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VVVV.PluginInterfaces.xml
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VVVV.PluginInterfaces.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>VVVV.PluginInterfaces</name>
</assembly>
<members>
<member name="T:VVVV.PluginInterfaces.V1.TSliceMode">
<summary>
Used in the pin creating functions of <see cref="T:VVVV.PluginInterfaces.V1.IPluginHost">IPluginHost</see> to specifiy possible SliceCounts.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TSliceMode.Single">
<summary>
The pin can only have one slice.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TSliceMode.Dynamic">
<summary>
The pin can have any number of slices.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.TComponentMode">
<summary>
Used to set the <see cref="P:VVVV.PluginInterfaces.V1.PluginInfo.InitialComponentMode">InitialComponentMode</see>
in <see cref="T:VVVV.PluginInterfaces.V1.PluginInfo">IPluginInfo</see> which specifies the ComponentMode
for a plugin when it is being created.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TComponentMode.Hidden">
<summary>
The plugins GUI will initially be hidden, only its node is visible.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TComponentMode.InABox">
<summary>
The plugins GUI will initially be showing in a box in the patch.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TComponentMode.InAWindow">
<summary>
The plugins GUI will initially be showing in its own window.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.TPinVisibility">
<summary>
Used in the pin creating functions of <see cref="T:VVVV.PluginInterfaces.V1.IPluginHost">IPluginHost</see> to specifiy the initial visibility of the pin.
If this is not set to FALSE then the option can be changed by the user via the Inspektor.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TPinVisibility.False">
<summary>
The pin is not visible at all.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TPinVisibility.OnlyInspector">
<summary>
The pin is visible only in the Inspektor
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TPinVisibility.Hidden">
<summary>
The pin is not visible on the node, but space is reserved for it and it appears on mouseover.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TPinVisibility.True">
<summary>
Default. The pin is visible on the node.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.TPinDirection">
<summary>
Used to specifiy a pins Direction.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TPinDirection.Configuration">
<summary>
The pin is a ConfigurationPin and as such only accessible via the Inspektor.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TPinDirection.Input">
<summary>
The pin is an input to the node.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TPinDirection.Output">
<summary>
The pin is an output from the node.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.TLogType">
<summary>
Used in the <see cref="M:VVVV.PluginInterfaces.V1.IPluginHost.Log(VVVV.PluginInterfaces.V1.TLogType,System.String)">IPluginHost.Log</see> function to specify the type of the log message.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TLogType.Debug">
<summary>
Specifies a debug message.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TLogType.Message">
<summary>
Specifies an ordinary message.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TLogType.Warning">
<summary>
Specifies a warning message.
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TLogType.Error">
<summary>
Specifies an errormessage.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.TStringType">
<summary>
Used to define a specific string type for pin creation
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TStringType.String">
<summary>
Default string pin type
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TStringType.Filename">
<summary>
Filename pin type, used with the FileMask property
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TStringType.Directory">
<summary>
Directory pin type
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TStringType.URL">
<summary>
URL pin type
</summary>
</member>
<member name="F:VVVV.PluginInterfaces.V1.TStringType.IP">
<summary>
IP string type
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginBase">
<summary>
The one single interface a plugin has to implement
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPlugin">
<summary>
The one single interface a plugin has to implement
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPlugin.SetPluginHost(VVVV.PluginInterfaces.V1.IPluginHost)">
<summary>
Called by the PluginHost to hand itself over to the plugin. This is where the plugin creates its initial pins.
</summary>
<param name="Host">Interface to the PluginHost.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPlugin.Configurate(VVVV.PluginInterfaces.V1.IPluginConfig)">
<summary>
Called by the PluginHost before the Evaluate function every frame for every ConfigurationPin that has changed.
The ConfigurationPin is handed over as the functions input parameter. This is where a plugin would typically
create/delete pins as reaction to the changed value of a ConfigurationPin that specifies the number of pins of a specific type.
</summary>
<param name="input">Interface to the ConfigurationPin for which the function is called.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPlugin.Evaluate(System.Int32)">
<summary>
Called by the PluginHost once per frame. This is where the plugin calculates and sets the SliceCounts and Values
of its outputs depending on the values of its current inputs.
</summary>
<param name="SpreadMax">The maximum SliceCount of all of the plugins inputs, which would typically be used
to adjust the SliceCounts of all outputs accordingly.</param>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPlugin.AutoEvaluate">
<summary>
Called by the PluginHost only once during initialization to find out if this plugin needs to be evaluated
every frame even if there is not output connected. Typically this can return FALSE as long as the plugin doesn't have
a special reason for doing otherwise.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginConnections">
<summary>
Optional interface to be implemented on a plugin that needs to know when one of its pins is connected or disconnected
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginConnections.ConnectPin(VVVV.PluginInterfaces.V1.IPluginIO)">
<summary>
Called by the PluginHost for every input or output that is being connected. This is typically useful for
NodeIO Inputs that can cache a reference to the upstream interface at this place instead of getting the reference
every frame in Evaluate.
</summary>
<param name="pin">Interface to the pin for which the function is called.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginConnections.DisconnectPin(VVVV.PluginInterfaces.V1.IPluginIO)">
<summary>
Called by the PluginHost for every input or output that is being disconnected. This is typically useful for
NodeIO Inputs that can set a cached reference to the upstream interface to null at this place.
</summary>
<param name="pin">Interface to the pin for which the function is called.</param>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginFeedbackLoop">
<summary>
Optional interface to be implemented on a plugin that wants to allow feedback loops.
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginFeedbackLoop.OutputRequiresInputEvaluation(VVVV.PluginInterfaces.V1.IPluginIO,VVVV.PluginInterfaces.V1.IPluginIO)">
<summary>
Called by the PluginHost for every input/output pair to decide whether or not the
input needs to be evaluated before the output can be validated.
</summary>
<param name="inputPin">The input pin.</param>
<param name="outputPin">The output pin.</param>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginAwareOfEvaluation">
<summary>
Implement that interface to make your plugin aware of evaluate getting turned on or off.
The vvvv user turns a node on or off by using the Evaluate pin on the node or on one of its parent patches.
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginAwareOfEvaluation.TurnOn">
<summary>
Node will get evaluated this frame and the coming frames.
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginAwareOfEvaluation.TurnOff">
<summary>
Node will not get evaluated this frame and the coming frames.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginDXResource">
<summary>
Optional interface to be implemented on a plugin that deals with DirectX resources like Meshes, Textures, Layers...
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginDXResource.UpdateResource(VVVV.PluginInterfaces.V1.IPluginOut,SlimDX.Direct3D9.Device)">
<summary>
Called by the PluginHost every frame for every device. Therefore a plugin should only do
device specific operations here and still keep node specific calculations in the Evaluate call.
</summary>
<param name="ForPin">Interface to the pin for which the function is called.</param>
<param name="OnDevice">Pointer to the device on which the resources is to be updated.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginDXResource.DestroyResource(VVVV.PluginInterfaces.V1.IPluginOut,SlimDX.Direct3D9.Device,System.Boolean)">
<summary>
Called by the PluginHost whenever a resource for a specific pin needs to be destroyed on a specific device.
This is also called when the plugin is destroyed, so don't dispose dxresources in the plugins destructor/Dispose()
</summary>
<param name="ForPin">Interface to the pin for which the function is called.</param>
<param name="OnDevice">Pointer to the device on which the resources is to be destroyed.</param>
<param name="OnlyUnManaged">If True only unmanaged DirectX resources need to be destroyed.</param>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginDXMesh">
<summary>
Optional interface to be implemented on a plugin that deals with DirectX Meshes
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginDXMesh.GetMesh(VVVV.PluginInterfaces.V1.IDXMeshOut,SlimDX.Direct3D9.Device)">
<summary>
Called by the PluginHost everytime a mesh is accessed via a pin on the plugin.
This is called from the PluginHost from within DirectX BeginScene/EndScene,
therefore the plugin shouldn't be doing much here other than handing back the right mesh.
</summary>
<param name="ForPin">Interface to the pin via which the mesh is accessed.</param>
<param name="OnDevice">The device for which the mesh is accessed.</param>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginDXTexture">
<summary>
Optional interface to be implemented on a plugin that deals with DirectX Textures
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginDXTexture.GetTexture(VVVV.PluginInterfaces.V1.IDXTextureOut,SlimDX.Direct3D9.Device)">
<summary>
Called by the PluginHost everytime a texture is accessed via a pin on the plugin.
This is called from the PluginHost from within DirectX BeginScene/EndScene,
therefore the plugin shouldn't be doing much here other than handing back the right texture.
</summary>
<param name="ForPin">Interface to the pin via which the texture is accessed.</param>
<param name="OnDevice">The device for which the texture is accessed.</param>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginDXTexture2">
<summary>
Same as IPluginDXTexture but with additional parameter to allow for spreadable outputs
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginDXTexture2.GetTexture(VVVV.PluginInterfaces.V1.IDXTextureOut,SlimDX.Direct3D9.Device,System.Int32)">
<summary>
Called by the PluginHost everytime a texture is accessed via a pin on the plugin.
This is called from the PluginHost from within DirectX BeginScene/EndScene,
therefore the plugin shouldn't be doing much here other than handing back the right texture.
</summary>
<param name="ForPin">Interface to the pin via which the texture is accessed.</param>
<param name="OnDevice">The device for which the texture is accessed.</param>
<param name="Slice">Slice Index of the texture to be accessed.</param>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginDXLayer">
<summary>
Optional interface to be implemented on a plugin that deals with DirectX Layers
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginDXLayer.SetStates">
<summary>
Called by the PluginHost everytime it needs to update its StateBlock. Here the plugin
must specify all States it will set during <see cref="M:VVVV.PluginInterfaces.V1.IPluginDXLayer.Render(VVVV.PluginInterfaces.V1.IDXLayerIO,SlimDX.Direct3D9.Device)">IPluginDXLayer.Render</see>
via calls to <see cref="T:VVVV.PluginInterfaces.V1.IDXRenderStateIn">IDXRenderStateIn</see>'s and <see cref="T:VVVV.PluginInterfaces.V1.IDXSamplerStateIn">IDXSamplerStateIn</see>'s functions.
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginDXLayer.Render(VVVV.PluginInterfaces.V1.IDXLayerIO,SlimDX.Direct3D9.Device)">
<summary>
Called by the PluginHost everytime the plugin is supposed to render itself.
This is called from the PluginHost from within DirectX BeginScene/EndScene,
therefore the plugin shouldn't be doing much here other than some drawing calls.
</summary>
<param name="ForPin">Interface to the pin for which the function is called.</param>
<param name="DXDevice">Device on which the plugin is supposed to render.</param>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IAddonHost">
<summary>
The base interface of all addon hosts
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginHost">
<summary>
The interface to be implemented by a program to host IPlugins.
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateValueConfig(System.String,System.Int32,System.String[],VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IValueConfig@)">
<summary>
Creates a ConfigurationPin of type Value.
</summary>
<param name="Name">The pins name.</param>
<param name="Dimension">The pins dimension count. Valid values: 1, 2, 3 or 4</param>
<param name="DimensionNames">Optional. An individual suffix to the pins Dimensions.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IValueConfig interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateValueInput(System.String,System.Int32,System.String[],VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IValueIn@)">
<summary>
Creates an InputPin of type Value. Use this as opposed to <see cref="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateValueFastInput(System.String,System.Int32,System.String[],VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IValueFastIn@)">CreateValueFastInput</see>
if you need to be able to ask for <see cref="P:VVVV.PluginInterfaces.V1.IPluginIn.PinIsChanged">IPluginIn.PinIsChanged</see>. May be slow with large SpreadCounts.
</summary>
<param name="Name">The pins name.</param>
<param name="Dimension">The pins dimension count. Valid values: 1, 2, 3 or 4</param>
<param name="DimensionNames">Optional. An individual suffix to the pins Dimensions.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IValueIn interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateValueFastInput(System.String,System.Int32,System.String[],VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IValueFastIn@)">
<summary>
Creates an InputPin of type Value that does not implement <see cref="P:VVVV.PluginInterfaces.V1.IPluginIn.PinIsChanged">IPluginIn.PinIsChanged</see> and is therefore faster with large SpreadCounts.
</summary>
<param name="Name">The pins name.</param>
<param name="Dimension">The pins dimension count. Valid values: 1, 2, 3 or 4</param>
<param name="DimensionNames">Optional. An individual suffix to the pins Dimensions.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IValueFastIn interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateValueOutput(System.String,System.Int32,System.String[],VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IValueOut@)">
<summary>
Creates an OutputPin of type Value.
</summary>
<param name="Name">The pins name.</param>
<param name="Dimension">The pins dimension count. Valid values: 1, 2, 3 or 4</param>
<param name="DimensionNames">Optional. An individual suffix to the pins Dimensions.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IValueOut interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateStringConfig(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IStringConfig@)">
<summary>
Creates a ConfigurationPin of type String.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IStringConfig interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateStringInput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IStringIn@)">
<summary>
Creates an InputPin of type String.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IStringIn interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateStringOutput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IStringOut@)">
<summary>
Creates an OutputPin of type String.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IStringIn interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateColorConfig(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IColorConfig@)">
<summary>
Creates a ConfigurationPin of type Color.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IColorConfig interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateColorInput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IColorIn@)">
<summary>
Creates an InputPin of type Color.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IColorIn interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateColorOutput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IColorOut@)">
<summary>
Creates an OutputPin of type Color.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IColorOut interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateEnumConfig(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IEnumConfig@)">
<summary>
Creates a ConfigurationPin of type Enum.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IEnumConfig interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateEnumInput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IEnumIn@)">
<summary>
Creates a InputPin of type Enum.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IEnumIn interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateEnumOutput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IEnumOut@)">
<summary>
Creates a OutputPin of type Enum.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IEnumOut interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateTransformInput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.ITransformIn@)">
<summary>
Creates an InputPin of type Transform.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created ITransformIn interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateTransformOutput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.ITransformOut@)">
<summary>
Creates an OutputPin of type Transform.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created ITransformOut interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateRawInput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IRawIn@)">
<summary>
Creates an InputPin of type Raw.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IRawIn interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateRawOutput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IRawOut@)">
<summary>
Creates an OutputPin of type Raw.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IRawOut interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateNodeInput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.INodeIn@)">
<summary>
Creates an InputPin of the generic node type.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created INodeIn interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateNodeOutput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.INodeOut@)">
<summary>
Creates an OutputPin of the generic node type.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created INodeIn interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateMeshOutput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IDXMeshOut@)">
<summary>
Creates an OutputPin of type DirectX Mesh.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IDXMeshIO interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateTextureOutput(System.String,VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IDXTextureOut@)">
<summary>
Creates an OutputPin of type DirectX Texture.
</summary>
<param name="Name">The pins name.</param>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IDXTextureOut interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateLayerOutput(System.String,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IDXLayerIO@)">
<summary>
Creates an OutputPin of type DirectX Layer.
</summary>
<param name="Name">The pins name.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IDXLayerIO interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateRenderStateInput(VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IDXRenderStateIn@)">
<summary>
Creates an InputPin of type DirectX RenderState.
</summary>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IDXRenderStateIO interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.CreateSamplerStateInput(VVVV.PluginInterfaces.V1.TSliceMode,VVVV.PluginInterfaces.V1.TPinVisibility,VVVV.PluginInterfaces.V1.IDXSamplerStateIn@)">
<summary>
Creates an InputPin of type DirectX SamplerState.
</summary>
<param name="SliceMode">The pins SliceMode.</param>
<param name="Visibility">The pins initial visibility.</param>
<param name="Pin">Pointer to the created IDXRenderStateIO interface.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.DeletePin(VVVV.PluginInterfaces.V1.IPluginIO)">
<summary>
Deletes the given pin from the plugin
</summary>
<param name="Pin">The pin to be deleted</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.GetCurrentTime(System.Double@)">
<summary>
Returns the current time which the plugin should use if it does timebased calculations.
</summary>
<param name="CurrentTime">The hosts current time.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.GetHostPath(System.String@)">
<summary>
Returns the absolut file path to the plugins host.
</summary>
<param name="Path">Absolut file path to the plugins host (i.e path to the patch the plugin is placed in, in vvvv).</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.GetNodePath(System.Boolean,System.String@)">
<summary>
Returns a slash-separated path of node IDs that uniquely identifies this node in the vvvv graph.
</summary>
<param name="UseDescriptiveNames">If TRUE descriptive node names are used where available instead of the node ID.</param>
<param name="Path">Slash-separated path of node IDs that uniquely identifies this node in the vvvv graph.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.Log(VVVV.PluginInterfaces.V1.TLogType,System.String)">
<summary>
Allows a plugin to write messages to a console on the host (ie. Renderer (TTY) in vvvv).
</summary>
<param name="Type">The type of message. Depending on the setting of this parameter the PluginHost can handle messages differently.</param>
<param name="Message">The message to be logged.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.UpdateEnum(System.String,System.String,System.String[])">
<summary>
Allows a plugin to create/update an Enum with vvvv
</summary>
<param name="EnumName">The Enums name.</param>
<param name="Default">The Enums default value.</param>
<param name="EnumEntries">An array of strings that specify the enums entries.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.GetEnumEntryCount(System.String,System.Int32@)">
<summary>
Returns the number of entries for a given Enum.
</summary>
<param name="EnumName">The name of the Enum to get the EntryCount of.</param>
<param name="EntryCount">Number of entries in the Enum.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.GetEnumEntry(System.String,System.Int32,System.String@)">
<summary>
Returns the name of a given EnumEntry of a given Enum.
</summary>
<param name="EnumName">The name of the Enum to get the EntryName of.</param>
<param name="Index">Index of the EnumEntry.</param>
<param name="EntryName">String representation of the EnumEntry.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.Evaluate">
<summary>
Triggers Evaluate() of the plugin - if not evaluated yet in that frame.
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginHost.RegisterType(System.Guid,System.String)">
<summary>
Registers a type.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginIO">
<summary>
Base interface of all pin interfaces. Never used directly.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginIO.Name">
<summary>
The pins name.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginIO.Order">
<summary>
The order property helps the node to arrange its pins visually. The higher the order, the more right the pin appears on the node.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginIO.IsConnected">
<summary>
Specifies whether the pin is connected in the patch or not.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginIO.PluginHost">
<summary>
Gets the plugin host which created this plugin io.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginConfig">
<summary>
Base interface of all ConfigurationPin interfaces. Never used directly.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginConfig.SliceCount">
<summary>
The pins SliceCount specifies the number of Values (2D Vector, String...) it carries. This is like the length of an array or list.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginConfig.SpreadAsString">
<summary>
Returns a String of the pins concatenated Values. Typcally used internally only to save a pins state to disk.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginConfig.PinIsChanged">
<summary>
Returns whether any slice of this pin has been changed in the current frame. This information is typically used to determine if
further processing is needed or can be ommited.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginIn">
<summary>
Base interface of all InputPin interfaces. Never used directly.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginIn.SliceCount">
<summary>
The pins SliceCount specifies the number of Values (2D Vector, String...) it carries. This is like the length of an array or list.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginIn.SpreadAsString">
<summary>
Returns a String of the pins concatenated Values. Typcally used internally only to save a pins state to disk.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginIn.PinIsChanged">
<summary>
Returns whether any slice of this pin has been changed in the current frame. This information is typically used to determine if
further processing is needed or can be ommited.
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginIn.Validate">
<summary>
Validates the upstream pin for this frame. Normally this leads to the evaluation of the upstream node.
</summary>
<returns>Whether or not the data changed.</returns>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginIn.AutoValidate">
<summary>
Gets or sets whether the upstream pin gets validated automatically before calling evaluate on the plugin.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginFastIn">
<summary>
Base interface of all fast InputPin interfaces. Never used directly.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginFastIn.SliceCount">
<summary>
The pins SliceCount specifies the number of Values (2D Vector, String...) it carries. This is like the length of an array or list.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginFastIn.SpreadAsString">
<summary>
Returns a String of the pins concatenated Values. Typcally used internally only to save a pins state to disk.
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IPluginFastIn.Validate">
<summary>
Validates the upstream pin for this frame. Normally this leads to the evaluation of the upstream node.
</summary>
<returns>Whether or not the data changed.</returns>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginFastIn.AutoValidate">
<summary>
Gets or sets whether the upstream pin gets validated automatically before calling evaluate on the plugin.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IPluginOut">
<summary>
Base interface of all OutputPin interfaces. Never used directly.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginOut.SliceCount">
<summary>
The pins SliceCount specifies the number of Values (2D Vector, String...) it carries. This is like the length of an array or list.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginOut.SpreadAsString">
<summary>
Returns a String of the pins concatenated Values. Typcally used internally only to save a pins state to disk.
</summary>
</member>
<member name="P:VVVV.PluginInterfaces.V1.IPluginOut.AllowFeedback">
<summary>
Whether or not feedback loops are allowed on this pin.
</summary>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IValueConfig">
<summary>
Interface to a ConfigurationPin of type Value.
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.SetValue(System.Int32,System.Double)">
<summary>
Used to write a Value to the pin at the specified slice.
</summary>
<param name="index">The index of the slice to write the Value to.</param>
<param name="value">The Value to write.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.SetValue2D(System.Int32,System.Double,System.Double)">
<summary>
Used to write a 2D Vector to the pin at the specified slice.
</summary>
<param name="index">The index of the slice to write the 2D Vector to.</param>
<param name="value1">The Value to write to the 1st dimension.</param>
<param name="value2">The Value to write to the 2nd dimension.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.SetValue3D(System.Int32,System.Double,System.Double,System.Double)">
<summary>
Used to write a 3D Vector to the pin at the specified slice.
</summary>
<param name="index">The index of the slice to write the 3D Vector to.</param>
<param name="value1">The Value to write to the 1st dimension.</param>
<param name="value2">The Value to write to the 2nd dimension.</param>
<param name="value3">The Value to write to the 3rd dimension.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.SetValue4D(System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>
Used to write a 4D Vector to the pin at the specified slice.
</summary>
<param name="index">The index of the slice to write the 4D Vector to.</param>
<param name="value1">The Value to write to the 1st dimension.</param>
<param name="value2">The Value to write to the 2nd dimension.</param>
<param name="value3">The Value to write to the 3rd dimension.</param>
<param name="value4">The Value to write to the 4th dimension.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.SetMatrix(System.Int32,VVVV.Utils.VMath.Matrix4x4)">
<summary>
Used to write a Matrix to the pin at the specified slice.
</summary>
<param name="index">The index of the slice to write the Matrix to.</param>
<param name="value">The Matrix to write.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.GetValue(System.Int32,System.Double@)">
<summary>
Used to retrieve a Value from the pin at the specified slice.
</summary>
<param name="index">The index of the slice to retrieve the Value from.</param>
<param name="value">The retrieved Value.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.GetValue2D(System.Int32,System.Double@,System.Double@)">
<summary>
Used to retrieve a 2D Vector from the pin at the specified slice.
</summary>
<param name="index">The index of the slice to retrieve the 2D Vector from.</param>
<param name="value1">The retrieved 1st dimension of the Vector.</param>
<param name="value2">The retrieved 2nd dimension of the Vector.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.GetValue3D(System.Int32,System.Double@,System.Double@,System.Double@)">
<summary>
Used to retrieve a 3D Vector from the pin at the specified slice.
</summary>
<param name="index">The index of the slice to retrieve the 3D Vector from.</param>
<param name="value1">The retrieved 1st dimension of the Vector.</param>
<param name="value2">The retrieved 2nd dimension of the Vector.</param>
<param name="value3">The retrieved 3rd dimension of the Vector.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.GetValue4D(System.Int32,System.Double@,System.Double@,System.Double@,System.Double@)">
<summary>
Used to retrieve a 4D Vector from the pin at the specified slice.
</summary>
<param name="index">The index of the slice to retrieve the 4D Vector from.</param>
<param name="value1">The retrieved 1st dimension of the Vector.</param>
<param name="value2">The retrieved 2nd dimension of the Vector.</param>
<param name="value3">The retrieved 3rd dimension of the Vector.</param>
<param name="value4">The retrieved 4th dimension of the Vector.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.GetMatrix(System.Int32,VVVV.Utils.VMath.Matrix4x4@)">
<summary>
Used to retrieve a 4x4 Matrix from the pin at the specified slice.
</summary>
<param name="index">The index of the slice to retrieve the 4x4 Matrix from.</param>
<param name="value">The retrieved 4x4 Matrix.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.GetValuePointer(System.Int32@,System.Double*@)">
<summary>
Used to retrieve a Pointer to the Values of the pin.
</summary>
<param name="sliceCount">The pins current SliceCount, specifying the number of values accessible via the Pointer.</param>
<param name="value">A Pointer to the pins first Value.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.SetSubType(System.Double,System.Double,System.Double,System.Double,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Used to set the SubType of a Value pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in <see cref="M:VVVV.PluginInterfaces.V1.IPlugin.SetPluginHost(VVVV.PluginInterfaces.V1.IPluginHost)">IPlugin.SetPluginHost</see>.
