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MEDICAL OVERVIEW #4

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Kromkar opened this issue Dec 19, 2024 · 2 comments
Open

MEDICAL OVERVIEW #4

Kromkar opened this issue Dec 19, 2024 · 2 comments
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Discussion Discuss. Feature Loss Oh no, where'd this feature go? Feature Request I think you should code this for me.

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@Kromkar
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Kromkar commented Dec 19, 2024

From a brief playtest of SS14:

System lacks the following:

  • Surgery
  • Virology
  • Limbs/Limb damage

System has the following:

  • Basic medical treatment (packs etc.)
  • Chemistry/Chemicals
  • The three damage types
@Eneocho
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Eneocho commented Dec 22, 2024

The three damage types

brute, burn and tox?
what happened to o2, clone and holo damage?

@Kromkar
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Kromkar commented Dec 23, 2024

The three damage types

brute, burn and tox? what happened to o2, clone and holo damage?

Having actually delved into the code there's a lot more damage types in 14, viewable in Resources\Prototypes\Damage\types,yml

Damage due to being unable to breathe.

Represents not enough oxygen (or equivalent) getting to the blood.

Usually healed automatically if entity can breathe

  • type: damageType
    id: Asphyxiation
    name: damage-type-asphyxiation
    armorCoefficientPrice: 5
    armorFlatPrice: 50

Damage representing not having enough blood.

Represents there not enough blood to supply oxygen (or equivalent).

  • type: damageType
    id: Bloodloss
    name: damage-type-bloodloss
    armorCoefficientPrice: 5
    armorFlatPrice: 50

  • type: damageType
    id: Blunt
    name: damage-type-blunt
    armorCoefficientPrice: 2
    armorFlatPrice: 10

  • type: damageType
    id: Cellular
    name: damage-type-cellular
    armorCoefficientPrice: 5
    armorFlatPrice: 30

  • type: damageType
    id: Caustic
    name: damage-type-caustic
    armorCoefficientPrice: 5
    armorFlatPrice: 30

  • type: damageType
    id: Cold
    name: damage-type-cold
    armorCoefficientPrice: 2.5
    armorFlatPrice: 20

  • type: damageType
    id: Heat
    name: damage-type-heat
    armorCoefficientPrice: 2.5
    armorFlatPrice: 20

  • type: damageType
    id: Piercing
    name: damage-type-piercing
    armorCoefficientPrice: 2
    armorFlatPrice: 10

Poison damage. Generally caused by various reagents being metabolised.

  • type: damageType
    id: Poison
    name: damage-type-poison
    armorCoefficientPrice: 10
    armorFlatPrice: 60

  • type: damageType
    id: Radiation
    name: damage-type-radiation
    armorCoefficientPrice: 2.5
    armorFlatPrice: 16

  • type: damageType
    id: Shock
    name: damage-type-shock
    armorCoefficientPrice: 2.5
    armorFlatPrice: 20

  • type: damageType
    id: Slash
    name: damage-type-slash
    armorCoefficientPrice: 2
    armorFlatPrice: 10

Damage represent structures internal integrity.

Exclusive for structures such as walls, airlocks and others.

  • type: damageType
    id: Structural
    name: damage-type-structural
    armorCoefficientPrice: 1
    armorFlatPrice: 1

Metaphysical damage. Damage represents supernatural injuries that emphasize the fantasy elements in the game

  • type: damageType
    id: Holy
    name: damage-type-holy
    armorCoefficientPrice: 1
    armorFlatPrice: 1

@west3436 west3436 added Discussion Discuss. Feature Request I think you should code this for me. Feature Loss Oh no, where'd this feature go? labels Dec 24, 2024
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