All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Depend on bevy subcrates for compile time improvement (#319 by @aevyrie).
prepare_render
step support forEguiBevyPaintCallbackImpl
(#306 by @PPakalns).- Mobile virtual keyboard support in web (#279 by @v-kat).
- Requires
Window::prevent_default_event_handling
being set tofalse
.
- Requires
- IME support (#204 by @EReeves).
- Update Egui to 0.29 (#313 by @PPakalns).
EguiSettings
is now a component.EguiSet::BeginFrame
has been renamed toEguiSet::BeginPass
.
- Initial worldspace UI support (#304 by @TheButlah, @Schmarni-Dev).
- Paint callback support (#303 by @PPakalns).
- Adapt to
web-sys
clipboard api change (#301 by @no-materials).
- Update Bevy to 0.14 (#284 by @Friz64).
- Update Egui to 0.28 (#290 by @Swoorup).
- Update webbrowser to 1.0.1
- Request Redraw only if really needed (#278 by @Maximetinu).
- Fix light in the
render_to_image_wideget
example (#282 by @rlidwka).
- Fallible variants of primary window getters for
EguiContexts
.
- Update Egui to 0.27 (#271 by @jakobhellermann).
- Improve compilation errors when missing
web_sys_unstable_apis
(#270 by @Vrixyz).
- Rework reading window ids for events (fixes edge-cases with ignoring events, #273).
- Unused
RenderGraphConfig
.
- Respect
egui::TextureOptions
for managed textures (#264 by @TheRawMeatball). - Fix keybind modifiers (#265 by @eero-lehtinen).
- Add
render
feature which can be disabled for applications with a custom renderer (#240 by @BeastLe9enD).
- Update Bevy to 0.13 (#236 by @eri).
- Update Egui to 0.26.
- Retrieve user agent for better platform detection on WASM (#256 by @Vrixyz).
- Remove unused
once_cell
dev-dependency (#258 by @frewsxcv). - Make fields inside
WindowSize
pub (#251 by @BeastLe9enD). - Fix requested repaints not causing Bevy to redraw (#240 by @andriyDev).
- Fix build on Android with default features (#241 by @Hellzbellz123).
- Update Egui to 0.24 (#234 by @naomijub, @frewsxcv).
- Handle giving time input to egui correctly (#226 by @TheRawMeatball).
- Update Bevy to 0.12 (#221 by @raffaeleragni).
- Fix color attachments in WASM (WebGPU) (#220 by @seabassjh, @frewsxcv).
- Add
#[derive(Reflect)]
(#195 by @SludgePhD).
- Update Egui to 0.23 (#217 by @zicklag).
- Refactor components and resources extraction (#210, #211 by @TheButlah).
- Add touch events support (#180 by @oscrim).
- Update Bevy to 0.11 (#188 by @Vrixyz).
- Update Egui to 0.22 (#184).
- Move sampler descriptor into
EguiSettings
(#179 by @GlummixX). - Update GitHub Actions CI (#183 by @striezel).
- Accept NumpadEnter as Enter (#171 by @dimvoly).
- Move
bevy_core_pipeline
to dev-dependencies (#166 by @jakobhellermann).
- Fix incorrect bounds check for set_scissor_rect (#167 by @Gorialis).
- Fix panic messages for uninitialised contexts.
- Fix recreation of
EguiContext
on startup (#162 by @encounter). - Set image sampler address modes to
ClampToEdge
(#158 by @galop1n).
- Update Bevy to 0.10 (#159, thanks to @DGriffin91).
- Update Egui to 0.21 (#152 by @paul-hansen).
- Implement better multi-window support (#147 by @TheRawMeatball).
- Pass raw Bevy time to Egui to fix UI animations (#155 by @jakobhellermann).
- Update the
arboard
dependency (#142 by @jakobhellermann).
- Fix panics due to missing swapchain textures (#141 by @connerebbinghaus).
- Update Egui to 0.20 (#139 by @no-materials).
