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However, in the current MarsEventSummarizer approach, in an event of type exited-mars-event-phase, there is no payload. Payloads for interactive events are emitted in its respective event type e.g. in a Personal Gain event, voted-for-personal-gain has the payload in the form of {""role"":""Researcher"",""vote"":false} so by the time there is an event type exited-mars-event-phase, there is no available payload
So therefore, if we were to find these interactive events programmatically by type, it would result in 6 occurrences of Personal Gain in the data output if we try to identify when the votes are occurring and when we reach exited-mars-event-phase. We should be emitting payloads in the exited-mars-event-phase
Thanks for looking into this Christine! Could we collect all GameEventWithData events that we find into a data structure and then aggregate them and emit an aggregated payload when we reach an exited-mars-event-phase event? Then we clear that data structure and move on again...
Happy to meet sometime tomorrow after the comses meeting @ 10 to discuss / pair program on it
Identify a way to programmatically discover these events and emit their data payloads in
MarsEventSummarizer
, possiblyGameEventWithData
will work?The text was updated successfully, but these errors were encountered: