diff --git a/.github/workflows/tests.yaml b/.github/workflows/tests.yaml index ec710f2bf..c1f113d92 100644 --- a/.github/workflows/tests.yaml +++ b/.github/workflows/tests.yaml @@ -7,7 +7,7 @@ on: branches: [ main ] env: - VERSION: 3.4.2.0 + VERSION: 3.5.0.0 jobs: build: diff --git a/CHANGELOG.md b/CHANGELOG.md index 75ca6e910..4d44633c4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,14 @@ ### Changelog -#### Version - 3.4.2.0 - 1/24/2024 +#### Version - 3.5.0.0 - 1/15/2024 +* Fixed a *long* standing bug with the BSA reader. This problem has existed for at least 4 years, but was never seen + till now. The latest Skyrim updates exposed the error. If a file inside a BSA was compressed and the compressed file + size was *exactly* the same as the uncompressed file, WJ would not decompress the file and instead write out the raw + LZ4 data. This would caus a ton of issues all throughout the app. +* Modlist Authors: Delete your VFS cache, hash cache, and recompile your list from scratch. This will ensure that all + files are properly decompressed and properly reindexed. + +#### Version - 3.4.2.0 - 1/14/2024 * Updated GameFinder to 4.1.0 * Fixes Wabbajack not Launching on some systems * Added the GameFinder module for EA Desktop