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This repository has been archived by the owner on Oct 21, 2023. It is now read-only.
Whenever the preparation and hiring phases of a battle ended, the battle should scheduled on a game server. Since many battles can happen in a day it could be nice to use a technology like kubernetes to easily spawn a game server.
To start this task we should first write a design doc that answers the following question:
how to expose several game servers on the same server (different IP? different port?)?
when the battle ends, the result should be sent back to the web api service. How does the game server authenticate to the web api. The latter includes a OIDC server, should the game server use that or does kube provide a way to securily make 2 services communicate?
battles are associated to a region (EU, NA, Asia), the game server should be scheduled on a physical server of that region. How to do that?
should we also move the crpg web api to kube?
how does ansible help deploying a kube cluster?
cRPG use Datadog. How does it integrate with kube?
Since we don't have the files to develop the game server, we can mock it with a simple bash script that sleeps and return 0.
The text was updated successfully, but these errors were encountered:
Whenever the preparation and hiring phases of a battle ended, the battle should scheduled on a game server. Since many battles can happen in a day it could be nice to use a technology like kubernetes to easily spawn a game server.
To start this task we should first write a design doc that answers the following question:
Since we don't have the files to develop the game server, we can mock it with a simple bash script that sleeps and return 0.
The text was updated successfully, but these errors were encountered: