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app.js
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let gameSeq = [];
let userSeq = [];
let btns = ["yellow","red","purple","green"];
let started = false;
let level = 0;
h2=document.querySelector("h2");
document.addEventListener("keypress",function(){
if(started ==false){
console.log("game is started");
started=true;
levelUp();
}
})
function gameFlash(btn){
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
},250);
}
function userFlash(btn){
btn.classList.add("userflash");
setTimeout(function(){
btn.classList.remove("userflash");
},250);
}
function levelUp(){
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let randIdx = Math.floor(Math.random()*3);
let randColor = btns[randIdx];
let randBtn = document.querySelector(`.${randColor}`);
// console.log(randBtn);
// console.log(randColor);
// console.log(randIdx);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns(idx){
// console.log("current level :",level);
if(userSeq[idx] === gameSeq[idx]){
if(userSeq.length == gameSeq.length){
setTimeout(levelUp,1000);
}
}
else{
h2.innerHTML = `Game Over! Your score was <b>${level}</b> <br> Press any key to start.`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function () {
document.querySelector("body").style.backgroundColor = "white";
},150);
reset();
}
}
function btnPress(){
// console.log(this);
let btn=this;
userFlash(btn);
userColor=btn.getAttribute("id");
// console.log(userColor);
userSeq.push(userColor);
checkAns(userSeq.length-1);
}
let allBtns = document.querySelectorAll(".btn");
for(btn of allBtns){
btn.addEventListener("click",btnPress);
}
function reset(){
started = false;
userSeq = [];
gameSeq = [];
level = 0;
}