat4 field_World; };
after crosscompile in 1.0.12:
#version 330 layout(std140) uniform vdspv_0_2 { mat4 field_World; } _13;
after crosscompile in 1.0.11:
#version 330 layout(std140) uniform World { mat4 field_World; } _13;
The text was updated successfully, but these errors were encountered: