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architecture-1.1-outline.md

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  1. Introduction

  2. Conformance

  3. Terminology (+ delta for discovery, thing templates, profiles, lifecycle)

  4. Use Cases
    4.1. Application Domains -> Level 1 chapter (Verticals)
    4.2. Common Patterns -> Level 1 chapter: (Horizontals) System Topologies + new section on edge computing
    4.3. placeholder chapter (e.g. System Designs / System Integration) for things that don‘t fit into 4.1. and 4.2
    4.4. Summary

  5. Requirements
    5.1. Functional Requirements (+ delta from new requirements)
    5.2. Technical Requirements (+ delta from new requirements)

  6. WoT Architecture -> Abstract System Architecture
    -> Rework existing chapter 6 and improve the structure
    6.1. Overview – split into subchapters for each system component, extend with discovery, digital twin
    Level two chapter: System Components
    Separate subchapter that describes existing system components from arch 1.0: Thing Intermediate Consumer New sections:

  • Digital Twin
  • Discovery
  • Directory
    6.2. Affordances
    6.3. Web Thing
    6.4. Interaction Model
    6.5. Hypermedia Controls
    New: Lifecycle
  • Introduction (Zoltan and MichaelL)
  • System Lifecycle
  • Thing Lifecycle
  • Information Lifecycle New: Semantic annotations
    6.6. Protocol Bindings
    6.7. WoT System Components and their Interconnectivity
  1. WoT Building Blocks
    7.1. WoT Thing Description
    new: Thing Model Concept (Templates)
    new: Discovery
    7.2. WoT Binding Templates
    7.3. WoT Scripting API
    7.4. WoT Security and Privacy Guidelines

  2. Abstract Servient Architecture

  3. Example WoT Deployments

  4. Security and Privacy Considerations