</summary>
<param name="min">Minimum of the Values range.</param>
<param name="max">Maximum of the Values range.</param>
<param name="stepSize">StepSize used when scrolling the value up or down via the GUI.</param>
<param name="default">The Value the pin is initialized with and can be reset to at any time.</param>
<param name="isBang">Hint to the GUI that this Value is a bang.</param>
<param name="isToggle">Hint to the GUI that this is a toggling Value.</param>
<param name="isInteger">Hint to the GUI that this is an integer Value.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.SetSubType2D(System.Double,System.Double,System.Double,System.Double,System.Double,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Used to set the SubType of a 2D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in <see cref="M:VVVV.PluginInterfaces.V1.IPlugin.SetPluginHost(VVVV.PluginInterfaces.V1.IPluginHost)">IPlugin.SetPluginHost</see>.
</summary>
<param name="min">Minimum of the Values range.</param>
<param name="max">Maximum of the Values range.</param>
<param name="stepSize">StepSize used when scrolling the value up or down via the GUI.</param>
<param name="default1">The Value the pins 1st dimension is initialized with and can be reset to at any time.</param>
<param name="default2">The Value the pins 2nd dimension is initialized with and can be reset to at any time.</param>
<param name="isBang">Hint to the GUI that this Value is a bang.</param>
<param name="isToggle">Hint to the GUI that this is a toggling Value.</param>
<param name="isInteger">Hint to the GUI that this is an integer Value.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.SetSubType3D(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Used to set the SubType of a 3D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in <see cref="M:VVVV.PluginInterfaces.V1.IPlugin.SetPluginHost(VVVV.PluginInterfaces.V1.IPluginHost)">IPlugin.SetPluginHost</see>.
</summary>
<param name="min">Minimum of the Values range.</param>
<param name="max">Maximum of the Values range.</param>
<param name="stepSize">StepSize used when scrolling the value up or down via the GUI.</param>
<param name="default1">The Value the pins 1st dimension is initialized with and can be reset to at any time.</param>
<param name="default2">The Value the pins 2nd dimension is initialized with and can be reset to at any time.</param>
<param name="default3">The Value the pins 3rd dimension is initialized with and can be reset to at any time.</param>
<param name="isBang">Hint to the GUI that this Value is a bang.</param>
<param name="isToggle">Hint to the GUI that this is a toggling Value.</param>
<param name="isInteger">Hint to the GUI that this is an integer Value.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueConfig.SetSubType4D(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Used to set the SubType of a 4D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in <see cref="M:VVVV.PluginInterfaces.V1.IPlugin.SetPluginHost(VVVV.PluginInterfaces.V1.IPluginHost)">IPlugin.SetPluginHost</see>.
</summary>
<param name="min">Minimum of the Values range.</param>
<param name="max">Maximum of the Values range.</param>
<param name="stepSize">StepSize used when scrolling the value up or down via the GUI.</param>
<param name="default1">The Value the pins 1st dimension is initialized with and can be reset to at any time.</param>
<param name="default2">The Value the pins 2nd dimension is initialized with and can be reset to at any time.</param>
<param name="default3">The Value the pins 3rd dimension is initialized with and can be reset to at any time.</param>
<param name="default4">The Value the pins 4th dimension is initialized with and can be reset to at any time.</param>
<param name="isBang">Hint to the GUI that this Value is a bang.</param>
<param name="isToggle">Hint to the GUI that this is a toggling Value.</param>
<param name="isInteger">Hint to the GUI that this is an integer Value.</param>
</member>
<member name="T:VVVV.PluginInterfaces.V1.IValueIn">
<summary>
Interface to an InputPin of type Value.
</summary>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueIn.GetValue(System.Int32,System.Double@)">
<summary>
Used to retrieve a Value from the pin at the specified slice.
</summary>
<param name="index">The index of the slice to retrieve the Value from.</param>
<param name="value">The retrieved Value.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueIn.GetValue2D(System.Int32,System.Double@,System.Double@)">
<summary>
Used to retrieve a 2D Vector from the pin at the specified slice.
</summary>
<param name="index">The index of the slice to retrieve the 2D Vector from.</param>
<param name="value1">The retrieved 1st dimension of the Vector.</param>
<param name="value2">The retrieved 2nd dimension of the Vector.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueIn.GetValue3D(System.Int32,System.Double@,System.Double@,System.Double@)">
<summary>
Used to retrieve a 3D Vector from the pin at the specified slice.
</summary>
<param name="index">The index of the slice to retrieve the 3D Vector from.</param>
<param name="value1">The retrieved 1st dimension of the Vector.</param>
<param name="value2">The retrieved 2nd dimension of the Vector.</param>
<param name="value3">The retrieved 3rd dimension of the Vector.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueIn.GetValue4D(System.Int32,System.Double@,System.Double@,System.Double@,System.Double@)">
<summary>
Used to retrieve a 4D Vector from the pin at the specified slice.
