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stats.h
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/*
ent-ghost
Copyright [2011-2013] [Jack Lu]
This file is part of the ent-ghost source code.
ent-ghost is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
ent-ghost source code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with ent-ghost source code. If not, see <http://www.gnu.org/licenses/>.
ent-ghost is modified from GHost++ (http://ghostplusplus.googlecode.com/)
GHost++ is Copyright [2008] [Trevor Hogan]
*/
#ifndef STATS_H
#define STATS_H
//
// CStats
//
// the stats class is passed a copy of every player action in ProcessAction when it's received
// then when the game is over the Save function is called
// so the idea is that you parse the actions to gather data about the game, storing the results in any member variables you need in your subclass
// and in the Save function you write the results to the database
// e.g. for dota the number of kills/deaths/assists, etc...
// the base class is almost completely empty
class CIncomingAction;
class CGHostDB;
class CStats
{
protected:
CBaseGame *m_Game;
bool m_Locked;
public:
CStats( CBaseGame *nGame );
virtual ~CStats( );
virtual bool ProcessAction( CIncomingAction *Action );
virtual void Save( CGHost *GHost, CGHostDB *DB, uint32_t GameID );
virtual bool IsWinner( ) { return false; }
virtual void SetWinner( uint32_t nWinner ) {}
virtual void LockStats( ) { m_Locked = true; }
};
#endif