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Introduction
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Conformance
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Terminology (+ delta for discovery, thing templates, profiles, lifecycle)
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Use Cases
4.1. Application Domains -> Level 1 chapter (Verticals)
4.2. Common Patterns -> Level 1 chapter: (Horizontals) System Topologies + new section on edge computing
4.3. placeholder chapter (e.g. System Designs / System Integration) for things that don‘t fit into 4.1. and 4.2
4.4. Summary -
Requirements
5.1. Functional Requirements (+ delta from new requirements)
5.2. Technical Requirements (+ delta from new requirements) -
WoT Architecture -> Abstract System Architecture
-> Rework existing chapter 6 and improve the structure
6.1. Overview – split into subchapters for each system component, extend with discovery, digital twin
Level two chapter: System Components
Separate subchapter that describes existing system components from arch 1.0: Thing Intermediate Consumer New sections:
- Digital Twin
- Discovery
- Directory
6.2. Affordances
6.3. Web Thing
6.4. Interaction Model
6.5. Hypermedia Controls
New: Lifecycle - Introduction (Zoltan and MichaelL)
- System Lifecycle
- Thing Lifecycle
- Information Lifecycle
New: Semantic annotations
6.6. Protocol Bindings
6.7. WoT System Components and their Interconnectivity
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WoT Building Blocks
7.1. WoT Thing Description
new: Thing Model Concept (Templates)
new: Discovery
7.2. WoT Binding Templates
7.3. WoT Scripting API
7.4. WoT Security and Privacy Guidelines -
Abstract Servient Architecture
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Example WoT Deployments
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Security and Privacy Considerations