</summary>
<param name="index">The index of the slice to retrieve the 4D Vector from.</param>
<param name="value1">The retrieved 1st dimension of the Vector.</param>
<param name="value2">The retrieved 2nd dimension of the Vector.</param>
<param name="value3">The retrieved 3rd dimension of the Vector.</param>
<param name="value4">The retrieved 4th dimension of the Vector.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueIn.GetMatrix(System.Int32,VVVV.Utils.VMath.Matrix4x4@)">
<summary>
Used to retrieve a 4x4 Matrix from the pin at the specified slice.
</summary>
<param name="index">The index of the slice to retrieve the 4x4 Matrix from.</param>
<param name="value">The retrieved 4x4 Matrix.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueIn.GetValuePointer(System.Int32@,System.Double*@)">
<summary>
Used to retrieve a Pointer to the Values of the pin, which can be used to retrive large Spreads of Values more efficiently.
Attention: Don't use this Pointer to write Values to the pin!
</summary>
<param name="sliceCount">The pins current SliceCount, specifying the number of values accessible via the Pointer.</param>
<param name="value">A Pointer to the pins first Value.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueIn.SetSubType(System.Double,System.Double,System.Double,System.Double,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Used to set the SubType of a Value pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in <see cref="M:VVVV.PluginInterfaces.V1.IPlugin.SetPluginHost(VVVV.PluginInterfaces.V1.IPluginHost)">IPlugin.SetPluginHost</see>.
</summary>
<param name="min">Minimum of the Values range.</param>
<param name="max">Maximum of the Values range.</param>
<param name="stepSize">StepSize used when scrolling the value up or down via the GUI.</param>
<param name="default">The Value the pin is initialized with and can be reset to at any time.</param>
<param name="isBang">Hint to the GUI that this Value is a bang.</param>
<param name="isToggle">Hint to the GUI that this is a toggling Value.</param>
<param name="isInteger">Hint to the GUI that this is an integer Value.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueIn.SetSubType2D(System.Double,System.Double,System.Double,System.Double,System.Double,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Used to set the SubType of a 2D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in <see cref="M:VVVV.PluginInterfaces.V1.IPlugin.SetPluginHost(VVVV.PluginInterfaces.V1.IPluginHost)">IPlugin.SetPluginHost</see>.
</summary>
<param name="min">Minimum of the Values range.</param>
<param name="max">Maximum of the Values range.</param>
<param name="stepSize">StepSize used when scrolling the value up or down via the GUI.</param>
<param name="default1">The Value the pins 1st dimension is initialized with and can be reset to at any time.</param>
<param name="default2">The Value the pins 2nd dimension is initialized with and can be reset to at any time.</param>
<param name="isBang">Hint to the GUI that this Value is a bang.</param>
<param name="isToggle">Hint to the GUI that this is a toggling Value.</param>
<param name="isInteger">Hint to the GUI that this is an integer Value.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueIn.SetSubType3D(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Used to set the SubType of a 3D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in <see cref="M:VVVV.PluginInterfaces.V1.IPlugin.SetPluginHost(VVVV.PluginInterfaces.V1.IPluginHost)">IPlugin.SetPluginHost</see>.
</summary>
<param name="min">Minimum of the Values range.</param>
<param name="max">Maximum of the Values range.</param>
<param name="stepSize">StepSize used when scrolling the value up or down via the GUI.</param>
<param name="default1">The Value the pins 1st dimension is initialized with and can be reset to at any time.</param>
<param name="default2">The Value the pins 2nd dimension is initialized with and can be reset to at any time.</param>
<param name="default3">The Value the pins 3rd dimension is initialized with and can be reset to at any time.</param>
<param name="isBang">Hint to the GUI that this Value is a bang.</param>
<param name="isToggle">Hint to the GUI that this is a toggling Value.</param>
<param name="isInteger">Hint to the GUI that this is an integer Value.</param>
</member>
<member name="M:VVVV.PluginInterfaces.V1.IValueIn.SetSubType4D(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Used to set the SubType of a 4D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in <see cref="M:VVVV.PluginInterfaces.V1.IPlugin.SetPluginHost(VVVV.PluginInterfaces.V1.IPluginHost)">IPlugin.SetPluginHost</see>.