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Betting in ketchum #4

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Tracked by #1
hathbanger opened this issue Apr 3, 2024 · 0 comments
Open
Tracked by #1

Betting in ketchum #4

hathbanger opened this issue Apr 3, 2024 · 0 comments
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feature New feature

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@hathbanger
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hathbanger commented Apr 3, 2024

We need to determine the betting in ketchum.

We should find a means to allow for other people to bet on battles or matches between two parties.

Here's some high-level pseudo-code im noodling:

import { ComputeInputs, Program } from '@versatus/versatus-javascript'

class PokemonBattleProgram extends Program {
  constructor() {
    super()
    // Bind all method strategies to this instance
    Object.assign(this.methodStrategies, {
      acceptBattleInvitation: this.acceptBattleInvitation.bind(this),
      placeBet: this.placeBet.bind(this),
      startBattle: this.startBattle.bind(this),
      executeMove: this.executeMove.bind(this),
      calculateDamage: this.calculateDamage.bind(this),
      determineWinner: this.determineWinner.bind(this),
      settleBets: this.settleBets.bind(this),
    })
  }

  acceptBattleInvitation(computeInputs: ComputeInputs) {
    // Method to accept battle invitations by both Pokémon
  }

  placeBet(computeInputs: ComputeInputs) {
    // Method for participants to place bets on the outcome
  }

  startBattle(computeInputs: ComputeInputs) {
    // Method to officially start the battle after both acceptances and bet placements
  }

  executeMove(computeInputs: ComputeInputs) {
    // Method to execute a move by a Pokémon, includes calculating damage
  }

  determineWinner(computeInputs: ComputeInputs) {
    // Method to check if a Pokémon has fainted and determine the winner
  }

  settleBets(computeInputs: ComputeInputs) {
    // Method to distribute bets based on the battle outcome
  }

  calculateDamage(
    move: { power: number; type: string | number },
    attacker: {
      level: number
      attack: number
    },
    defender: { defense: number; types: any[] },
  ) {
    // Basic damage calculation formula
    const baseDamage =
      (((2 * attacker.level) / 5 + 2) *
        move.power *
        (attacker.attack / defender.defense)) /
        50 +
      2

    // Determine type effectiveness
    const effectiveness = this.getTypeEffectiveness(move.type, defender.types)

    // Calculate if it's a critical hit
    const criticalMultiplier = this.calculateCriticalHit()

    // Combine all factors for final damage
    return baseDamage * effectiveness * criticalMultiplier
  }

  calculateCriticalHit() {
    // Assume a simplified 10% chance for a critical hit
    return Math.random() < 0.1 ? 1.5 : 1
  }

  getTypeEffectiveness(moveType: string | number, defenderTypes: any[]) {
    // Simplified type effectiveness chart
    const effectivenessChart = {
      Fire: {
        Grass: 2, // Fire is super effective against Grass
        Water: 0.5, // Fire is not very effective against Water
        // Other types for simplicity not included
      },
      // Include other types as needed
    }

    // Default to regular effectiveness
    let effectiveness = 1

    defenderTypes.forEach(type => {
      // @ts-ignore
      if (effectivenessChart[moveType] && effectivenessChart[moveType][type]) {
        // @ts-ignore
        effectiveness *= effectivenessChart[moveType][type]
      }
    })

    return effectiveness
  }

  // Additional helper methods like calculating damage, checking type effectiveness, etc., can be added here.
}

const start = (input: ComputeInputs) => {
  const contract = new PokemonBattleProgram()
  return contract.start(input)
}

process.stdin.setEncoding('utf8')

let data = ''

process.stdin.on('readable', () => {
  let chunk
  while ((chunk = process.stdin.read()) !== null) {
    data += chunk
  }
})

process.stdin.on('end', () => {
  try {
    const parsedData = JSON.parse(data)
    const result = start(parsedData)
    process.stdout.write(JSON.stringify(result))
  } catch (err) {
    console.error('Failed to parse JSON input:', err)
  }
})

@hathbanger hathbanger self-assigned this Apr 3, 2024
@hathbanger hathbanger changed the title betting in ketchum Betting in ketchum Apr 3, 2024
@hathbanger hathbanger added the feature New feature label Apr 3, 2024
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