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Short answer is yes. That said, we are focusing on basis support in Let's see if we can get this into ongoing 3.0 development (which we plan to release towards end of April). Can't guarantee at the moment but it makes a lot of sense. PRs are welcome :) |
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Is there plan in enabling basis transcoder in KTX Loader inside CompressedTextureLoader in order to support basis in gltf files as per KHR_texture_basisu?
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