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We should find a means to allow for other people to bet on battles or matches between two parties.
Here's some high-level pseudo-code im noodling:
import { ComputeInputs, Program } from '@versatus/versatus-javascript'
class PokemonBattleProgram extends Program {
constructor() {
super()
// Bind all method strategies to this instance
Object.assign(this.methodStrategies, {
acceptBattleInvitation: this.acceptBattleInvitation.bind(this),
placeBet: this.placeBet.bind(this),
startBattle: this.startBattle.bind(this),
executeMove: this.executeMove.bind(this),
calculateDamage: this.calculateDamage.bind(this),
determineWinner: this.determineWinner.bind(this),
settleBets: this.settleBets.bind(this),
})
}
acceptBattleInvitation(computeInputs: ComputeInputs) {
// Method to accept battle invitations by both Pokémon
}
placeBet(computeInputs: ComputeInputs) {
// Method for participants to place bets on the outcome
}
startBattle(computeInputs: ComputeInputs) {
// Method to officially start the battle after both acceptances and bet placements
}
executeMove(computeInputs: ComputeInputs) {
// Method to execute a move by a Pokémon, includes calculating damage
}
determineWinner(computeInputs: ComputeInputs) {
// Method to check if a Pokémon has fainted and determine the winner
}
settleBets(computeInputs: ComputeInputs) {
// Method to distribute bets based on the battle outcome
}
calculateDamage(
move: { power: number; type: string | number },
attacker: {
level: number
attack: number
},
defender: { defense: number; types: any[] },
) {
// Basic damage calculation formula
const baseDamage =
(((2 * attacker.level) / 5 + 2) *
move.power *
(attacker.attack / defender.defense)) /
50 +
2
// Determine type effectiveness
const effectiveness = this.getTypeEffectiveness(move.type, defender.types)
// Calculate if it's a critical hit
const criticalMultiplier = this.calculateCriticalHit()
// Combine all factors for final damage
return baseDamage * effectiveness * criticalMultiplier
}
calculateCriticalHit() {
// Assume a simplified 10% chance for a critical hit
return Math.random() < 0.1 ? 1.5 : 1
}
getTypeEffectiveness(moveType: string | number, defenderTypes: any[]) {
// Simplified type effectiveness chart
const effectivenessChart = {
Fire: {
Grass: 2, // Fire is super effective against Grass
Water: 0.5, // Fire is not very effective against Water
// Other types for simplicity not included
},
// Include other types as needed
}
// Default to regular effectiveness
let effectiveness = 1
defenderTypes.forEach(type => {
// @ts-ignore
if (effectivenessChart[moveType] && effectivenessChart[moveType][type]) {
// @ts-ignore
effectiveness *= effectivenessChart[moveType][type]
}
})
return effectiveness
}
// Additional helper methods like calculating damage, checking type effectiveness, etc., can be added here.
}
const start = (input: ComputeInputs) => {
const contract = new PokemonBattleProgram()
return contract.start(input)
}
process.stdin.setEncoding('utf8')
let data = ''
process.stdin.on('readable', () => {
let chunk
while ((chunk = process.stdin.read()) !== null) {
data += chunk
}
})
process.stdin.on('end', () => {
try {
const parsedData = JSON.parse(data)
const result = start(parsedData)
process.stdout.write(JSON.stringify(result))
} catch (err) {
console.error('Failed to parse JSON input:', err)
}
})
The text was updated successfully, but these errors were encountered:
We need to determine the betting in ketchum.
We should find a means to allow for other people to bet on battles or matches between two parties.
Here's some high-level pseudo-code im noodling:
The text was updated successfully, but these errors were encountered: