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I did see the question mark option for setting min and max values, I suppose what I am after is a bit more control over the math that is driving variable values. Perhaps I am trying to use the app in a way it was never intended, but I’ve been playing around with a simple battle system where you can fight an enemy by looping through the same node over and over. Each time you are presented with a few possible actions, the main one being “attack”. If you attack, then an enemyHealth value is decreased, and once it reaches zero, the user is presented with the option to proceed. It would be awesome if the value of how much damage to deal could be coded in some way. So maybe a field of text for when the player enters a node and when they exit? And instead of just being able to read variables, to set them with something like:
User Request
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