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Uniform names changed #8

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Vectron opened this issue Aug 10, 2019 · 3 comments
Open

Uniform names changed #8

Vectron opened this issue Aug 10, 2019 · 3 comments

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@Vectron
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Vectron commented Aug 10, 2019

in version 1.0.12 the names of the uniforms get changed from the original code.
the source uniform definition:
#version 450 layout(set = 0, binding = 2) uniform World { mat4 field_World; };

after crosscompile in 1.0.12:
#version 330 layout(std140) uniform vdspv_0_2 { mat4 field_World; } _13;

after crosscompile in 1.0.11:
#version 330 layout(std140) uniform World { mat4 field_World; } _13;

@guuskuiper
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Please fix this issue, since version 1.0.12 of this package prevents SPIR-V shaders to work under OpenGL.

@seanspicer
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seanspicer commented Nov 9, 2019

Eric, I think this is the same bug I'm seeing with OpenGL in NexSceneGraph as well:

https://github.com/seanspicer/nexscenegraph

Downgrading to 1.0.11 fixes the issue.

@feliwir
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feliwir commented Jan 14, 2020

This was fixed in 1.0.13

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4 participants