- Fix clearing event readers (missed events warnings).
- Fix window resizing on Windows (#128 by @chronicl).
- Fix releasing buttons outside a window (#123, thanks to @TheRawMeatball for flagging the issue in #121).
- Update Egui to 0.19.
- Store image handles instead of ids to persist strong handles.
- Add a feature that can be disabled to replace default Egui fonts (#110 by @iTitus).
- Update Bevy to 0.8 (#111 by @DGriffin91).
- Add new_tab support for open_url (#96 by @Azorlogh).
EguiSettings
has also got thedefault_open_url_target
parameter to make the default behaviour on left mouse click configurable.
- Update Egui to 0.18 (#99).
- The
multi_threaded
feature was renamed toimmutable_ctx
.
- Improve wgsl readability and introduce minor optimisations (#95 by @lain-dono).
- Remove duplicate EguiPipeline resource initialization (#98 by @lain-dono).
- Fix color blending for user textures (#100).
- Update Bevy to 0.7 (#79 by @aevyrie and @forbjok).
- Return egui::TextureId on removal (#81 by @Shatur).
- Add
must_use
attributes to methods (#82).
- Remove unnecessary image clone allocation (#84 by @frewsxcv).
- Avoid allocations by utilizing
HashMap::iter_mut
(#83 by @frewsxcv). - Remove unnecessary swap texture clone (#85 by @frewsxcv).
- Add a function to get image id (#80 by @Shatur).
- Add side panel example (#73).
- Update Egui to 0.17 (#78 by @emilk).
- User texture ids are now tracked internally (#71).
- Instead of using
set_egui_texture
, you can now useadd_image
which returns a texture id itself (see the updated ui example).
- Instead of using
- Switch to
arboard
for managing clipboard (#72).
- Add
ctx_for_windows_mut
andtry_ctx_for_windows_mut
for accessing multiple contexts without themulti_threaded
feature.
- Introduce mutable getters for EguiContext, feature gate immutable ones (#64).
- If you used
bevy_egui
without themulti_threaded
feature, you'll need to change everyctx
call toctx_mut
.
- If you used
- Feature
multi_threaded
, to avoid usingegui/multi_threaded
(#63 by @ndarilek).
- WGPU crash on minimizing a window (#62 by @aevyrie).
- Horizontal scroll support (Shift + Mouse Wheel).
- Zoom support (Ctrl/Cmd + Mouse Wheel).
- Change points delta from 24 to 50 for
MouseScrollUnit::Line
event. - Fix handling of mouse button events for Safari (inputs are no longer ignored).
- Scroll is no longer applied to every Bevy window.
- Headless mode support (#51 by @Shatur).
- Egui pass now runs after
bevy_ui
(#53 by @jakobhellermann).
- Update Bevy to 0.6 (#25 by @jakobhellermann).
- Update Egui to 0.16 (#49 by @Meshiest).
- Update Egui to 0.15.0 (#45).
- Add
EguiStartupSystem
system labels.
- Initialize egui contexts during startup (fixes #41).
- Update Egui to 0.14.0 (#38).
- Fix receiving input when holding a button (#37).
- Fix more edge-cases related to invalid scissors.
- Update Egui to 0.13.0.
- Update Egui to 0.12.0.
- Better error message for a missing Egui context (#24 by @jakobhellermann).
- Add
try_ctx_for_window
function (#20 by @jakobhellermann).
- Fix crashes related to invalid scissor or window size (#18).
Huge thanks to @jakobhellermann and @Weasy666 for contributing to this release!
- Implement multiple windows support (#14 by @jakobhellermann).
- Update Egui to 0.11.0 (#12 by @Weasy666 and @jakobhellermann).
- Update Egui to 0.10.0.
- Update Egui to 0.9.0.
- Fix copying textures to take alignment into account.
- Disable a documentation test.
- Disable default features for docs.rs to fix the build.
- Fix compilation errors when no features are set.